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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
Commit Graph

338 Commits

Author SHA1 Message Date
danielmartin0
53823b51e5 Update overworld.lua 2022-11-13 21:21:02 +00:00
danielmartin0
273623fa4d Merge remote-tracking branch 'upstream/develop' into develop 2022-11-13 21:18:25 +00:00
danielmartin0
ce6c9d7a23 small balance patch 2022-11-13 21:17:46 +00:00
Gerkiz
bfaea6e5c8 Pirates - add the ability to toggle crew disband via config 2022-11-08 21:55:40 +01:00
Piratux
a8f45265b4 Description fix
Changes:
- Fixed cannon description in dock market
2022-11-01 20:04:08 +02:00
Piratux
c472de54be Bug fixes and dock market offer tweaks
Changes:
- Cannon upgrade is now more expensive and appears less often.
- Rocket/merchant upgrades are now on fixed location (600L: rockets, 760L: merchants).
- Fixed an error that would upgrade cannons when buying rocket/merchant upgrade in dock.
- Fixed power upgrade appearing in dock.
- Fixed an error when player killed itself.
- Fixed derp emoji not working on discord.
- Fixed respawn speed bonus not working.
2022-10-30 23:25:30 +02:00
Piratux
00395ecc6c Merge fix 2022-10-29 13:30:06 +03:00
Piratux
6c14997498 Merge remote-tracking branch 'upstream/develop' into develop 2022-10-28 16:53:02 +03:00
Piratux
9dc0a145ed Warning fixes 2022-10-28 16:22:59 +03:00
Piratux
595f6d2cf3 Discord tech print fix + green water for radioactive island
Changes:
- Radioactive island now has green water (as well as small green brightness that's only seen at night slightly).
- Reduced base amount of resource count quest item requirement by 10%.
- Fixed research tech unintentionally printing to discord when crew disbands.
2022-10-28 15:21:31 +03:00
Piratux
2226c9bcf5 Discord message fixes
Changes:
- When crew loses, leagues achieved will be printed in discord as well.
- Fixed deprecated emojis
2022-10-23 19:03:43 +03:00
Piratux
ab0d10030e Artillery turret upgrade bug fix
Changes:
- Fixed an issue where players could get artillery turret when buying the upgrade with full inventory.
2022-10-23 16:50:48 +03:00
Piratux
f539fe2fb5 Hold and power purchase changes
Changes:
- Extra hold and power upgrades now can only be purchased at captain's cabin instead of docks.
2022-10-23 15:16:39 +03:00
Piratux
e9f5abe5f2 Island balance changes
Changes:
- Reduced worm and spawner density in Poisonous Fens island by 33%. Reasoning: since this island is very big, there are naturally more biters there and it's a bit too dense with bigger crews.
- Reduced spawner density in Walkways island by 25%. Reasoning: in late game these islands become too hard, so this should help a bit.
- Reduced spawner density in Radioactive island by 20%. Reasoning: defending multiple structures can be difficult.
- Increased coal amounts in Frozen pools by 2x. Also amount now also scales with leagues.
- Added construction bots to findable roboport structure. Also robot amount scales with leagues and is slightly randomised.
- Sulfuric acid amount in Poisonous Fens now scales with leagues.
- Added loot to ship wrecks in Sandworm Caldera.
- Increased ore amount in Sandworm Caldera by 3x. Also amount now also scales with leagues.
2022-10-21 20:16:42 +03:00
Piratux
3b782829d3 Cliff explosives related tweaks
Changes:
- Chests with cliff-explosives in holds now explode after 5 second delay.
- Changed the price of cliff explosives to cost 1000 coins for 5 (4x cheaper than before). Reasoning: This is an experiment to shift the coin spending meta.
- Players now can find explosives and cliff-explosives in chests in the wild.
2022-10-13 21:39:42 +03:00
Piratux
f32e9c3197 Tweaked static fuel consumption formula
Changes:
- Changed static fuel consumption formula, which scales less aggressively with each additional crew member. For comparison, previously 3 and 6 crew members increased fuel consumption 2x and 3x respectively. Now 3 and 6 crew members increase fuel consumption by 1.24x and 1.44x respectively.
2022-10-12 23:55:22 +03:00
Piratux
69a46dd3fc Tweaked quest market item count formula
Changes:
- Changed quest item count formula using new philosophy: start lower, scale slightly faster. This results in ~30% on average smaller requirement for items to open the market in early game. The reasoning: it was observed that new players rarely complete the market quest, since they don't make items as fast as needed. As well as when players progress, they can craft items much faster (due to speed modules)
2022-10-12 22:02:12 +03:00
Piratux
7ebe940cbb Lumberjack buff
Changes:
- Lumberjack now gets ~4x more ore from chopping trees and ore amount scales with leagues to make it slightly more "relevant" in late game
2022-10-11 23:11:49 +03:00
Piratux
be900aa05b Officer check code cleanup
Changes:
- Cleaned up code that checks if player is officer and changed to is_officer()
2022-10-11 21:38:53 +03:00
Piratux
80cc3da1a5 Class check code cleanup
Changes:
- Cleaned up code that checks for player's class and changed to get_class() where possible
- Deprecated /setclass command (it was equivelant to /unlock + /take command as well as slightly outdated since class GUI was added)
2022-10-11 20:52:23 +03:00
Piratux
a58220a773 Ore generating class tweaks
Changes:
- Classes that generate ore now generate a constant amount (independent of crew size). Idea behind this is, that it's not fun being "punished" for having more members in your crew, as well as, with bigger crew you spend less time in islands.
2022-10-10 23:30:16 +03:00
Piratux
9cda27df02 Standardised island enum usage
Changes:
- Moved island enum to its own file to avoid dependency loops
- Standardised island enum usage to use IslandEnum.enum
2022-10-10 22:03:51 +03:00
Piratux
f3f5f0a1b0 Added scroll pane for crews window
Changes:
- Added scroll pane for crews window.
2022-10-10 20:39:08 +03:00
Piratux
f72a577b7d New private runs
Changes:
- Players now can create private runs protected by a password. This run becomes public if the crew is empty or inactive for 24 horus (Limit is currently 1 private run at a time).
2022-10-10 20:21:14 +03:00
Piratux
93636fd1c3 Cave terrain fixes 2022-10-09 16:48:16 +03:00
Piratux
72b5391ce8 Cars and nuclear enabled + cleanup
Changes:
- Car and nuclear fuel related technologies are now enabled.
- Cliff base now contains tank instead of car after 25 islands.
2022-10-06 14:47:17 +03:00
Piratux
a228fa401a Fixed uranium-ammo pre-requisites
Changes:
- Fixed uranium-ammo pre-requisites
2022-10-04 23:56:42 +03:00
Piratux
079be7fe49 Explanatory text for sulfuric barrels in radioactive island
Changes:
- Changed message in radioactive island "2 [sulfuric barrels]" -> "Free resources granted for staying in this island. 2 [sulfuric barrels]"
2022-10-04 22:25:13 +03:00
Piratux
e75091009d Added science packs to labs in radioactive island
Changes:
- Added science packs to labs in radioactive island.
2022-10-04 21:43:11 +03:00
Piratux
077df6c208 Raffle bandaid fix + added cave island to rotation
Changes:
- Made quest structures return random requirement item when raffle returns nil. This happens because some items have negative weights in lambda raffle.
- Added Cave island to B and D island categories.
2022-10-04 21:28:35 +03:00
Piratux
8542a783cf New cave island
Changes:
- New island: Mysterious caves
- New market offers: logistic chests
2022-10-03 00:37:54 +03:00
danielmartin0
4c6701ef39 Update merchants.lua 2022-09-18 14:43:30 +01:00
danielmartin0
4c68fe9b3b Update merchants.lua 2022-09-18 14:43:18 +01:00
danielmartin0
5912ce09ea Update merchants.lua 2022-09-18 14:43:08 +01:00
danielmartin0
3880a5a446 luacheck 2022-09-13 22:10:53 +01:00
danielmartin0
b3fb6040a3 luacheck 2022-09-13 22:09:25 +01:00
Piratux
24ff99c6b4 Merge remote-tracking branch 'upstream/develop' into develop 2022-07-31 23:39:19 +01:00
Piratux
c38d2db728 code cleanup 2022-07-31 23:38:57 +01:00
danielmartin0
9a920ef0e4 discord bugfix 2022-07-31 21:13:14 +01:00
danielmartin0
c535696c7a small balance changes 2022-07-31 15:07:53 +01:00
danielmartin0
353fce2dda bugfixes, more krakens near the end, unguarded silo threat 2022-07-31 13:08:22 +01:00
danielmartin0
2f3b74bd81 last island should have merchants with power armor 2022-07-31 10:43:51 +01:00
danielmartin0
27f8b940e8 tweaks 2022-07-31 10:40:10 +01:00
danielmartin0
de74e8d2b3 tweaks 2022-07-31 10:25:17 +01:00
danielmartin0
0cd02ed024 tweaks 2022-07-31 10:23:59 +01:00
danielmartin0
9774fd4254 v1.3.4 — kraken bugfix, other smoothings 2022-07-30 21:31:00 +01:00
danielmartin0
f580743cfc info tab fix 2022-07-30 15:28:28 +01:00
danielmartin0
732d52ca3d market rendering, allows cannons to be fortified when at max hp 2022-07-30 15:09:53 +01:00
danielmartin0
3b84445d34 fix bugs; remove chests; remove captain inventory slots 2022-07-30 14:55:03 +01:00
danielmartin0
9e9c063295 In-progress: markets not tested, also somehow dies when captain is passed? 2022-07-30 14:02:24 +01:00
danielmartin0
af41fa1aed
Merge pull request #13 from Piratux/develop 2022-07-30 10:30:08 +01:00
danielmartin0
64486c9b78 lots of small tweaks 2022-07-30 10:29:17 +01:00
Piratux
7a9aa90696 Warning fixes 2022-07-30 00:44:31 +01:00
Piratux
5811a2dc3d oil for pumpjacks + captainhood leave changes
Changes:
- Added crude oil underneath pumpjacks that spawn with special structures
- When captain leaves game/crew, captainhood is first offered to random officer (afterwards it will cycle through crew members)
2022-07-30 00:37:34 +01:00
Piratux
7aa1bbac7d Fixed crew GUI buttons
Changes:
- Fixed some captain's actions not working in crew GUI (like 'pass captain', 'make officer', etc.)
2022-07-29 15:30:32 +01:00
Piratux
c158395979 Warning fixes 2022-07-28 18:28:27 +01:00
Piratux
e37f74a7e3 Fixed class issues
Changes:
- Fixed class GUI issues
- added /remove_classes command (removes all classes)
- made /unlock <class> command available while not in debug as well (unlocks a class)
2022-07-28 18:15:31 +01:00
Piratux
81b81305b6 Previous commit fix + code cleanup
Changes:
- Fixed previous commit issues
2022-07-28 11:28:38 +01:00
Piratux
9f0158546d Disabled ore generation at sea
Changes:
- Classes that generate ore passively now don't generate ore when at sea
2022-07-26 21:59:42 +01:00
Piratux
58f46147a8 version + class data fix
Changes:
- Fixed version string to 1.3.1
- Fixed an issue, where if last player would leave the crew, the class wouldn't become spare
2022-07-26 18:45:43 +01:00
Piratux
d5bf2a1295 Slight covered market changes 2022-07-24 23:37:15 +01:00
Piratux
93116e0e56 class panel small fix
Changes:
- Fixed button update to enable/disable it when people pick the class
2022-07-24 22:24:06 +01:00
Piratux
db5e74f147 Merge remote-tracking branch 'upstream/develop' into develop 2022-07-24 21:14:14 +01:00
Piratux
c42953713d QuarterMaster fixes
Changes:
- Fixed QM nil value bug and fixed QM tooltip
- Buffed Quarter master nearby physical damage from 10% to 30% (players thought 10% was too low)
2022-07-24 21:09:03 +01:00
danielmartin0
46ea22ab17
Merge pull request #10 from Piratux/develop 2022-07-23 22:31:00 +01:00
Piratux
110f96e21b Gamebreaking bug fix
Changes:
- When artillery was destroyed, game wasn't ending, now should be fixed
2022-07-23 20:26:54 +01:00
danielmartin0
622f2b4ce1 version and info update 2022-07-21 20:22:37 +01:00
Piratux
52c233050e Added ore for mining structures
Changes:
- Mining base structures that spawn drillers, have ore underneath them
2022-07-18 15:50:18 +03:00
Piratux
42bcb51c4a 2 new classes: Soldier and Veteran
Changes:
- New class Soldier: When eating fish, they have 20% chance to summon defender to protect them.
- New class Veteran: When eating fish, they have 20% chance to summon destroyer to protect them. In addition, they have 10% chance to slow the enemy that hits them.
- When combat robots defeat enemies, the loot now goes straight to combat robot owner's inventory
2022-07-17 23:12:27 +03:00
Piratux
1db1b982b0 Market adjustments
- Added more items to some dock markets
- Adjusted prices and amounts slightly
- Made dock offer amount more dynamic
- Removed permanent pistol -> coins and drill -> plates offer and made them appear with 25% chance
2022-07-17 16:07:39 +03:00
Piratux
c052e2ddc4 New commands, class buffs and some fixes
Changes:
- Added damage reduction to Roc Eater that forgot to add before
- Fixed an issue where "placeability_function_optional" in "try_place" could be nil (it was causing crash in debug mode)
- Fixed an issue where arrival timer would continue ticking during kraken encounter past 20 seconds (this should result in kraken encounter  not being unintentionally skippable anymore when arrival timer ends)
- Fixed an issue where kraken spit sometimes would cause a crash in debug mode
- Added 4 new dev related commands
- Significantly buffed Dredger class loot
- Buffed Master Angler class
- Changed tick tack trap to troll emoji when nothing happens
2022-07-16 21:46:23 +03:00
Piratux
fa5b4a0fbc Warning fixes 2022-07-15 15:18:01 +03:00
Piratux
e782796af3 New class Roc Eater
Changes:
- New class: Roc Eater: When eating fish, if they have stone furnaces in their inventory, they will eat those instead. In addition, they receive 10% less damage.
2022-07-11 22:39:29 +03:00
Piratux
b6201765df Spectating fixes
Changes:
- When player from lobby spectates a crew that is at sea, it no longer crashes (in debug mode) and shows boat destination instead of marooned island
- When player from lobby spectates a crew that is at sea, and waiting for island to load, it now shows boat surface instead of island that is being loaded
2022-07-09 14:49:53 +03:00
Piratux
899ce22ed3 Parrot tip for burried treasure
Changes:
- When players find treasure map, but are unable to dig it, parrots will give them tip, when they will leave the island.
2022-07-08 23:06:35 +03:00
Piratux
383035aed1 Deprecated simple class explanations
Changes:
- Removed /classinfofull command and merged it onto /classinfo command
- Shops now show advanced explanation of classes
2022-07-08 15:53:31 +03:00
Piratux
150828987d New class: Chief
Changes:
- New Chief class: receives fish for every biter/worm kill
- Updated Samurai and Hatamoto class descriptions
2022-07-08 14:58:23 +03:00
Piratux
f826660619 New class GUI window
Changes:
- Fixed crash that could happen if player clicked on crew window button with middle mouse button while in lobby
- Removed "Pro..." text from Progress window button
- Moved class related info from crew window to new class window
- Added scroll pane for crew window
2022-07-07 23:01:45 +03:00
Piratux
5e2200f897 Fixed overlap between structures
Fixed overlap that could occur between special structures (small mining base, etc.) and "quest structures" (silo, market, etc.)
2022-07-03 17:58:44 +03:00
Piratux
487f509483 Easier fluid transportation
Added pair of storage tanks for deck and holds to easily transfer fluids between surfaces
2022-07-02 18:42:22 +03:00
Piratux
b8034ddafe added landfill for wooden boxes on lakes
- Wooden chests that spawn on lakes will have a landfill tile underneath them
2022-06-18 17:45:38 +03:00
Piratux
2944a907aa features+code cleanup
Changes:
- Changed requirements for placing structures on islands: instead of trying to squeeze in-between trees, now it needs a single corner to be on land (it still can't spawn in ocean). In result, islands with more dense forests should see special structures more often and more scattered around the island, rather than them spawning mostly on beaches (because they had no trees)
- When area in which structure is going to be placed contains water, it's replaced with landfill
- New structure: friendly small-cliff-base with cliffs, gun turrets and car
- Captain's cabin now contains cliff-explosives that can be placed in hold's chests to remove them
- Moved repeating code snippets into seperate functions
2022-06-16 00:00:18 +03:00
Piratux
e6663a737b warning fixes 2022-06-08 16:44:24 +03:00
Piratux
b4ed57025b damaged cannons and silo now plays alert sound 2022-06-08 16:26:49 +03:00
Piratux
d3cd4015cd Merge remote-tracking branch 'upstream/develop' into develop 2022-06-08 14:11:23 +03:00
Piratux
5ebadb4474 Fixed mining base drill placement position 2022-06-08 13:17:03 +03:00
Piratux
0c0c2b4944 localised commands.lua 2022-06-07 23:48:42 +03:00
Piratux
fd205f2647 Fixed empty fluid storage bug 2022-06-07 21:58:36 +03:00
Piratux
6236eec4d1 Allow automation-3 to be researched and crafted 2022-06-07 00:35:23 +03:00
Piratux
f9dbf54677 Improved kraken battle
list of changes:
- kraken now may choose to shoot at any spot in the ship instead of some player
- biters, that spawn around kraken, now swim towards the ship
2022-06-06 23:13:58 +03:00
danielmartin0
47c7be0a68 luacheck 2022-06-06 15:55:24 +01:00
danielmartin0
39d94709df some luacheck 2022-06-05 12:02:51 +01:00
danielmartin0
685b27cbe1 version number up 2022-06-05 11:58:45 +01:00
Piratux
4dc9dbfdca purchasing artillery also increases max artillery hp 2022-06-04 21:52:55 +03:00
danielmartin0
cc39d1fcee make swamp slightly nicer 2022-06-04 16:53:46 +01:00
danielmartin0
86765d7984 partial revert of laser buff against krakens 2022-06-04 16:35:51 +01:00
danielmartin0
86aaab18b9 revert 2022-06-04 16:15:40 +01:00
danielmartin0
804363c725 revert 2022-06-04 16:14:45 +01:00
danielmartin0
a4b805819a reverse some of the cost increase 2022-06-04 16:06:05 +01:00
danielmartin0
c37a1a3f3e furnace structures more common 2022-06-04 15:26:56 +01:00