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BattleActionsController.cpp
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Merge pull request #1932 from rilian-la-te/proper-teleport
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2023-04-16 22:52:01 +03:00 |
BattleActionsController.h
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BattleActionsController: do not pass unused caster
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2023-04-13 11:24:19 +03:00 |
BattleAnimationClasses.cpp
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Merge pull request #1932 from rilian-la-te/proper-teleport
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2023-04-16 22:52:01 +03:00 |
BattleAnimationClasses.h
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vcmi: add reverse effect animation type
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2023-03-31 01:01:25 +03:00 |
BattleConstants.h
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Removed delays due to thread waits from battle animations
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2023-03-20 20:19:05 +02:00 |
BattleEffectsController.cpp
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vcmi: add reverse effect animation type
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2023-03-31 01:01:25 +03:00 |
BattleEffectsController.h
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vcmi: add reverse effect animation type
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2023-03-31 01:01:25 +03:00 |
BattleFieldController.cpp
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Removed Max Movement Highlight stubs
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2023-04-08 20:40:30 +03:00 |
BattleFieldController.h
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Removed Max Movement Highlight stubs
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2023-04-08 20:40:30 +03:00 |
BattleInterface.cpp
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Renamed CAdvMapInt to its proper full name
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2023-04-20 22:04:24 +03:00 |
BattleInterface.h
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Intermediate commit
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2023-04-06 19:34:07 +04:00 |
BattleInterfaceClasses.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
BattleInterfaceClasses.h
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
BattleObstacleController.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
BattleObstacleController.h
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vcmi: now obstacles can have disappearing anim
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2023-03-31 01:01:25 +03:00 |
BattleProjectileController.cpp
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vcmi: remove deprecated CStack::getCreature()
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2023-04-13 11:24:19 +03:00 |
BattleProjectileController.h
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All battle effects now use time-based timings
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2023-01-28 13:19:35 +02:00 |
BattleRenderer.cpp
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Renamed BattleControlPanel -> BattleWindow
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2022-12-21 17:06:47 +02:00 |
BattleRenderer.h
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Multiple fixes & improvements to animation ordering
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2022-12-13 21:31:49 +02:00 |
BattleSiegeController.cpp
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vcmi:towns now can choose if moat render is needed
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2023-03-31 01:01:25 +03:00 |
BattleSiegeController.h
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Fix ios compile
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2023-01-20 16:11:43 +02:00 |
BattleStacksController.cpp
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Further refactoring to cleanup code of advmap and locplint
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2023-04-20 22:04:24 +03:00 |
BattleStacksController.h
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Fix target selection for teleport
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2023-03-31 23:18:45 +03:00 |
BattleWindow.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
BattleWindow.h
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
CreatureAnimation.cpp
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Fix special colors in battle
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2023-03-26 00:46:21 +02:00 |
CreatureAnimation.h
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Fix playback of shooter animations at max speed
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2023-03-20 20:19:05 +02:00 |