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battle
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Implemented teleportation animation effect
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2022-12-18 18:26:43 +02:00 |
gui
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Added enum's for rest of cursor types
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2022-12-18 17:13:34 +02:00 |
icons
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ios
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Alphabetical order for parameters
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2022-12-01 14:56:42 +04:00 |
lobby
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
mainmenu
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Fix crash on accessing not yet created object
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2022-12-12 00:04:46 +02:00 |
widgets
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
windows
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
CBitmapHandler.cpp
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBitmapHandler.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CFocusableHelper.cpp
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remove focus from active text input after keyboard is closed
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2022-09-24 15:55:19 +03:00 |
CFocusableHelper.h
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remove focus from active text input after keyboard is closed
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2022-09-24 15:55:19 +03:00 |
CGameInfo.cpp
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Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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2022-09-23 20:01:13 +02:00 |
CGameInfo.h
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Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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2022-09-27 07:50:17 +02:00 |
Client.cpp
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Fixed several assertion failures on shutting down game
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2022-12-16 16:19:57 +02:00 |
Client.h
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Code review tweaks
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2022-10-13 00:18:15 +04:00 |
CMakeLists.txt
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
CMessage.cpp
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add some asserts that shouldn't fire
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2022-09-26 14:06:55 +03:00 |
CMessage.h
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Gui cleanup4 (#446)
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2018-07-25 01:36:48 +03:00 |
CMT.cpp
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Fix another case of assertion failure on exit
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2022-12-16 16:53:21 +02:00 |
CMT.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
CMusicHandler.cpp
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Minor improvements & fixes to music player
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2022-11-21 16:20:20 +02:00 |
CMusicHandler.h
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Minor improvements & fixes to music player
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2022-11-21 16:20:20 +02:00 |
CPlayerInterface.cpp
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Implemented teleportation animation effect
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2022-12-18 18:26:43 +02:00 |
CPlayerInterface.h
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Implemented teleportation animation effect
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2022-12-18 18:26:43 +02:00 |
CreatureCostBox.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
CreatureCostBox.h
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Gui cleanup3 - UI refactoring to use smart pointers (#440)
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2018-04-07 18:34:11 +07:00 |
CServerHandler.cpp
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Fix connections amount problem
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2022-11-15 22:09:47 +04:00 |
CServerHandler.h
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Lobby works
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2022-11-08 04:44:34 +04:00 |
CVideoHandler.cpp
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Code refactor following C++ standard and condition fixes
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2022-11-15 03:20:55 +03:00 |
CVideoHandler.h
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CVideoHandler: use new ffmpeg
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2022-05-14 13:22:41 +03:00 |
DPIaware.manifest
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Graphics.cpp
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Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
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2022-12-01 23:58:01 +02:00 |
Graphics.h
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Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
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2022-12-01 23:58:01 +02:00 |
mapHandler.cpp
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Fix crash related to V hotkey during AI turn
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2022-11-04 18:29:45 +04:00 |
mapHandler.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
NetPacksClient.cpp
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Implemented teleportation animation effect
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2022-12-18 18:26:43 +02:00 |
NetPacksLobbyClient.cpp
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One step forward
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2022-10-04 02:25:22 +04:00 |
resource.h
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SDLRWwrapper.cpp
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SDLRWwrapper.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
StdInc.cpp
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StdInc.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
VCMI_client.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_client.rc
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VCMI_client.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
VCMI_client.vcxproj.filters
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Update project files to match vcmi code changes
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2018-07-06 18:52:51 +02:00 |
vcmi.ico
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