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battle
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Small changes after review.
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2023-06-23 20:05:15 +03:00 |
bonuses
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
events
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vcmi: modernize lib/events
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2023-03-06 20:24:38 +03:00 |
filesystem
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
logging
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
mapObjectConstructors
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Implemented support for "coast visitable" objects:
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2023-06-25 17:42:33 +03:00 |
mapObjects
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
mapping
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Implemented support for "coast visitable" objects:
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2023-06-25 17:42:33 +03:00 |
minizip
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remove copy-pasted functions from ioapi.c
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2023-02-24 13:42:26 +03:00 |
pathfinder
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Moved some pathfinding options to game settings
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2023-06-25 17:42:36 +03:00 |
registerTypes
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Moved CGCreature to a new file
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2023-06-20 19:37:27 +03:00 |
rewardable
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
rmg
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Moved CGCreature to a new file
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2023-06-20 19:37:27 +03:00 |
serializer
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
spells
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
vstd
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vstd: pass separators and input by reference
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2023-02-05 18:07:56 +03:00 |
AI_Base.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
ArtifactUtils.cpp
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Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
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2023-06-05 18:53:17 +03:00 |
ArtifactUtils.h
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fixup
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2023-05-19 01:55:11 +03:00 |
BasicTypes.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CAndroidVMHelper.cpp
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CAndroidVMHelper.h
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CArtHandler.cpp
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Fix loading of allowed artifacts from hota h3m
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2023-06-20 19:37:27 +03:00 |
CArtHandler.h
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hotfix
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2023-06-07 13:08:04 +03:00 |
CBonusTypeHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBonusTypeHandler.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBuildingHandler.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CBuildingHandler.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CConfigHandler.cpp
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConfigHandler.h
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConsoleHandler.cpp
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CConsoleHandler.h
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CCreatureHandler.cpp
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Implemented support for fixed monster def's from hota
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2023-06-20 19:37:27 +03:00 |
CCreatureHandler.h
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Implemented support for fixed monster def's from hota
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2023-06-20 19:37:27 +03:00 |
CCreatureSet.cpp
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final fixup
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2023-05-24 16:10:06 +03:00 |
CCreatureSet.h
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final fixup
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2023-05-24 16:10:06 +03:00 |
CGameInfoCallback.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGameInfoCallback.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
CGameInterface.cpp
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vcmi: make some CStack properties private
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2023-04-27 20:58:49 +03:00 |
CGameInterface.h
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CGameState.cpp
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Implemented support for "coast visitable" objects:
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2023-06-25 17:42:33 +03:00 |
CGameState.h
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Merge pull request #2235 from IvanSavenko/hota_h3m_support
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2023-06-23 13:32:10 +03:00 |
CGameStateFwd.h
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Win/loss condition texts use MetaString
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2023-06-20 19:37:27 +03:00 |
CGeneralTextHandler.cpp
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Disabled check for unused lines in translations due to false positives
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2023-04-03 01:12:48 +03:00 |
CGeneralTextHandler.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CHeroHandler.cpp
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- Set fixed boat type for Tavern / Prison
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2023-06-15 17:53:18 +02:00 |
CHeroHandler.h
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- Set fixed boat type for Tavern / Prison
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2023-06-15 17:53:18 +02:00 |
CMakeLists.txt
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enable StupidAI and EmptyAI for static AI
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2023-03-02 12:09:49 +03:00 |
CModHandler.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CModHandler.h
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
CModVersion.cpp
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
CModVersion.h
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
Color.h
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vcmi/client: make ColorRGBA constexpr
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2023-02-12 19:11:24 +03:00 |
CondSh.h
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Introduced animation phases for beter ordering of visuals in battles
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2022-12-13 21:31:49 +02:00 |
ConstTransitivePtr.h
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vcmi: make ConstTransitivePtr always init self.
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2023-02-12 17:59:06 +03:00 |
CPlayerState.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CPlayerState.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CRandomGenerator.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CRandomGenerator.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CScriptingModule.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CScriptingModule.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CSkillHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CSkillHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CSoundBase.h
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Fix for missing Death Blow sound
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2022-12-25 20:11:22 +02:00 |
CStack.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CStack.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CStopWatch.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CThreadHelper.cpp
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Haiku patch
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2023-03-27 10:10:09 +02:00 |
CThreadHelper.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CTownHandler.cpp
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
CTownHandler.h
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
FunctionList.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
GameConstants.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
GameConstants.h
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Added constant for BATTLE_SHOOTING_RANGE_DISTANCE
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2023-06-23 19:13:39 +03:00 |
GameSettings.cpp
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Moved some pathfinding options to game settings
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2023-06-25 17:42:36 +03:00 |
GameSettings.h
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Moved some pathfinding options to game settings
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2023-06-25 17:42:36 +03:00 |
IBonusTypeHandler.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
IGameCallback.cpp
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Spell shrines can now be configured in json
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2023-06-16 17:59:10 +03:00 |
IGameCallback.h
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Added createObject call as wrapper around NewObject netpack
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2023-06-23 13:42:08 +03:00 |
IGameEventsReceiver.h
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Moved MetaString to a new file
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2023-06-20 19:37:27 +03:00 |
IHandlerBase.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
IHandlerBase.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
int3.h
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Reodered methods in file to group similar code
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2023-04-20 22:04:24 +03:00 |
Interprocess.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
JsonDetail.cpp
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
JsonDetail.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonNode.cpp
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Allow defining default values of settings per platform
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2023-06-21 10:55:30 +03:00 |
JsonNode.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonRandom.cpp
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Spell shrines can now be configured in json
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2023-06-16 17:59:10 +03:00 |
JsonRandom.h
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deeper decoupling
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2023-04-30 17:13:07 +04:00 |
Languages.h
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Do not show languages without translations in UI
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2023-03-14 16:02:16 +02:00 |
LoadProgress.cpp
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Fix divide by zero crash
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2023-04-02 15:28:41 +04:00 |
LoadProgress.h
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Editor prerequisites [part 2] (#889)
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2022-09-17 14:04:01 +03:00 |
LogicalExpression.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
LogicalExpression.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
MetaString.cpp
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
MetaString.h
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Fix build
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2023-06-20 19:37:27 +03:00 |
NetPacks.h
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Fix boat positioning
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2023-06-23 13:42:09 +03:00 |
NetPacksBase.h
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Moved MetaString to a new file
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2023-06-20 19:37:27 +03:00 |
NetPacksLib.cpp
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
NetPacksLobby.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
NetPackVisitor.h
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client is able to erase artifact
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2023-04-08 00:41:55 +03:00 |
ObstacleHandler.cpp
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Implemented foreground/background obstacles:
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2023-06-06 15:53:14 +03:00 |
ObstacleHandler.h
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Implemented foreground/background obstacles:
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2023-06-06 15:53:14 +03:00 |
Point.h
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It is now possible to cancel attack-via-swiping by moving finger away
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2023-06-05 19:20:20 +03:00 |
Rect.cpp
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Refactoring of MapView
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2023-03-05 17:48:02 +02:00 |
Rect.h
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Fixed slider's behavior, especially for mobile systems
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2023-06-22 23:49:38 +03:00 |
ResourceSet.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
ResourceSet.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
RiverHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
RiverHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
RoadHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
RoadHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
ScopeGuard.h
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Fix ScopeGuard move behavior
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2023-04-02 15:46:56 +04:00 |
ScriptHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
ScriptHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
StartInfo.cpp
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
StartInfo.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
StdInc.cpp
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
StdInc.h
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Moved boost:format log proxy to CLoggerBase
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2016-08-13 16:57:18 +03:00 |
StringConstants.h
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
TerrainHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
TerrainHandler.h
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |
TextOperations.cpp
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Fonts will now correctly detect encoding of fonts from mods
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2023-03-05 17:39:27 +02:00 |
TextOperations.h
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Fonts will now correctly detect encoding of fonts from mods
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2023-03-05 17:39:27 +02:00 |
UnlockGuard.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
vcmi_endian.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
VCMI_lib.cbp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_Lib.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
VCMI_Lib.h
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Renamed & reorganized all game mechanics settings names
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2023-03-16 18:11:35 +02:00 |
VCMI_lib.vcxproj
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_lib.vcxproj.filters
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMIDirs.cpp
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fix "development mode" condition when building in single process mode
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2023-04-05 20:22:29 +03:00 |
VCMIDirs.h
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editorPath -> mapEditorPath
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2022-12-28 17:59:16 +02:00 |