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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/client/battle
2023-05-20 13:11:52 +03:00
..
BattleActionsController.cpp Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
BattleActionsController.h BattleActionsController: do not pass unused caster 2023-04-13 11:24:19 +03:00
BattleAnimationClasses.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleAnimationClasses.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleConstants.h Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
BattleEffectsController.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleFieldController.cpp Extracted event management from GuiHandler and CIntObject 2023-05-20 01:51:49 +03:00
BattleFieldController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleInterface.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
BattleInterface.h Intermediate commit 2023-04-06 19:34:07 +04:00
BattleInterfaceClasses.cpp SDL event handling is now done exclusively in input handler 2023-05-20 01:51:49 +03:00
BattleInterfaceClasses.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleObstacleController.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleObstacleController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleRenderer.cpp
BattleRenderer.h
BattleSiegeController.cpp vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
BattleSiegeController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp Fix tower shooters animation updates 2023-05-20 13:11:52 +03:00
BattleStacksController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleWindow.cpp Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
BattleWindow.h Do not trigger multiple hotkeys when battle window wait for any key 2023-05-09 13:10:33 +03:00
CreatureAnimation.cpp Fix special colors in battle 2023-03-26 00:46:21 +02:00
CreatureAnimation.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00