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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
Commit Graph

338 Commits

Author SHA1 Message Date
Piratux
032c4d9d4f Small tweaks and fixes
Changes:
- Fixed an issue that caused player items to disappear when player left the game. But now offline player's items immediately go to captain's cabin.
- Added additional tiles around furnace quest structure.
- Veteran class now has 100% chance to slow an enemy.
- An error is printed to player now, when he is trying to create crew proposal with max crew limit.
2023-02-01 22:17:22 +02:00
Piratux
b579ff27f9 Difficulty and biter boat adjustments
Changes:
- In hard and nightmare difficulties, spawners have a chance to become elite.
- Biter boats now can arrive at any time, instead of only arriving within few minutes of crew ship's landing.
- Fixed memory leak with healthbars.

Previous change update:
- Allowing ore to spawn on top of another in walkways.
- Disabled boat steering in Mysterious Caves island.
2023-02-01 16:24:42 +02:00
Piratux
a1a3e7d1b9 Class related changes
Changes:
- Captain cabin's market now sells random class.
- Disabled 3 classes: Gourmet, Deckhand, Boatswain.
- Added 3 new classes: Medic, Doctor and Shaman.
- More than one class of same type can be acquired now. Same classes now can be offered again every 5 class purchases.
2023-01-31 00:25:43 +02:00
Piratux
0f2bf5a5f6 Gameplay and balance changes
Changes:
- Mining trees now have a chance to spawn smol ore vein and sometimes chest with loot.
- Oil/Ore patches from mining rocks now won't be created if another resource patch was created from other rock nearby.
- Mining rocks/trees in Maze island now gives you resources like in other islands.
- Killing worms in Maze island now gives you rewards like in other islands.
- The boat now requires 50 rail-signal to steer it each time, down from 100.
- Captain's market now sells 50 rail-signal per purchase down from 100 (but now at slightly more expensive price).
- Increased the amount of copper you can gather in Mysterious Caves and Isle of Buried Treasure islands.
- All spawners in Maze and Radioactive island are now destructible.
2023-01-30 17:19:45 +02:00
Piratux
aba27ac958 Parrot tip for when resources become a must 2023-01-29 23:24:25 +02:00
Piratux
d8b2fd982b Balancing
Changes:
- Disabled ever increasing productivity bonus from labs.
- Reduced base damage of flamethrowers by 10%.
- Slightly increased amount of ore in late game.
- Significantly reduced ore amount in radioactive island, but now the amount scales with leagues.
- Increased the minimum amount of ore gained from mining rocks in Mysterious Caves island. In addition minimum amount of ore gained there now scales with leagues.
- Increased requirements for Mysterious Caves island quests.
- Amount of resources gained from mining trees/rocks now scales with leagues.
- Biter boat spawner health now scales with leagues.
- Decreased kraken health scaling from player count.
2023-01-29 23:01:48 +02:00
Piratux
17014c0f3a Quest strucure balancing
Changes:
- Rebalanced quest structure item requirements (their amount and their chance to be required). Easier items won't appear as requirements in late game, and lesser amount is needed for harder items.
- Quest structures now have new items that can become required items.
- Market quest structure that only returns items when quest is completed, now doesn't appear after 600 leagues.
2023-01-29 20:20:29 +02:00
Piratux
12835ac9f1 Walkways tweaks
Changes:
- Slightly increased size of Frozen Pools island.
- Added fish and worms in freezing water lakes.
2023-01-29 17:30:59 +02:00
Piratux
65bea7b1c2 Mandatory resources to leave island in late game
Changes:
- From 800 leagues, islands will now have mandatory resource cost to leave, which doesn't decrease. Failing to collect resources, will cause the crew to lose.
- Killing all spawners now won't remove undock cost.
- Mysterious Caves island now has undock cost on later leagues.
- You can't stay forever in radioactive island anymore.
2023-01-29 15:02:06 +02:00
Piratux
82c41a3fbe Spectators now don't affect crew scale
Changes:
- Spectators now don't affect crew scale.
2023-01-28 20:37:17 +02:00
Piratux
1117190db0 Disabled gourmet
Changes:
- Disabled Gourmet class
2023-01-28 20:27:05 +02:00
Piratux
e67307afcf Balancing
Changes:
- Nerfed power upgrades by ~20%.
- Random upgrades will now sometimes demand hard to acquire items.
- Decreased maximum stay in islands for harder difficulties.
- Decreased maximum stay in islands for smaller crews to favor having more people.
2023-01-28 20:08:16 +02:00
Piratux
a5a93a11a4 More research!
Changes:
- Enabled a lot more researches (infinite ones too).
- Disabled all additional default researches.
2023-01-28 18:03:05 +02:00
Piratux
7930fdd32c Script error fixes from the logs 2023-01-28 15:55:01 +02:00
Piratux
2dd3e1523c Ship power fixes
Changes:
- Fixed power pole wire connection unnecessarily getting removed when teleporting boat between surfaces (for ex.: island -> sea).
- Added /fixpower command to connect poles between deck and holds.
2023-01-28 15:21:41 +02:00
Piratux
2db3cd9ec9 Version update 2023-01-12 23:47:24 +02:00
Piratux
92fcbe3b6d Kraken tweaks and fixes
CHANGES:
- Island now doesn't load, when there are active krakens, to reduce lag.
- Slightly increased biter swimming speed during kraken fight. This should reduce the chance for biters to get stuck on the ship edge.
- Fixed biters swimming faster with multiple active krakens.
- Fixed biters stopping swimming towards ship when kraken dies.
2023-01-12 23:34:44 +02:00
Piratux
c3bea9ac24 maze island tweaks
Changes:
- Slightly decreased spawner density in Bewildering Maze island.
- Made rocket silo spawn closer to ship in Bewildering Maze island, to give players a higher chance to find and get to it before biters do.
2023-01-12 20:28:59 +02:00
Piratux
153a2016ed Cave and desert island tweaks
CHANGES:
- Prevented situation where biter wave could spawn immediately upon revealing it in Mysterious Caves island.
- Fixed "All biter bases destroyed — escape cost removed." message appearing when arriving at Mysterious Caves island.
- Fixed GUI showing resource cost to leave Mysterious Caves island. It won't need any resources to undock in late game.
- Fixed Mysterious Caves island letting you stay infinitely in late game.
- Sandworm Caldera island now has auto undock timer.
- Sandworm Caldera island now doesn't have launch rocket as resource requirement.
- Reduced maximum amount of time you can stay in Sandworm Caldera island by 20%.
- Reduced maximum amount of time you can stay in Mysterious Caves island by 20%.
- Revealing a spawner in Mysterious Caves island, reveals nearby area and spawners around it.
2023-01-12 18:58:53 +02:00
Piratux
72178fafa9 No more infinite fish at sea
Changes:
- There is now a fixed amount of fish you can catch at sea, to prevent dull strategy being: stay long amount at sea and try to catch "infinite" amount of fish.
- Gourmet doesn't generate ore at sea now. This is also to discourage similar strategy: wait long intervals at sea to efficiently use fish for ore.
2023-01-11 22:15:55 +02:00
Piratux
b8c8d4e1b0 Fixed people dying in front of ship upon departure
Changes:
- People now don't die when ship departs and they are right in front of it.
2023-01-11 19:32:00 +02:00
Piratux
8d813b23c3 Fixed buried treasure being empty
Changes:
- Fixed buried treasure being empty.
- Made Raffle.raffle() return random value instead of nil, with <= 0 weights.
2023-01-09 22:22:37 +02:00
Piratux
19aaf064e5 Market structure full chest fix
Changes:
- Fixed market structure quest being incompletable when input chest input filled up.
2023-01-08 22:59:44 +02:00
Piratux
e4f3f402d3 silo fixes
Changes:
- Area under silo is cleared (from trees, rocks, etc.) first before being created.
2023-01-08 21:28:39 +02:00
danielmartin0
c7ec4a305a Update islands.lua 2022-12-07 19:19:34 +00:00
danielmartin0
03bc1ab811 slight difficulty value adjustments 2022-12-07 19:16:43 +00:00
danielmartin0
55519489b8 partially reverse prior changes; increase machinery pollution 2022-12-07 19:16:22 +00:00
danielmartin0
3e133bc886 Update roles.lua 2022-12-06 16:23:00 +00:00
danielmartin0
cd54bc93f7 only boot captain for afk if there are 4 or less players online 2022-12-06 16:22:29 +00:00
danielmartin0
8470ffb407 Update balance.lua 2022-12-05 17:56:31 +00:00
danielmartin0
e90dcfcdc3 28->29 2022-12-05 17:55:21 +00:00
danielmartin0
00bff61411 ore spawns further away 2022-12-05 17:53:16 +00:00
danielmartin0
2695cbb52e Update balance.lua 2022-12-02 22:23:32 +00:00
danielmartin0
2d6b02a6b8 nerf the resistive classes 2022-12-02 22:23:06 +00:00
danielmartin0
171b5d3f67 Update balance.lua 2022-12-02 19:44:38 +00:00
danielmartin0
51f75e7212 Update balance.lua 2022-12-02 19:43:20 +00:00
danielmartin0
1179f11162 more pollution scaling with difficulty 2022-12-02 19:23:41 +00:00
danielmartin0
39d1afa583 Update ai.lua 2022-12-02 19:21:19 +00:00
danielmartin0
bc01e09001 Update ai.lua 2022-12-02 19:04:59 +00:00
danielmartin0
a3bff0998c slightly higher wave size variance 2022-12-02 19:00:57 +00:00
danielmartin0
ef06f126a8 increase base evo on harder difficulties 2022-12-02 18:49:48 +00:00
danielmartin0
4b48b26a81 and again 2022-11-29 20:40:23 +00:00
danielmartin0
dfb80a7d80 increase difficulty of hard and nightmare 2022-11-29 20:39:33 +00:00
Piratux
250beab7e3 New commands to easily clear fluid from ship's tanks
Changes:
- New commands: /clear_north_tanks and /clear_south_tanks that clear fluid from ship's tanks
2022-11-20 21:07:04 +02:00
Piratux
770c3c523b Possible fix for class gui related error
Changes:
- Possible fix for class gui related error.
2022-11-20 20:29:37 +02:00
Piratux
de5620b7eb Fixed power issue between surfaces
Changes:
- Fixed an issue that would sometimes cause poles between surfaces not connect due to connection limit. Current solution is not ideal as power loss can still happen (since some poles will be forcefully disconnected), but poles between surfaces are now guaranteed to be connected.
2022-11-20 16:50:26 +02:00
Piratux
0f50d2d96c Cave island tweaks + some small changes
Changes:
- Revamped cave island: more biter nests/worms, more narrow caves (mainly to ensure starting location connected with caves).
- Disabled default coal liquefaction research.
- Dock upgrades now repeat later on (like rockets/merchants) if people haven't bought them.
2022-11-19 23:28:37 +02:00
Piratux
2728852ef6 fixes and tweaks
Changes:
- Delayed pump and red-splitter item as requirement appearance for quest structures (now they shouldn't appear on 2nd or 3rd islands).
- Increased amount of fish caught by all fishing classes.
- Made disband crew button disabled by default
- Disabled instant concrete research and enabled crafting of it (this means nuclear buildings are now craftable and obtainable).
- Blue belts in mazes (and other minor structures) now can be rotated.
- Removed discord message "Difficulty changed to ...".
- Added explanatory text that deckhand and boatswain classes don't generate ore while at sea.
- Increased respawn speed boost duration from 17.5 -> 20 secs (This change mainly targets cave island, but a welcome change to other islands too).
- Fixed rocks giving far more ore than intended in cave island.
- Fixed cave island always having the same layout.

NOTE: Some changes mentioned here are from "test_commit"
2022-11-18 22:18:16 +02:00
Piratux
a4d591eba5 temp commit
note to myself: don't forget to mention changes made here
2022-11-18 15:49:03 +02:00
Piratux
ae2f15aff4 Merge remote-tracking branch 'upstream/develop' into develop 2022-11-18 15:43:17 +02:00