..
filesystem
More fixes for clang warning...
2016-09-08 19:58:01 +03:00
logging
extracted base logger class to vstd
2016-08-13 16:57:16 +03:00
mapObjects
Refactoring: only use RNGs explicitly to avoid bug prone code in future
2016-09-11 00:10:46 +03:00
mapping
Fix mismatched-tags Clang warnings
2016-09-08 19:42:59 +03:00
minizip
Final compilation fix suggested by AVS.
2016-02-03 14:26:25 +01:00
registerTypes
Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync
2016-09-09 23:16:43 +03:00
rmg
Fixed possible use-after-free crash with artifacts registration in RMG.
2016-09-08 14:48:48 +03:00
serializer
Serialize town spells
2016-02-25 22:59:17 +03:00
spells
cleanup
2016-08-30 05:13:45 +03:00
AI_Base.h
BattleAction.cpp
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
BattleAction.h
- Compile fixes for MVS
2013-11-09 21:29:46 +00:00
BattleHex.cpp
Minor fixes.
2014-08-30 18:45:11 +02:00
BattleHex.h
Battles: move hexes enum to GameConstants and fix wall position
2016-02-09 17:38:59 +03:00
BattleState.cpp
Remove some useless includes found by cppclean
2016-08-26 04:42:16 +03:00
BattleState.h
More fixes for uninitialized fields part 2
2016-08-19 14:58:04 +03:00
CArtHandler.cpp
Remove some useless includes found by cppclean
2016-08-26 04:42:16 +03:00
CArtHandler.h
Advance map header serialization
2016-02-21 21:21:22 +03:00
CBattleCallback.cpp
Refactoring: only use RNGs explicitly to avoid bug prone code in future
2016-09-11 00:10:46 +03:00
CBattleCallback.h
Refactoring: only use RNGs explicitly to avoid bug prone code in future
2016-09-11 00:10:46 +03:00
CBonusTypeHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CBonusTypeHandler.h
Part 2 of new spell configuration
2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp
get rid of boost::assign
2014-10-04 00:34:13 +04:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
replaced std::string with boost::filesystem::path in several places
2016-01-16 16:36:16 +01:00
CConfigHandler.h
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CConsoleHandler.h
VCMIDirs update #5 fix
2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp
Fixed memory leak in CCreatureHandler
2016-08-22 13:27:25 +03:00
CCreatureHandler.h
Merge fixes
2016-02-04 12:28:12 +03:00
CCreatureSet.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CCreatureSet.h
Use JsonSerializeFormat for map objects
2016-02-22 02:37:19 +03:00
CGameInfoCallback.cpp
More work on static variable desyncs
2016-08-29 23:07:52 +03:00
CGameInfoCallback.h
Fix obelisks puzzle revealing
2016-01-20 10:44:13 +03:00
CGameInterface.cpp
More logging cleanup
2016-08-12 12:14:10 +03:00
CGameInterface.h
cleanup
2016-08-30 05:13:45 +03:00
CGameState.cpp
Refactoring: only use RNGs explicitly to avoid bug prone code in future
2016-09-11 00:10:46 +03:00
CGameState.h
Refactoring: only use RNGs explicitly to avoid bug prone code in future
2016-09-11 00:10:46 +03:00
CGameStateFwd.h
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp
More logging cleanup
2016-08-12 12:14:10 +03:00
CGeneralTextHandler.h
Rumors: client-side proof of concept implementation
2015-11-30 20:52:15 +03:00
CHeroHandler.cpp
More logging cleanup
2016-08-12 12:14:10 +03:00
CHeroHandler.h
Advance map header serialization
2016-02-21 22:13:20 +03:00
CMakeLists.txt
Draft boost::format based log proxy.
2016-08-13 16:57:09 +03:00
CModHandler.cpp
tweaks
2016-08-30 11:45:05 +03:00
CModHandler.h
tweaks
2016-08-30 11:45:05 +03:00
CObstacleInstance.cpp
moatHexes: implement reading moat hexes from configuration files
2016-01-06 12:53:40 +03:00
CObstacleInstance.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CondSh.h
Minor fixes.
2014-08-30 18:45:11 +02:00
Connection.cpp
Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak.
2016-08-30 09:48:12 +03:00
Connection.h
CCallbackBase: add CRandomGenerator to all callbacks
2016-09-09 23:16:42 +03:00
ConstTransitivePtr.h
Fixed #1430 , work-around to make #1435 non-crashing.
2013-09-11 21:57:08 +00:00
CPathfinder.cpp
Fix TurnInfo memory leaks
2016-08-16 15:47:21 +03:00
CPathfinder.h
CPathfinderHelper: fix memory leak
2016-08-16 14:59:16 +03:00
CPlayerState.h
CPlayerState serialize fix.
2016-09-04 13:43:09 +03:00
CRandomGenerator.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CRandomGenerator.h
- Fixed crash caused by randomShuffle
2014-07-09 14:27:12 +02:00
CScriptingModule.h
Clean up.
2014-04-20 12:40:15 +04:00
CSoundBase.h
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
CStopWatch.h
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
CThreadHelper.cpp
add support for the HURD
2014-11-17 16:43:26 +01:00
CThreadHelper.h
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CTownHandler.cpp
Remove some useless includes found by cppclean
2016-08-26 04:42:16 +03:00
CTownHandler.h
Serialize town spells
2016-02-25 22:59:17 +03:00
FunctionList.h
Minor refactoring of FunctionList using variadic templates.
2014-11-12 22:46:37 +02:00
GameConstants.cpp
Added special slots for war machines and arrow towers
2016-01-30 00:53:53 +03:00
GameConstants.h
CGameHandler::moveArtifact: check lock status by slot instead of id
2016-08-18 06:35:29 +03:00
HeroBonus.cpp
Merge pull request #202 from vcmi/noncopyableBonusSystemNode2
2016-09-04 11:06:05 +03:00
HeroBonus.h
Added move constructor for BonusList
2016-08-18 15:04:05 +03:00
IBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
IGameCallback.cpp
CCallbackBase: add CRandomGenerator to all callbacks
2016-09-09 23:16:42 +03:00
IGameCallback.h
CCallbackBase: add CRandomGenerator to all callbacks
2016-09-09 23:16:42 +03:00
IGameEventsReceiver.h
Battles: change naming from drawbridge to gate for everything
2016-02-13 17:40:31 +03:00
IHandlerBase.cpp
Advance map header serialization
2016-02-21 21:21:22 +03:00
IHandlerBase.h
Advance map header serialization
2016-02-21 21:21:22 +03:00
int3.h
Merge pull request #143 from vcmi/feature/patrolSupport
2015-12-05 03:11:07 +03:00
Interprocess.h
Rename radious -> radius
2016-01-31 18:01:58 +03:00
JsonDetail.cpp
Another fix for JsonWriter::writeString
2015-12-05 12:06:46 +03:00
JsonDetail.h
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
JsonNode.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
JsonNode.h
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
Extended building dependencies:
2013-12-02 11:58:02 +00:00
LogicalExpression.h
Advance triggered events serialization
2015-12-05 12:06:51 +03:00
NetPacks.h
Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync
2016-09-09 23:16:43 +03:00
NetPacksBase.h
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
NetPacksLib.cpp
Refactoring: only use RNGs explicitly to avoid bug prone code in future
2016-09-11 00:10:46 +03:00
ResourceSet.cpp
Compile fixes for MSVS.
2016-02-09 11:08:20 +01:00
ResourceSet.h
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
StartInfo.h
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
StdInc.cpp
Rename radious -> radius
2016-01-31 18:01:58 +03:00
StdInc.h
Moved boost:format log proxy to CLoggerBase
2016-08-13 16:57:18 +03:00
StringConstants.h
Drafts for hero serialization
2016-01-24 15:35:08 +03:00
UnlockGuard.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
vcmi_endian.h
Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
2014-05-14 09:49:25 +04:00
VCMI_lib.cbp
CPlayerState serialize fix.
2016-09-04 13:43:09 +03:00
VCMI_Lib.cpp
tweaks
2016-08-30 11:45:05 +03:00
VCMI_Lib.h
Object class handler is now a proper "handler"
2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj
Updated MSVS project files.
2016-02-29 16:32:29 +01:00
VCMI_lib.vcxproj.filters
Updated MSVS project files.
2016-02-29 16:32:29 +01:00
VCMIDirs.cpp
Replaced CFileInfo with more correct and efficient alternative
2016-01-26 14:51:38 +01:00
VCMIDirs.h
Rename radious -> radius
2016-01-31 18:01:58 +03:00