..
filesystem
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
logging
Relaxed Mutex of Logger. Attempt to optimize format function.
2015-08-30 19:26:19 +02:00
mapObjects
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
mapping
Use "Favorable" instead of "Favourable" everywhere for consistency
2015-12-06 02:23:41 +03:00
minizip
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
2015-08-20 03:28:04 +03:00
registerTypes
removed few more includes from headers
2015-12-02 22:10:46 +02:00
rmg
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
spells
Comments save format backward compatability code as Ivan suggested
2015-12-06 02:51:54 +03:00
AI_Base.h
BattleAction.cpp
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp
Use "Favorable" instead of "Favourable" everywhere for consistency
2015-12-06 02:23:41 +03:00
BattleState.h
removed few more includes from headers
2015-12-02 22:10:46 +02:00
CArtHandler.cpp
Artifacts: use ArtifactID instead of ints
2015-11-06 21:54:51 +03:00
CArtHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CBattleCallback.cpp
Fixed another uninitialized field possiblity causing issues with StupidAI
2015-12-04 00:11:44 +02:00
CBattleCallback.h
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp
Fix header case for Linux to Windows cross compilation using MingGW
2015-11-03 14:40:36 +03:00
CConsoleHandler.h
CCreatureHandler.cpp
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
CCreatureHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CCreatureSet.cpp
Possible fix for #923
2015-04-11 07:18:40 +03:00
CCreatureSet.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CGameInfoCallback.cpp
Comments save format backward compatability code as Ivan suggested
2015-12-06 02:51:54 +03:00
CGameInfoCallback.h
Rumors: rename getTavernGossip to getTavernRumor for consistency
2015-11-30 17:51:28 +03:00
CGameInterface.cpp
CGameInterface.h
Move TTeleportExitsList to CObjectHandler.h
2015-12-05 01:14:03 +03:00
CGameState.cpp
Use "Favorable" instead of "Favourable" everywhere for consistency
2015-12-06 02:23:41 +03:00
CGameState.h
Comments save format backward compatability code as Ivan suggested
2015-12-06 02:51:54 +03:00
CGameStateFwd.h
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp
Rumors: client-side proof of concept implementation
2015-11-30 20:52:15 +03:00
CGeneralTextHandler.h
Rumors: client-side proof of concept implementation
2015-11-30 20:52:15 +03:00
CHeroHandler.cpp
CHeroHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CMakeLists.txt
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
CModHandler.cpp
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
CModHandler.h
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
Connection.h
Merge pull request #143 from vcmi/feature/patrolSupport
2015-12-05 03:11:07 +03:00
ConstTransitivePtr.h
CPathfinder.cpp
CPathfinder: improve support for visits and battles in teleports
2015-12-11 09:42:30 +03:00
CPathfinder.h
CPathfinder: improve support for visits and battles in teleports
2015-12-11 09:42:30 +03:00
CPlayerState.h
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp
Fixed gcc warnings
2015-12-02 20:59:38 +02:00
CTownHandler.h
FunctionList.h
GameConstants.cpp
GameConstants: move operators into header and always inline them
2015-11-22 07:24:12 +03:00
GameConstants.h
Add hero gold cost to GameConstants
2015-12-07 00:13:58 +03:00
HeroBonus.cpp
addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK
2015-11-20 14:37:57 +03:00
HeroBonus.h
Bonus system: use duration helpers in selecters
2015-11-20 13:24:48 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Merge pull request #143 from vcmi/feature/patrolSupport
2015-12-05 03:11:07 +03:00
IGameCallback.h
Patrol: use manhattan distance for getting tiles in radius
2015-12-04 21:08:09 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h
Merge pull request #143 from vcmi/feature/patrolSupport
2015-12-05 03:11:07 +03:00
Interprocess.h
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
2015-12-05 03:12:17 +03:00
NetPacksBase.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
NetPacksLib.cpp
FoWChange::applyGs: correct copy-paste error. Fix issue 2345
2015-12-09 10:02:33 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
Likely fixed duplicated random heroes
2015-12-05 01:40:23 +02:00
StdInc.cpp
StdInc.h
StringConstants.h
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
[c::b] update projects
2015-11-01 00:01:41 +03:00
VCMI_Lib.cpp
- VCMI will now read templates from mods
2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj
Updated MSVS project.
2015-10-31 15:08:13 +01:00
VCMI_lib.vcxproj.filters
Updated MSVS project.
2015-10-31 15:08:13 +01:00
VCMIDirs.cpp
Fix header case for Linux to Windows cross compilation using MingGW
2015-11-03 14:40:36 +03:00
VCMIDirs.h