hanakocz
f26efb12c3
small refactor of duplicated code in dungeons
2022-05-01 20:31:47 +02:00
danielmartin0
a39d00c24c
wave size rng bugfix
2022-05-01 11:52:43 +01:00
danielmartin0
cba8f26b21
secret update - economy rescaling
2022-04-30 03:15:50 +01:00
danielmartin0
a059ebe8fc
v.1.12; Since other people are now expected to read these, some changelogs will be provided
...
- Biters now drop coins on death
- Boat input/output expanded to 4-lanes
- Captain's store removed and replaced by physical markets
- Resolved highscore table conflict with base comfy code
2022-04-29 23:48:34 +01:00
danielmartin0
b6316644eb
v1.1.1.5.6
2022-04-29 17:43:46 +01:00
Gerkiz
304b3402fc
Merge branch 'develop' into master
2022-04-25 08:12:32 +02:00
Eric Anderson
7e55d2453e
Disable start_now in collapse rather than adding disable feature.
...
It looks like this works to keep the collapse logic from running.
It relies on the dungeons on_init function running after the collapse
one.
2022-04-24 19:50:50 -07:00
Eric Anderson
418d8ea3ee
Rebalance based on main Comfy server playthrough.
...
* Evolution goes up faster with floor level 0.05/level -> 0.06/level;
e.g. floor 20 now like floor 24 before
* Now require 100 open rooms to descend
* Treasure rooms
* Occur less frequently as each subsequent one is found. was 1 in 30
10*Nfound now 1 in 30 + 15*Nfound
* Rebalanced ores to match end-game science needs. Was very low on
copper
* Loot
* Ammo/follower robot frequency ~0.5x previous
* Loot is calculated at floor evolution * 0.9
* Loot/box down by 0.75x
* Rocks
* Ore from rocks from 25 + 25*floor to 40 + 15*floor capped at
floor 15
* Rebalanced to include ~10% more coal to give coal for
power
* Require getting to room 100 before you can descend
* Science from rooms 40-160+2.5*floor to 60-300+2.5*floor
* Atomic bomb research moved to 40-50
2022-04-23 03:21:45 -07:00
Gerkiz
b31379378c
minor fixes
2022-04-18 18:46:19 +02:00
Gerkiz
4b1577616c
mtn v3 fixes
2022-04-18 01:17:26 +02:00
Eric Anderson
4c9204747f
BUGFIX: code incorrectly handled floors without research
2022-04-10 14:21:44 -07:00
Gerkiz
2b90f23e4a
Merge branch 'develop' into develop
2022-04-10 11:28:27 +02:00
Gerkiz
568a94a88d
make luacheck happy
2022-04-10 11:23:27 +02:00
Gerkiz
548747d9df
Mtn v3 - fix radar scanning
2022-04-10 11:21:52 +02:00
danielmartin0
4203f740f2
adapt to new Comfy Gui
2022-04-08 23:44:41 +01:00
Gerkiz
c6caeed025
Pirates - fix a minor issue that was missed in the PR
2022-04-08 22:47:56 +02:00
Gerkiz
d9ec7d40cf
mtn v3 - fix for rpg
2022-04-08 22:00:49 +02:00
Gerkiz
4e8231f05d
Merge branch 'develop' into develop
2022-04-08 16:51:52 +02:00
danielmartin0
52d1000731
gitignore fix 5
2022-04-08 15:25:19 +01:00
danielmartin0
f87b5cc335
gitignore fix 3
2022-04-08 15:13:51 +01:00
danielmartin0
46f17c735a
gitignore fix 2
2022-04-08 15:13:28 +01:00
Gerkiz
68404927ac
fix collapse and shuffle the zones more
2022-04-08 16:11:06 +02:00
danielmartin0
9e4211605a
prepare for PR
2022-04-08 14:49:53 +01:00
danielmartin0
e598976ede
Merge remote-tracking branch 'upstream/develop' into develop
2022-04-08 14:46:11 +01:00
Eric Anderson
938528798b
Update changelog module and tiered dungeon to handle move of comfy_panel to utils.gui
2022-04-07 21:50:05 -07:00
Eric Anderson
b8158f1f01
Merge remote-tracking branch 'gh/develop' into master
2022-04-07 21:05:59 -07:00
Eric Anderson
26f34ea8d5
Review fixes.
...
* Clearing corpses remains trusted only.
* Remove spurious debugging code.
2022-04-07 20:54:22 -07:00
Gerkiz
98d29e73da
mtn v3 - fixes
2022-04-07 16:11:18 +02:00
Gerkiz
03d681e29c
mtn v3 -make terrain randomized
2022-04-07 00:17:41 +02:00
Gerkiz
29b865fe3b
rename one punch to aoe punch
2022-04-05 20:02:13 +02:00
Gerkiz
dbe79dcdfd
minor change
2022-04-05 19:39:01 +02:00
Gerkiz
95f2e90e55
refactor more gui
2022-04-05 19:28:08 +02:00
Gerkiz
f74e99f3f4
refactor gui
2022-04-05 19:27:46 +02:00
Gerkiz
a51d361824
tweaks and changes
2022-04-05 12:00:13 +02:00
danielmartin0
ae02f762df
typo v1.1.1.5.4
2022-03-31 13:11:30 +01:00
danielmartin0
e37507c7ab
v1.1.5.3
2022-03-31 13:11:15 +01:00
Eric Anderson
9abbd226da
Fix issues found by luacheck
2022-03-29 22:44:51 -07:00
Eric Anderson
79e9bdee7e
Merge https://github.com/eric-anderson/ComfyFactorio into master
2022-03-29 22:15:56 -07:00
Eric Anderson
72eaf30140
Rebalance item loot so treasure rooms are also limited on available loot
2022-03-29 22:11:30 -07:00
danielmartin0
0dd1904b3b
Merge branch 'develop' of https://github.com/danielmartin0/ComfyFactorio-Pirates into develop
2022-03-30 00:58:03 +01:00
danielmartin0
2376863df6
no changes; cache refresh
2022-03-30 00:58:02 +01:00
Gerkiz
7f7aa3a470
Merge branch 'develop' into develop
2022-03-29 21:55:34 +02:00
Gerkiz
b7315b5980
Fix freeplay and various other files
2022-03-29 20:12:50 +02:00
danielmartin0
0ff31e14cf
tiny patch
2022-03-29 13:09:06 +01:00
Eric Anderson
b724de5fbb
bugfix: change to have more resources accidentally applied to corridors
2022-03-28 22:02:22 -07:00
Eric Anderson
e44d0ef3f6
tweak resources in treasure biome down by 2x it was too high
2022-03-28 22:00:13 -07:00
danielmartin0
413a8fd7c5
patch
2022-03-29 00:36:38 +01:00
danielmartin0
cc7de75e61
v1.1.1.5.2
2022-03-28 00:40:32 +01:00
danielmartin0
129a94aad9
comment back in require 'maps.pirates.main'
2022-03-25 17:57:58 +00:00
danielmartin0
4b1949c4a1
patch
2022-03-20 11:41:23 +00:00