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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client
2015-06-21 01:59:32 +03:00
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battle SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
gui SDL1 wipe, part 4. Codebase cleanup finished. Untested. 2015-06-21 01:59:32 +03:00
icons Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
widgets SDL1 wipe, part 2. Untested. 2015-06-21 01:59:31 +03:00
windows SDL1 wipe, part 4. Codebase cleanup finished. Untested. 2015-06-21 01:59:32 +03:00
CBitmapHandler.cpp More ColorKey cleanup 2014-07-02 22:41:11 +04:00
CBitmapHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CDefHandler.cpp SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CDefHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CGameInfo.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
CGameInfo.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
Client.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
Client.h MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
CMakeLists.txt don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
CMessage.cpp Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
CMessage.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CMT.cpp SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CMT.h SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CMusicHandler.cpp SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CMusicHandler.h CSoundHandler: fix memory leak and implement cache 2015-02-15 22:51:33 +03:00
CPlayerInterface.cpp SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CPlayerInterface.h Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CPreGame.cpp - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 2015-05-27 11:30:46 +02:00
CPreGame.h Multiplayer: add sync for RMG options in lobby 2015-03-13 23:33:46 +03:00
CVideoHandler.cpp SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
CVideoHandler.h SDL1 wipe, part 3. Untested. 2015-06-21 01:59:32 +03:00
DPIaware.manifest
Graphics.cpp SDL1 wipe, part 2. Untested. 2015-06-21 01:59:31 +03:00
Graphics.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
Info.plist
mapHandler.cpp Fixed warnings 2015-03-31 00:55:37 +03:00
mapHandler.h Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
NetPacksClient.cpp Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
OSX.mm
resource.h
SDLMain.h
SDLMain.m
StdInc.cpp
StdInc.h Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
VCMI_client.cbp [c::b] update prejects, fix build 2014-09-11 17:53:25 +04:00
VCMI_client.rc don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj Migrated to SDL2. It also fixes animation speed in combat. 2015-03-10 08:57:45 +01:00
VCMI_client.vcxproj.filters Compile fixes for Visual. 2014-09-05 20:13:58 +02:00
vcmi.icns
vcmi.ico