..
Filesystem
[refactor] h3m reader
2013-02-07 17:02:15 +00:00
Mapping
[refactor] spell handling
2013-02-13 19:35:43 +00:00
RMG
* refactoring
2013-02-11 19:11:34 +00:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleAction.h
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleHex.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
BattleHex.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
BattleState.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
BattleState.h
* refactoring
2013-02-12 22:24:48 +00:00
CArtHandler.cpp
* refactoring
2013-02-12 22:24:48 +00:00
CArtHandler.h
* refactoring
2013-02-12 22:24:48 +00:00
CBattleCallback.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CBattleCallback.h
* refactoring
2013-02-12 22:24:48 +00:00
CBuildingHandler.cpp
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
2012-12-02 12:21:44 +00:00
CConfigHandler.h
- build system update
2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp
* bug 1193 should be fixed
2013-01-30 21:28:31 +00:00
CConsoleHandler.h
- removed creature-related code from ModHandler
2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CCreatureHandler.h
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
CCreatureSet.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CCreatureSet.h
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
CDefObjInfoHandler.cpp
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
CDefObjInfoHandler.h
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
CGameInterface.cpp
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
CGameInterface.h
* refactoring
2013-02-12 19:49:40 +00:00
CGameState.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CGameState.h
* refactoring
2013-02-12 22:24:48 +00:00
CGeneralTextHandler.cpp
- fix for #1189 (h3 text parsing fix)
2013-01-26 19:39:54 +00:00
CGeneralTextHandler.h
- fix for text on kingdom overview ( #1172 + some other similar cases)
2013-01-12 19:28:38 +00:00
CHeroHandler.cpp
* refactoring
2013-02-12 22:24:48 +00:00
CHeroHandler.h
* refactoring
2013-02-12 22:24:48 +00:00
CLogger.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
CLogger.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CMakeLists.txt
[c::b] update projects
2013-02-11 19:27:37 +00:00
CModHandler.cpp
- Fixed serialization of limiters
2013-01-17 18:15:00 +00:00
CModHandler.h
- basic support for dependencies\conflicts for mods
2013-01-10 18:53:49 +00:00
CObjectHandler.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CObjectHandler.h
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CObstacleInstance.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CObstacleInstance.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
Finally working hero crossover in campaigns.
2013-02-09 18:18:55 +00:00
Connection.h
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
ConstTransitivePtr.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CRandomGenerator.h
- Compile fixes
2013-01-08 18:32:47 +00:00
CScriptingModule.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSpellHandler.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CSpellHandler.h
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
CThreadHelper.h
- fixed #582 , #1019 and #1022
2012-06-27 20:44:01 +00:00
CTownHandler.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CTownHandler.h
* refactoring
2013-02-12 22:24:48 +00:00
GameConstants.cpp
* refactoring
2013-02-12 22:24:48 +00:00
GameConstants.h
[refactor] spell handling
2013-02-13 19:35:43 +00:00
HeroBonus.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
HeroBonus.h
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
IGameCallback.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
IGameCallback.h
* refactoring
2013-02-12 22:24:48 +00:00
IGameEventsReceiver.h
* refactoring
2013-02-11 19:11:34 +00:00
int3.h
Some improvements for AI logging.
2012-11-15 10:40:40 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonNode.cpp
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
JsonNode.h
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
NetPacks.h
* refactoring
2013-02-12 19:49:40 +00:00
NetPacksLib.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
RegisterTypes.h
Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp)
2013-02-12 12:51:31 +00:00
ResourceSet.cpp
add some missing licence headers
2012-12-19 14:54:10 +00:00
ResourceSet.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
StartInfo.h
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
2013-02-01 22:04:25 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
StringConstants.h
* refactoring
2013-02-12 19:49:40 +00:00
UnlockGuard.h
add some missing licence headers
2012-12-19 14:54:10 +00:00
vcmi_endian.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
VCMI_lib.cbp
[c::b] update projects
2013-02-11 19:27:37 +00:00
VCMI_Lib.cpp
Last breaking change into mod system (will explain on forum)
2013-01-16 14:28:49 +00:00
VCMI_Lib.h
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
VCMI_lib.vcxproj
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
VCMIDirs.h
A patch from stopiccot http://forum.vcmi.eu/viewtopic.php?p=8340#8340
2013-02-04 23:12:43 +00:00