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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/client/battle
2023-04-20 22:04:24 +03:00
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BattleActionsController.cpp Merge pull request #1932 from rilian-la-te/proper-teleport 2023-04-16 22:52:01 +03:00
BattleActionsController.h BattleActionsController: do not pass unused caster 2023-04-13 11:24:19 +03:00
BattleAnimationClasses.cpp Merge pull request #1932 from rilian-la-te/proper-teleport 2023-04-16 22:52:01 +03:00
BattleAnimationClasses.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleConstants.h Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleEffectsController.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleFieldController.cpp Removed Max Movement Highlight stubs 2023-04-08 20:40:30 +03:00
BattleFieldController.h Removed Max Movement Highlight stubs 2023-04-08 20:40:30 +03:00
BattleInterface.cpp Renamed CAdvMapInt to its proper full name 2023-04-20 22:04:24 +03:00
BattleInterface.h Intermediate commit 2023-04-06 19:34:07 +04:00
BattleInterfaceClasses.cpp vcmi: use std::optional 2023-04-17 00:43:13 +03:00
BattleInterfaceClasses.h vcmi: use std::optional 2023-04-17 00:43:13 +03:00
BattleObstacleController.cpp vcmi: use std::optional 2023-04-17 00:43:13 +03:00
BattleObstacleController.h vcmi: now obstacles can have disappearing anim 2023-03-31 01:01:25 +03:00
BattleProjectileController.cpp vcmi: remove deprecated CStack::getCreature() 2023-04-13 11:24:19 +03:00
BattleProjectileController.h All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
BattleSiegeController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp Further refactoring to cleanup code of advmap and locplint 2023-04-20 22:04:24 +03:00
BattleStacksController.h Fix target selection for teleport 2023-03-31 23:18:45 +03:00
BattleWindow.cpp vcmi: use std::optional 2023-04-17 00:43:13 +03:00
BattleWindow.h vcmi: use std::optional 2023-04-17 00:43:13 +03:00
CreatureAnimation.cpp Fix special colors in battle 2023-03-26 00:46:21 +02:00
CreatureAnimation.h Fix playback of shooter animations at max speed 2023-03-20 20:19:05 +02:00