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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/mapObjects
Alexander Shishkin b00e935e4d
Warnings fixes (#538)
Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
..
CArmedInstance.cpp Fix memory problems with BonusList 2016-09-29 15:08:00 +02:00
CArmedInstance.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBank.cpp fix for banks(crypt, ships) not giving morale penalty (#384) 2017-11-15 23:16:44 +03:00
CBank.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGHeroInstance.cpp Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
CGHeroInstance.h Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
CGMarket.cpp Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CGMarket.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CGPandoraBox.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CGPandoraBox.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGTownInstance.cpp I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
CGTownInstance.h I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
CObjectClassesHandler.cpp Initial version of AI object value config 2018-07-28 00:43:56 +02:00
CObjectClassesHandler.h Minor tweaks/fixes 2018-07-29 19:31:01 +02:00
CObjectHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CObjectHandler.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CommonConstructors.cpp Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
CommonConstructors.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CQuest.cpp Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CQuest.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CRewardableConstructor.cpp CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
CRewardableConstructor.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CRewardableObject.cpp Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
CRewardableObject.h CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
JsonRandom.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
JsonRandom.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MapObjects.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MiscObjects.cpp Refactor CGHeroInstance, make spells private 2018-12-23 15:49:26 +03:00
MiscObjects.h CGLighthouse: workaround crash on map initialization. Fix issue 3020 2018-11-01 23:31:23 +03:00
ObjectTemplate.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
ObjectTemplate.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00