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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/windows
Ivan Savenko 64d6e48540 Fixed mouse double-click handling in some widgets.
Now double-click when 1st click was not inside widget should work as
expected:
- scenario list: 2nd click on non-selected scenario will select it
instead of starting unselected map
- component selection: 2nd click on non-selected component would select
it instead of confirming choice
- town portal dialog: 2nd click on non-selected town would only select
it
- tavern window: right-click would now also select this hero (h3 logic)
2024-05-10 16:05:59 +00:00
..
settings Refactoring & deduplication of infowindow code 2024-02-26 18:32:15 +02:00
CCastleInterface.cpp Merge pull request #3759 from Laserlicht/bio 2024-05-07 09:05:14 +02:00
CCastleInterface.h Remove unused variable 2024-02-19 16:49:59 +02:00
CCreatureWindow.cpp Merge pull request #3759 from Laserlicht/bio 2024-05-07 09:05:14 +02:00
CCreatureWindow.h creature/town biography/description 2024-04-12 23:35:39 +02:00
CHeroBackpackWindow.cpp virtual CWindowObject 2024-04-23 18:58:41 +03:00
CHeroBackpackWindow.h virtual CWindowObject 2024-04-23 18:58:41 +03:00
CHeroOverview.cpp Made graphical primitive-based UI more configurable 2024-02-18 20:48:45 +02:00
CHeroOverview.h added probabilities 2023-09-17 23:01:18 +02:00
CHeroWindow.cpp dismiss hero with fix 2024-04-28 19:01:14 +03:00
CHeroWindow.h virtual CWindowObject 2024-04-23 18:58:41 +03:00
CKingdomInterface.cpp Merge pull request #3759 from Laserlicht/bio 2024-05-07 09:05:14 +02:00
CKingdomInterface.h virtual CWindowObject 2024-04-23 18:58:41 +03:00
CMapOverview.cpp Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CMapOverview.h Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
CMarketWindow.cpp Cosmetic market window fix 2024-05-03 12:36:13 +03:00
CMarketWindow.h virtual CWindowObject 2024-04-23 18:58:41 +03:00
CMessage.cpp Code cleanup 2024-02-27 14:45:15 +02:00
CMessage.h Code formatting 2024-02-26 18:53:12 +02:00
CPuzzleWindow.cpp Make some non-const static variables const or constexpr 2024-02-12 13:22:54 +02:00
CPuzzleWindow.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
CQuestLog.cpp Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
CQuestLog.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CreaturePurchaseCard.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CreaturePurchaseCard.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
CSpellWindow.cpp Block few more cases of access during another player turn in UI 2024-04-30 17:51:32 +03:00
CSpellWindow.h search rectangle 2023-12-08 22:52:34 +01:00
CTutorialWindow.cpp adjust messages, add radial wheel 2023-11-17 18:23:11 +01:00
CTutorialWindow.h translation 2023-11-16 23:03:41 +01:00
CWindowObject.cpp virtual CWindowObject 2024-04-23 18:58:41 +03:00
CWindowObject.h virtual CWindowObject 2024-04-23 18:58:41 +03:00
CWindowWithArtifacts.cpp Added block for several more actions outside of our turn 2024-04-30 17:51:32 +03:00
CWindowWithArtifacts.h class CArtifactsOfHeroMain : public CKeyShortcut 2024-04-27 21:35:38 +03:00
GUIClasses.cpp Fixed mouse double-click handling in some widgets. 2024-05-10 16:05:59 +00:00
GUIClasses.h virtual CWindowObject 2024-04-23 18:58:41 +03:00
InfoWindows.cpp Restore handling of double-clicks in message boxes 2024-04-14 13:09:39 +03:00
InfoWindows.h Code cleanup 2024-02-27 14:45:15 +02:00
QuickRecruitmentWindow.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
QuickRecruitmentWindow.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00