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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
Alexander Shishkin b00e935e4d
Warnings fixes (#538)
Warnings fixes
* Suppress `missing-braces` for Clang
* Fixed many C4275 warnings
* Fixed almost all Clang/GCC warnings
* Silence most frequent MSVC warning.
* Fixed some pessimizing-move warnings
* Fixed some unused capture warnings
2019-01-19 13:52:02 +03:00
..
battle Avoid integer overflow and conversion related UB. 2018-05-01 00:02:07 +03:00
filesystem Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
logging Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
mapObjects Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
mapping Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
minizip Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
registerTypes Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
rmg Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
serializer Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
spells Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
vstd Settings: savefrequency is now configurable in launcher 2018-04-08 17:12:29 +07:00
AI_Base.h
CAndroidVMHelper.cpp apply review comments for CAndroidVMHelper 2018-05-26 14:50:49 +03:00
CAndroidVMHelper.h apply review comments for CAndroidVMHelper 2018-05-26 14:50:49 +03:00
CArtHandler.cpp Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CArtHandler.h Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CBonusTypeHandler.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CBonusTypeHandler.h Tweaked CBonusTypeHandler 2017-08-09 12:18:49 +03:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Revert only launcher saving to settings.json from PR441 2018-07-16 22:05:42 +02:00
CConfigHandler.h Revert only launcher saving to settings.json from PR441 2018-07-16 22:05:42 +02:00
CConsoleHandler.cpp fixes 2017-08-12 14:36:37 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureSet.cpp Do not use CCreature in CSimpleArmy 2018-03-17 13:24:12 +08:00
CCreatureSet.h Do not use CCreature in CSimpleArmy 2018-03-17 13:24:12 +08:00
CGameInfoCallback.cpp Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
CGameInfoCallback.h AI pathfinding: rename and add const to functions 2018-10-07 14:51:27 +03:00
CGameInterface.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameInterface.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
CGameState.cpp Refactor CGHeroInstance, make spells private 2018-12-23 15:49:26 +03:00
CGameState.h AI pathfinding: rename and add const to functions 2018-10-07 14:51:27 +03:00
CGameStateFwd.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGeneralTextHandler.cpp Catch exceptions by const-ref, not by value 2018-10-29 16:41:54 +01:00
CGeneralTextHandler.h skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
CHeroHandler.cpp Add description for bonuses from hero specialty 2018-10-29 21:33:13 +01:00
CHeroHandler.h Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
CMakeLists.txt VCAI performance improvements 2019-01-17 10:50:56 +03:00
CModHandler.cpp Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CModHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CondSh.h
ConstTransitivePtr.h
CPathfinder.cpp Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
CPathfinder.h Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
CPlayerState.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CRandomGenerator.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CRandomGenerator.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CScriptingModule.h Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CSkillHandler.cpp Change skill bonuses description to use name instead of identifier 2018-10-29 20:53:13 +01:00
CSkillHandler.h Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CSoundBase.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CStack.cpp Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CStack.h Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CStopWatch.h
CThreadHelper.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CThreadHelper.h
CTownHandler.cpp Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
CTownHandler.h Setup town`s war machine in finalization step 2018-07-16 15:16:55 +03:00
FunctionList.h
GameConstants.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
GameConstants.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
HeroBonus.cpp VCAI performance improvements 2019-01-17 10:50:56 +03:00
HeroBonus.h Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
IBonusTypeHandler.h Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
IGameCallback.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
IGameCallback.h CGameHandler: rename CPackForClient argument and add network logging 2018-04-04 14:24:32 +07:00
IGameEventsReceiver.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
IHandlerBase.cpp
IHandlerBase.h Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
int3.h Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
Interprocess.h
JsonDetail.cpp Configure JSON merge behaviour via #override flag (#423) 2018-03-05 11:30:10 +08:00
JsonDetail.h print json in compact format 2018-02-18 19:27:24 +13:00
JsonNode.cpp allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
JsonNode.h Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439) 2018-04-01 18:17:34 +07:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
NetPacksBase.h Rename typo in NetPacksServer.cpp 2018-11-17 21:58:54 +02:00
NetPacksLib.cpp Refactor CGHeroInstance, make spells private 2018-12-23 15:49:26 +03:00
NetPacksLobby.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
PathfinderUtil.h VCAI performance improvements 2019-01-17 10:50:56 +03:00
ResourceSet.cpp I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
ResourceSet.h I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
ScopeGuard.h
StartInfo.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
StartInfo.h Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
VCMI_Lib.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_Lib.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj Fix AI build, update default Windows SDK version for projects 2018-12-31 15:18:42 +01:00
VCMI_lib.vcxproj.filters Update visual studio project files 2018-08-22 17:31:48 +03:00
VCMIDirs.cpp VCMIDirs: improvements for development on Mac and Linux 2017-08-25 08:43:27 +03:00
VCMIDirs.h