AI/EmptyAI
|
Finished drawing selection window for treasure chest.
|
2007-12-27 00:11:46 +00:00 |
config
|
Nearly working borders of buildings.
|
2008-01-20 16:24:03 +00:00 |
hch
|
memory optimizations (less leaks)
|
2008-01-23 18:32:24 +00:00 |
scripts/lua/objects
|
Partially done object scripting and interactions.
|
2007-11-18 22:58:28 +00:00 |
tools
|
* new tool - Obwodziciel
|
2008-01-20 12:52:15 +00:00 |
AdventureMapButton.h
|
Hopefully fixed buttons without making leak.
|
2008-01-21 18:22:51 +00:00 |
AI_Base.h
|
* added #45, #44, #43
|
2007-10-21 16:45:13 +00:00 |
CAdvmapInterface.cpp
|
showInfoDialog should be compatible with interfaces other than advmapint.
|
2008-01-20 12:34:39 +00:00 |
CAdvmapInterface.h
|
showInfoDialog should be compatible with interfaces other than advmapint.
|
2008-01-20 12:34:39 +00:00 |
CCallback.cpp
|
Nearly working borders of buildings.
|
2008-01-20 16:24:03 +00:00 |
CCallback.h
|
Handling custom properties of resources (except of guards).
|
2007-12-28 00:00:57 +00:00 |
CCastleInterface.cpp
|
Less leaks.
|
2008-01-21 18:46:07 +00:00 |
CCastleInterface.h
|
Nearly working borders of buildings.
|
2008-01-20 16:24:03 +00:00 |
CConsoleHandler.cpp
|
Partially done object scripting and interactions.
|
2007-11-18 22:58:28 +00:00 |
CConsoleHandler.h
|
* a lot of improvements
|
2007-09-30 16:16:00 +00:00 |
CCursorHandler.cpp
|
faster FoW in minimap, does not work, compiler errors
|
2007-12-06 18:55:58 +00:00 |
CCursorHandler.h
|
More bugfixes.
|
2007-12-09 12:42:45 +00:00 |
CGameInfo.cpp
|
Nagłówek.
|
2007-06-09 21:52:23 +00:00 |
CGameInfo.h
|
small bugfix, move of one file
|
2007-09-17 17:36:20 +00:00 |
CGameInterface.cpp
|
Partially done object scripting and interactions.
|
2007-11-18 22:58:28 +00:00 |
CGameInterface.h
|
Finished drawing selection window for treasure chest.
|
2007-12-27 00:11:46 +00:00 |
CGameState.h
|
hero animation speed now independent
|
2008-01-08 13:31:44 +00:00 |
CHeroWindow.cpp
|
bugfix and speedup
|
2008-01-20 15:26:34 +00:00 |
CHeroWindow.h
|
bugfix and speedup
|
2008-01-20 15:26:34 +00:00 |
CLua.cpp
|
Handling custom properties of resources (except of guards).
|
2007-12-28 00:00:57 +00:00 |
CLua.h
|
Finished drawing selection window for treasure chest.
|
2007-12-27 00:11:46 +00:00 |
CLuaHandler.cpp
|
Partially done object scripting and interactions.
|
2007-11-18 22:58:28 +00:00 |
CLuaHandler.h
|
Partially done object scripting and interactions.
|
2007-11-18 22:58:28 +00:00 |
CMessage.cpp
|
Finished drawing selection window for treasure chest.
|
2007-12-27 00:11:46 +00:00 |
CMessage.h
|
Finished drawing selection window for treasure chest.
|
2007-12-27 00:11:46 +00:00 |
CMT.cpp
|
Nearly working borders of buildings.
|
2008-01-20 16:24:03 +00:00 |
CPathfinder.cpp
|
Partially done object scripting and interactions.
|
2007-11-18 22:58:28 +00:00 |
CPathfinder.h
|
Partially done object scripting and interactions.
|
2007-11-18 22:58:28 +00:00 |
CPlayerInterface.cpp
|
Hopefully fixed buttons without making leak.
|
2008-01-21 18:22:51 +00:00 |
CPlayerInterface.h
|
Hopefully fixed buttons without making leak.
|
2008-01-21 18:22:51 +00:00 |
CPreGame.cpp
|
Arrays allocated with new[] must be deleted with delete[]
|
2007-12-23 16:46:33 +00:00 |
CPreGame.h
|
Working windmill, water wheel, mystical garden (not tested).
|
2007-11-23 22:33:55 +00:00 |
CScreenHandler.cpp
|
faster FoW in minimap, does not work, compiler errors
|
2007-12-06 18:55:58 +00:00 |
CScreenHandler.h
|
* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
|
2007-08-21 13:48:18 +00:00 |
DefSorter.exe
|
Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
|
2007-06-24 12:40:50 +00:00 |
global.h
|
Now features in town interface:
|
2008-01-12 11:32:40 +00:00 |
h3m.txt
|
* improved minimap
|
2007-08-27 14:15:03 +00:00 |
int3.h
|
* partially written hero moving
|
2007-08-29 12:18:31 +00:00 |
manisfest VCMI.txt
|
* done #40, #32, #21
|
2007-10-14 12:11:18 +00:00 |
map.cpp
|
* improved minimap
|
2007-08-27 14:15:03 +00:00 |
map.h
|
Working windmill, water wheel, mystical garden (not tested).
|
2007-11-23 22:33:55 +00:00 |
mapHandler.cpp
|
bugfix, a bit more of hero window
|
2008-01-12 12:55:45 +00:00 |
mapHandler.h
|
hero animation speed now independent
|
2008-01-08 13:31:44 +00:00 |
nodrze.h
|
Bugfixes for AI, Callback Interface, logging macrodefs.
|
2007-12-06 18:32:06 +00:00 |
Projekt.dia
|
blokowanie bohaterów, projekt w Dia
|
2007-06-02 13:18:50 +00:00 |
SDL_Extensions.cpp
|
Now features in town interface:
|
2008-01-12 11:32:40 +00:00 |
SDL_Extensions.h
|
Now features in town interface:
|
2008-01-12 11:32:40 +00:00 |
SDL_framerate.cpp
|
* CLodHandler now stories entries in nodrze (much faster searching)
|
2007-07-17 20:51:49 +00:00 |
SDL_framerate.h
|
framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
|
2007-07-15 13:36:04 +00:00 |
SDL_rotozoom.cpp
|
Na początek.
|
2007-06-06 16:12:12 +00:00 |
SDL_rotozoom.h
|
egzek do spr + poprawka
|
2007-06-06 18:55:26 +00:00 |
StartInfo.h
|
Bugfixes for AI, Callback Interface, logging macrodefs.
|
2007-12-06 18:32:06 +00:00 |
stdafx.cpp
|
Na początek.
|
2007-06-06 16:12:12 +00:00 |
stdafx.h
|
* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
|
2007-08-12 17:48:05 +00:00 |
timeHandler.h
|
drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
|
2007-06-26 12:38:58 +00:00 |