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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-01 13:08:05 +02:00

1899 Commits

Author SHA1 Message Date
hanakocz
f26efb12c3 small refactor of duplicated code in dungeons 2022-05-01 20:31:47 +02:00
danielmartin0
a39d00c24c wave size rng bugfix 2022-05-01 11:52:43 +01:00
danielmartin0
cba8f26b21 secret update - economy rescaling 2022-04-30 03:15:50 +01:00
danielmartin0
a059ebe8fc v.1.12; Since other people are now expected to read these, some changelogs will be provided
- Biters now drop coins on death
- Boat input/output expanded to 4-lanes
- Captain's store removed and replaced by physical markets
- Resolved highscore table conflict with base comfy code
2022-04-29 23:48:34 +01:00
danielmartin0
b6316644eb v1.1.1.5.6 2022-04-29 17:43:46 +01:00
Gerkiz
304b3402fc
Merge branch 'develop' into master 2022-04-25 08:12:32 +02:00
Eric Anderson
7e55d2453e Disable start_now in collapse rather than adding disable feature.
It looks like this works to keep the collapse logic from running.
It relies on the dungeons on_init function running after the collapse
one.
2022-04-24 19:50:50 -07:00
Eric Anderson
418d8ea3ee Rebalance based on main Comfy server playthrough.
* Evolution goes up faster with floor level 0.05/level -> 0.06/level;
  e.g. floor 20 now like floor 24 before
* Now require 100 open rooms to descend
* Treasure rooms
  * Occur less frequently as each subsequent one is found. was 1 in 30
    10*Nfound now 1 in 30 + 15*Nfound
  * Rebalanced ores to match end-game science needs. Was very low on
    copper
* Loot
  * Ammo/follower robot frequency ~0.5x previous
  * Loot is calculated at floor evolution * 0.9
  * Loot/box down by 0.75x
* Rocks
  * Ore from rocks from 25 + 25*floor to 40 + 15*floor capped at
    floor 15
  * Rebalanced to include ~10% more coal to give coal for
    power
  * Require getting to room 100 before you can descend
  * Science from rooms 40-160+2.5*floor to 60-300+2.5*floor
  * Atomic bomb research moved to 40-50
2022-04-23 03:21:45 -07:00
Gerkiz
b31379378c minor fixes 2022-04-18 18:46:19 +02:00
Gerkiz
4b1577616c mtn v3 fixes 2022-04-18 01:17:26 +02:00
Eric Anderson
4c9204747f BUGFIX: code incorrectly handled floors without research 2022-04-10 14:21:44 -07:00
Gerkiz
2b90f23e4a
Merge branch 'develop' into develop 2022-04-10 11:28:27 +02:00
Gerkiz
568a94a88d make luacheck happy 2022-04-10 11:23:27 +02:00
Gerkiz
548747d9df Mtn v3 - fix radar scanning 2022-04-10 11:21:52 +02:00
danielmartin0
4203f740f2 adapt to new Comfy Gui 2022-04-08 23:44:41 +01:00
Gerkiz
c6caeed025 Pirates - fix a minor issue that was missed in the PR 2022-04-08 22:47:56 +02:00
Gerkiz
d9ec7d40cf mtn v3 - fix for rpg 2022-04-08 22:00:49 +02:00
Gerkiz
4e8231f05d
Merge branch 'develop' into develop 2022-04-08 16:51:52 +02:00
danielmartin0
52d1000731 gitignore fix 5 2022-04-08 15:25:19 +01:00
danielmartin0
f87b5cc335 gitignore fix 3 2022-04-08 15:13:51 +01:00
danielmartin0
46f17c735a gitignore fix 2 2022-04-08 15:13:28 +01:00
Gerkiz
68404927ac fix collapse and shuffle the zones more 2022-04-08 16:11:06 +02:00
danielmartin0
9e4211605a prepare for PR 2022-04-08 14:49:53 +01:00
danielmartin0
e598976ede Merge remote-tracking branch 'upstream/develop' into develop 2022-04-08 14:46:11 +01:00
Eric Anderson
938528798b Update changelog module and tiered dungeon to handle move of comfy_panel to utils.gui 2022-04-07 21:50:05 -07:00
Eric Anderson
b8158f1f01 Merge remote-tracking branch 'gh/develop' into master 2022-04-07 21:05:59 -07:00
Eric Anderson
26f34ea8d5 Review fixes.
* Clearing corpses remains trusted only.
* Remove spurious debugging code.
2022-04-07 20:54:22 -07:00
Gerkiz
98d29e73da mtn v3 - fixes 2022-04-07 16:11:18 +02:00
Gerkiz
03d681e29c mtn v3 -make terrain randomized 2022-04-07 00:17:41 +02:00
Gerkiz
29b865fe3b rename one punch to aoe punch 2022-04-05 20:02:13 +02:00
Gerkiz
dbe79dcdfd minor change 2022-04-05 19:39:01 +02:00
Gerkiz
95f2e90e55 refactor more gui 2022-04-05 19:28:08 +02:00
Gerkiz
f74e99f3f4 refactor gui 2022-04-05 19:27:46 +02:00
Gerkiz
a51d361824 tweaks and changes 2022-04-05 12:00:13 +02:00
danielmartin0
ae02f762df typo v1.1.1.5.4 2022-03-31 13:11:30 +01:00
danielmartin0
e37507c7ab v1.1.5.3 2022-03-31 13:11:15 +01:00
Eric Anderson
9abbd226da Fix issues found by luacheck 2022-03-29 22:44:51 -07:00
Eric Anderson
79e9bdee7e Merge https://github.com/eric-anderson/ComfyFactorio into master 2022-03-29 22:15:56 -07:00
Eric Anderson
72eaf30140 Rebalance item loot so treasure rooms are also limited on available loot 2022-03-29 22:11:30 -07:00
danielmartin0
0dd1904b3b Merge branch 'develop' of https://github.com/danielmartin0/ComfyFactorio-Pirates into develop 2022-03-30 00:58:03 +01:00
danielmartin0
2376863df6 no changes; cache refresh 2022-03-30 00:58:02 +01:00
Gerkiz
7f7aa3a470
Merge branch 'develop' into develop 2022-03-29 21:55:34 +02:00
Gerkiz
b7315b5980 Fix freeplay and various other files 2022-03-29 20:12:50 +02:00
danielmartin0
0ff31e14cf tiny patch 2022-03-29 13:09:06 +01:00
Eric Anderson
b724de5fbb bugfix: change to have more resources accidentally applied to corridors 2022-03-28 22:02:22 -07:00
Eric Anderson
e44d0ef3f6 tweak resources in treasure biome down by 2x it was too high 2022-03-28 22:00:13 -07:00
danielmartin0
413a8fd7c5 patch 2022-03-29 00:36:38 +01:00
danielmartin0
cc7de75e61 v1.1.1.5.2 2022-03-28 00:40:32 +01:00
danielmartin0
129a94aad9 comment back in require 'maps.pirates.main' 2022-03-25 17:57:58 +00:00
danielmartin0
4b1949c4a1 patch 2022-03-20 11:41:23 +00:00