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vcmi/test/mock
2018-10-31 07:27:54 +01:00
..
mock_battle_IBattleState.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_battle_Unit.h Fixed https://bugs.vcmi.eu/view.php?id=2904 2018-03-04 11:15:24 +03:00
mock_BonusBearer.cpp Make bonus stacking configurable + fix duplicate propagation/inheritance (#433) 2018-03-27 14:54:58 +07:00
mock_BonusBearer.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_CPSICallback.cpp [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
mock_CPSICallback.h [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
mock_IGameCallback.cpp CGameHandler: rename CPackForClient argument and add network logging 2018-04-04 14:24:32 +07:00
mock_IGameCallback.h [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
mock_MapService.cpp Throw std::runtime_exception instead of a pointer to new one 2018-10-31 07:27:54 +01:00
mock_MapService.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_spells_Mechanics.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_spells_Problem.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_spells_Spell.h Issue2888 (#421) 2018-03-02 13:22:51 +03:00
mock_UnitEnvironment.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_UnitInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mock_vstd_RNG.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00