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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
2013-05-04 19:20:32 +00:00
..
filesystem - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
logging - Replaced exceptions with assert for internal-API code 2013-04-22 16:04:17 +00:00
mapping - ignore wog maps if wog is not present 2013-05-04 19:20:32 +00:00
rmg - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required 2013-04-29 15:51:39 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleAction.h * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleHex.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
BattleHex.h - gcc compile fix 2013-02-05 19:56:28 +00:00
BattleState.cpp - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
BattleState.h - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CArtHandler.cpp - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
CArtHandler.h - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
CBattleCallback.cpp - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CBattleCallback.h - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CBonusTypeHandler.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CBonusTypeHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
CConfigHandler.h - build system update 2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
CConsoleHandler.h - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
CCreatureHandler.cpp - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CCreatureHandler.h - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
CCreatureSet.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
CCreatureSet.h - proper destructors for handlers and lib objects 2013-04-21 16:38:31 +00:00
CDefObjInfoHandler.cpp - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CDefObjInfoHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CGameInterface.cpp - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
CGameInterface.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
CGameState.cpp - Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required 2013-04-29 15:51:39 +00:00
CGameState.h - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
CGeneralTextHandler.cpp - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CGeneralTextHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CHeroHandler.cpp - some groundwork for wog optionality 2013-04-25 21:50:55 +00:00
CHeroHandler.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
CMakeLists.txt - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CModHandler.cpp - fixed uninitialized access into modHander 2013-04-28 15:06:14 +00:00
CModHandler.h - fixed uninitialized access into modHander 2013-04-28 15:06:14 +00:00
CObjectHandler.cpp Fixed #987 2013-04-27 08:11:20 +00:00
CObjectHandler.h Fixed #987 2013-04-27 08:11:20 +00:00
CObstacleInstance.cpp [refactor] spell handling 2013-02-13 19:35:43 +00:00
CObstacleInstance.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
Connection.h - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CRandomGenerator.h - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 2013-04-19 11:43:11 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp Fixed missing spell effects, root cause of #1257. 2013-04-23 09:54:57 +00:00
CSpellHandler.h Fixed missing spell effects, root cause of #1257. 2013-04-23 09:54:57 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp - it is possible to edit data of another mod or H3 data via mods 2013-04-25 14:03:35 +00:00
CTownHandler.h - finally, solution for imageIndex fields. All image lists will be generated in runtime 2013-04-22 19:51:22 +00:00
GameConstants.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
GameConstants.h - fixed crash on missing icons 2013-04-23 09:16:20 +00:00
HeroBonus.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
HeroBonus.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
IBonusTypeHandler.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
IGameCallback.cpp Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
IGameCallback.h Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
IGameEventsReceiver.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
IHandlerBase.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp - some groundwork for wog optionality 2013-04-25 21:50:55 +00:00
JsonNode.h - some groundwork for wog optionality 2013-04-25 21:50:55 +00:00
NetPacks.h Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
NetPacksLib.cpp AI won't access enemy heroes' objects that went under FoW. Fixes #1235. 2013-04-21 12:11:13 +00:00
RegisterTypes.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
RegisterTypes.h * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
ResourceSet.cpp Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
ResourceSet.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h add some missing licence headers 2012-12-19 14:54:10 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp - fixed uninitialized access into modHander 2013-04-28 15:06:14 +00:00
VCMI_Lib.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
VCMI_lib.vcxproj - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMIDirs.cpp Fixed OS X compilation 2013-03-06 22:03:57 +00:00
VCMIDirs.h - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 2013-03-02 18:41:25 +00:00