..
battle
Avoid integer overflow and conversion related UB.
2018-05-01 00:02:07 +03:00
filesystem
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
logging
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
mapObjects
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
mapping
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
minizip
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
registerTypes
Exposed more of existing limiters for modders ( #449 )
2018-04-17 19:59:30 +07:00
rmg
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
serializer
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
spells
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
vstd
Settings: savefrequency is now configurable in launcher
2018-04-08 17:12:29 +07:00
AI_Base.h
CAndroidVMHelper.cpp
apply review comments for CAndroidVMHelper
2018-05-26 14:50:49 +03:00
CAndroidVMHelper.h
apply review comments for CAndroidVMHelper
2018-05-26 14:50:49 +03:00
CArtHandler.cpp
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
CArtHandler.h
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
CBonusTypeHandler.cpp
Finished conversion to new logging API
2017-08-11 23:06:27 +03:00
CBonusTypeHandler.h
Tweaked CBonusTypeHandler
2017-08-09 12:18:49 +03:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
Revert only launcher saving to settings.json from PR441
2018-07-16 22:05:42 +02:00
CConfigHandler.h
Revert only launcher saving to settings.json from PR441
2018-07-16 22:05:42 +02:00
CConsoleHandler.cpp
fixes
2017-08-12 14:36:37 +03:00
CConsoleHandler.h
CCreatureHandler.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CCreatureHandler.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CCreatureSet.cpp
Do not use CCreature in CSimpleArmy
2018-03-17 13:24:12 +08:00
CCreatureSet.h
Do not use CCreature in CSimpleArmy
2018-03-17 13:24:12 +08:00
CGameInfoCallback.cpp
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
CGameInfoCallback.h
AI pathfinding: rename and add const to functions
2018-10-07 14:51:27 +03:00
CGameInterface.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CGameInterface.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CGameState.cpp
Refactor CGHeroInstance, make spells private
2018-12-23 15:49:26 +03:00
CGameState.h
AI pathfinding: rename and add const to functions
2018-10-07 14:51:27 +03:00
CGameStateFwd.h
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
CGeneralTextHandler.cpp
Catch exceptions by const-ref, not by value
2018-10-29 16:41:54 +01:00
CGeneralTextHandler.h
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
CHeroHandler.cpp
Add description for bonuses from hero specialty
2018-10-29 21:33:13 +01:00
CHeroHandler.h
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
CMakeLists.txt
VCAI performance improvements
2019-01-17 10:50:56 +03:00
CModHandler.cpp
Enabled new secondary skills to be created ( #438 )
2018-03-31 12:56:40 +07:00
CModHandler.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CondSh.h
ConstTransitivePtr.h
CPathfinder.cpp
Use the same cost value in Pathfinder and fuzzy evaluations.
2019-01-17 10:54:41 +03:00
CPathfinder.h
Use the same cost value in Pathfinder and fuzzy evaluations.
2019-01-17 10:54:41 +03:00
CPlayerState.h
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
CRandomGenerator.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CRandomGenerator.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CScriptingModule.h
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
CSkillHandler.cpp
Change skill bonuses description to use name instead of identifier
2018-10-29 20:53:13 +01:00
CSkillHandler.h
Enabled new secondary skills to be created ( #438 )
2018-03-31 12:56:40 +07:00
CSoundBase.h
Implement configurable object sounds: ambient, visit and removal
2018-01-02 09:49:03 +01:00
CStack.cpp
Exposed more of existing limiters for modders ( #449 )
2018-04-17 19:59:30 +07:00
CStack.h
Exposed more of existing limiters for modders ( #449 )
2018-04-17 19:59:30 +07:00
CStopWatch.h
CThreadHelper.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CThreadHelper.h
CTownHandler.cpp
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
CTownHandler.h
Setup town`s war machine in finalization step
2018-07-16 15:16:55 +03:00
FunctionList.h
GameConstants.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
GameConstants.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
HeroBonus.cpp
VCAI performance improvements
2019-01-17 10:50:56 +03:00
HeroBonus.h
Exposed more of existing limiters for modders ( #449 )
2018-04-17 19:59:30 +07:00
IBonusTypeHandler.h
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
IGameCallback.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
IGameCallback.h
CGameHandler: rename CPackForClient argument and add network logging
2018-04-04 14:24:32 +07:00
IGameEventsReceiver.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
IHandlerBase.cpp
IHandlerBase.h
Enabled new secondary skills to be created ( #438 )
2018-03-31 12:56:40 +07:00
int3.h
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
Interprocess.h
JsonDetail.cpp
Configure JSON merge behaviour via #override flag ( #423 )
2018-03-05 11:30:10 +08:00
JsonDetail.h
print json in compact format
2018-02-18 19:27:24 +13:00
JsonNode.cpp
allow json schema references to use relative file path
2018-10-30 22:30:56 +01:00
JsonNode.h
Enable Limiter nesting with AllOf, AnyOf, NoneOf ( #439 )
2018-04-01 18:17:34 +07:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
NetPacksBase.h
Rename typo in NetPacksServer.cpp
2018-11-17 21:58:54 +02:00
NetPacksLib.cpp
Refactor CGHeroInstance, make spells private
2018-12-23 15:49:26 +03:00
NetPacksLobby.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
PathfinderUtil.h
VCAI performance improvements
2019-01-17 10:50:56 +03:00
ResourceSet.cpp
I have no idea what I'm doing
2018-07-26 12:14:29 +02:00
ResourceSet.h
I have no idea what I'm doing
2018-07-26 12:14:29 +02:00
ScopeGuard.h
StartInfo.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
StartInfo.h
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
VCMI_Lib.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
VCMI_Lib.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj
Fix AI build, update default Windows SDK version for projects
2018-12-31 15:18:42 +01:00
VCMI_lib.vcxproj.filters
Update visual studio project files
2018-08-22 17:31:48 +03:00
VCMIDirs.cpp
VCMIDirs: improvements for development on Mac and Linux
2017-08-25 08:43:27 +03:00
VCMIDirs.h