.. |
Filesystem
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- fixed crash on missing videos
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2012-08-11 11:34:49 +00:00 |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleAction.h
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- Fixed wrong creature teleported
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2012-04-28 19:40:27 +00:00 |
BattleHex.cpp
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- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
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2012-06-16 14:25:39 +00:00 |
BattleHex.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
BattleState.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
BattleState.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CArtHandler.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CArtHandler.h
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Fixed #1035.
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2012-07-16 16:18:02 +00:00 |
CBuildingHandler.cpp
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- removed no longer used CSndHandler. Transition to new fs is finished
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2012-08-09 10:32:50 +00:00 |
CBuildingHandler.h
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- removed no longer used CSndHandler. Transition to new fs is finished
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2012-08-09 10:32:50 +00:00 |
CCampaignHandler.cpp
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- removed debug
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2012-08-02 11:05:40 +00:00 |
CCampaignHandler.h
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CConsoleHandler.cpp
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CConsoleHandler.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CCreatureHandler.h
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- Some hardcoded settings will now be read from config/defaultMods.json
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2012-08-11 09:06:23 +00:00 |
CCreatureSet.cpp
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Fixed #1035.
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2012-07-16 16:18:02 +00:00 |
CCreatureSet.h
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Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
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2012-05-19 18:27:23 +00:00 |
CDefObjInfoHandler.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CDefObjInfoHandler.h
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large filesystem update. Filesysytem is now fully functional, everything should work.
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2012-08-01 12:02:54 +00:00 |
CGameInterface.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CGameInterface.h
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Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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2012-07-15 15:34:00 +00:00 |
CGameState.cpp
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Mod Handler class. It is connected with engine, but doesn't do anything yet.
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2012-08-10 13:07:53 +00:00 |
CGameState.h
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Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON.
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2012-07-26 00:48:44 +00:00 |
CGeneralTextHandler.cpp
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- music player uses URI's instead of enum from music base
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2012-08-06 07:34:37 +00:00 |
CGeneralTextHandler.h
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- Quest log minimap now has clickable icons
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2012-07-08 16:36:20 +00:00 |
CHeroHandler.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CHeroHandler.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CLogger.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CLogger.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CMakeLists.txt
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- compile fixes
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2012-08-10 15:16:42 +00:00 |
CMapInfo.cpp
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large filesystem update. Filesysytem is now fully functional, everything should work.
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2012-08-01 12:02:54 +00:00 |
CMapInfo.h
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large filesystem update. Filesysytem is now fully functional, everything should work.
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2012-08-01 12:02:54 +00:00 |
CModHandler.cpp
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- Some hardcoded settings will now be read from config/defaultMods.json
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2012-08-11 09:06:23 +00:00 |
CModHandler.h
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- Some hardcoded settings will now be read from config/defaultMods.json
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2012-08-11 09:06:23 +00:00 |
CObjectHandler.cpp
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- Some hardcoded settings will now be read from config/defaultMods.json
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2012-08-11 09:06:23 +00:00 |
CObjectHandler.h
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Fixed double serialization, possible cause of #1051.
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2012-08-11 17:01:39 +00:00 |
CObstacleInstance.cpp
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- moved ParseBonus to JsonNode.cpp (linkage errors)
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2012-07-19 18:52:44 +00:00 |
CObstacleInstance.h
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- moved ParseBonus to JsonNode.cpp (linkage errors)
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2012-07-19 18:52:44 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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Mod Handler class. It is connected with engine, but doesn't do anything yet.
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2012-08-10 13:07:53 +00:00 |
Connection.h
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#994 should not crash anymore.
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2012-06-09 19:58:17 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CSpellHandler.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CThreadHelper.h
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CTownHandler.cpp
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- removed no longer used CSndHandler. Transition to new fs is finished
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2012-08-09 10:32:50 +00:00 |
CTownHandler.h
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- removed no longer used CSndHandler. Transition to new fs is finished
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2012-08-09 10:32:50 +00:00 |
GameConstants.h
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- Some hardcoded settings will now be read from config/defaultMods.json
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2012-08-11 09:06:23 +00:00 |
HeroBonus.cpp
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- fixed some extra warnings. Mostly harmless.
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2012-05-28 19:29:32 +00:00 |
HeroBonus.h
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Fixed #1035.
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2012-07-16 16:18:02 +00:00 |
IGameCallback.cpp
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- removed no longer used CSndHandler. Transition to new fs is finished
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2012-08-09 10:32:50 +00:00 |
IGameCallback.h
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- build system update
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2012-07-06 20:19:54 +00:00 |
IGameEventsReceiver.h
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Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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2012-07-15 15:34:00 +00:00 |
int3.h
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- first part of CIntObject API clean-up.
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2012-06-02 15:16:54 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
JsonNode.h
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
Makefile.am
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- compile fixes
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2012-08-10 15:16:42 +00:00 |
Makefile.in
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- compile fixes
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2012-08-10 15:16:42 +00:00 |
map.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
map.h
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Pointer serialization for CQuest.
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2012-07-08 08:42:03 +00:00 |
NetPacks.h
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Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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2012-07-15 15:34:00 +00:00 |
NetPacksLib.cpp
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- VCAI can now complete all types of Seer Hut Mission. GATHERTROOP victory condition should also work.
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2012-07-21 07:15:53 +00:00 |
RegisterTypes.h
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- compile fixes
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2012-08-10 15:16:42 +00:00 |
ResourceSet.cpp
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- Extended cap or removed sign for some values that may potentially overflow
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2012-01-26 16:48:53 +00:00 |
ResourceSet.h
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Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
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2012-02-20 16:26:14 +00:00 |
StartInfo.h
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
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- fixes for gcc-4.7
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2012-04-08 10:34:23 +00:00 |
vcmi_endian.h
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
VCMI_Lib.cpp
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Mod Handler class. It is connected with engine, but doesn't do anything yet.
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2012-08-10 13:07:53 +00:00 |
VCMI_Lib.h
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Mod Handler class. It is connected with engine, but doesn't do anything yet.
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2012-08-10 13:07:53 +00:00 |
VCMI_lib.vcxproj
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Updated MSVC project file.
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2012-07-23 11:33:25 +00:00 |
VCMIDirs.h
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Win compile fix (#974)
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2012-05-25 14:53:56 +00:00 |