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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib
2014-11-13 08:13:06 +03:00
..
filesystem initializer lists part1 2014-10-02 19:43:46 +04:00
logging initializer lists part1 2014-10-02 19:43:46 +04:00
mapObjects Fix pathfinding bug. 2014-10-25 21:15:40 -04:00
mapping initializer lists part1 2014-10-02 19:43:46 +04:00
minizip fix minizip build error for MSVC 2014-10-12 16:41:05 +03:00
registerTypes Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
rmg spelling fix 2014-11-06 15:06:16 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp Minor fixes. 2014-08-30 18:45:11 +02:00
BattleHex.h Minor fixes. 2014-08-30 18:45:11 +02:00
BattleState.cpp +SpecialRisingSpellMechanics::isImmuneByStack 2014-11-12 08:34:43 +03:00
BattleState.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CArtHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CArtHandler.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CBattleCallback.cpp Move getAffectedCreatures to CSpell. + more drafts 2014-11-13 04:53:25 +03:00
CBattleCallback.h Move getAffectedCreatures to CSpell. + more drafts 2014-11-13 04:53:25 +03:00
CBonusTypeHandler.cpp Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
CBonusTypeHandler.h
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h Fall back to first available resolution if config contains invalid value. 2014-09-18 14:20:53 +03:00
CConsoleHandler.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CCreatureHandler.h
CCreatureSet.cpp VERY buggy, unusable, but progress is being made... 2014-10-25 19:05:49 -04:00
CCreatureSet.h
CGameInfoCallback.cpp get rid of CBattleInfoCallback::calculateSpellDmg 2014-11-12 09:52:11 +03:00
CGameInfoCallback.h Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
CGameInterface.cpp Android fix 2014-09-02 19:18:47 +02:00
CGameInterface.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGameState.cpp small cleanup 2014-11-06 14:28:34 +03:00
CGameState.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGameStateFwd.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
CGeneralTextHandler.h Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
CHeroHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CHeroHandler.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
CMakeLists.txt Extract SpellMechanics to separate file 2014-11-12 11:36:34 +03:00
CModHandler.cpp Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CModHandler.h Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h Minor fixes. 2014-08-30 18:45:11 +02:00
Connection.cpp Disabled Nagle algorithm for net packs. 2014-09-21 16:43:25 +03:00
Connection.h VCMIDirs update #6 2014-08-27 12:31:58 +02:00
ConstTransitivePtr.h
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h Clean up. 2014-04-20 12:40:15 +04:00
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CSpellHandler.cpp Move spell range calculation to Mechanics 2014-11-13 07:34:20 +03:00
CSpellHandler.h Use some constants in SRSLPraserHelpers 2014-11-13 08:13:06 +03:00
CStopWatch.h
CThreadHelper.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
GameConstants.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
GameConstants.h Move getAffectedCreatures to CSpell. + more drafts 2014-11-13 04:53:25 +03:00
HeroBonus.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
HeroBonus.h - Added and improved some propagators, including Crystal Dragons ability (#1232) 2014-03-29 21:39:19 +00:00
IBonusTypeHandler.h
IGameCallback.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IGameCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IHandlerBase.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
int3.h Minor fixes. fix 2014-08-30 19:08:04 +02:00
Interprocess.h
JsonDetail.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
JsonDetail.h
JsonNode.cpp - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
JsonNode.h More cleanup: 2014-06-05 23:51:24 +03:00
LogicalExpression.cpp
LogicalExpression.h Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
NetPacks.h Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
NetPacksBase.h fix mingw build 2014-06-24 18:17:25 +04:00
NetPacksLib.cpp Fixed #1909 2014-10-01 11:38:03 +02:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
SpellMechanics.cpp Use some constants in SRSLPraserHelpers 2014-11-13 08:13:06 +03:00
SpellMechanics.h Move spell range calculation to Mechanics 2014-11-13 07:34:20 +03:00
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
VCMI_lib.cbp Extract SpellMechanics to separate file 2014-11-12 11:36:34 +03:00
VCMI_Lib.cpp Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
VCMI_Lib.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
VCMI_lib.vcxproj.filters Something that compiles. 2014-06-26 22:05:27 +02:00
VCMIDirs.cpp Fix android build. 2014-11-02 16:19:14 +03:00
VCMIDirs.h VCMIDirs update #5 2014-08-21 22:26:28 +02:00