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mirror of https://github.com/veden/Rampant.git synced 2025-01-22 03:08:51 +02:00

720 Commits

Author SHA1 Message Date
Aaron Veden
4cdd6ce17e
fixed enabling new enemies late in save with Rampant already enabled 2.0.2 2021-12-15 20:25:44 -08:00
Aaron Veden
0681bc05fc
added changelog entry about vengence queue fix on surface invalidation 2.0.1 2021-12-14 22:09:44 -08:00
Aaron Veden
db337c4a92
perform a cleanup of tables and iterators when chunk becomes impassable 2021-12-14 22:03:29 -08:00
Aaron Veden
d9c733cb54
fixed Krastorio2 interface position parameter 2021-12-14 20:47:29 -08:00
Aaron Veden
0f4d4868ef
potential fix for nil evolutionTable alignment 2021-12-14 20:29:14 -08:00
Aaron Veden
cdfef6f83e
fixing passScanning not checking for enemy structures 2021-12-14 19:12:22 -08:00
Aaron Veden
70327b2eb1
added changelog entry for contribution 2021-12-14 19:08:35 -08:00
Sebastian Erik Bauer
32b8767d4e
Fix a non-recoverable error by supplying map
When NEW_ENEMIES is enabled, the game (or server) crashes after some time due to a non-recoverable error caused by line 750 because `getChunkByPosition` gets called without the `map` parameter.
2021-12-15 03:09:40 +01:00
Aaron Veden
3ba01b1e81
changed order of mod settings 2.0.0 2021-12-12 19:14:32 -08:00
Aaron Veden
08d39f62a2
bump version in global for missing initializations 2021-12-12 13:51:32 -08:00
Veden
2f28f3fafd
Merge pull request #63 from Astorin/master
RU locale update
2021-12-12 13:47:45 -08:00
Aaron Veden
219826fa86
added an initialPeaceTime setting allow initial base setup 2021-12-12 13:20:16 -08:00
Shadow_Man
59ac20d0c8
RU locale update 2021-12-12 22:44:41 +02:00
Aaron Veden
424b7a6d9d
removed setCommandForces function from global table 2021-12-12 11:31:14 -08:00
Aaron Veden
1e7a45f661
reverted rally chance drop and decreased by only 25% 2021-12-12 10:23:50 -08:00
Aaron Veden
a9ead2e293
added vengence becoming settlers at 7.5% chance 2021-12-12 10:22:34 -08:00
Aaron Veden
704b42e910
added more raiding at lower temperament values 2021-12-12 10:22:31 -08:00
Aaron Veden
05e42b21a5
revert siege state only processing active and raid nest 2021-12-12 10:00:51 -08:00
Aaron Veden
94bd63799d
revert siege groups only moving toward player 2021-12-12 10:00:51 -08:00
Aaron Veden
b485425881
reduced rally chance by 50% 2021-12-11 15:01:14 -08:00
Aaron Veden
ac7003faef
Optimized energy thief attack 2021-12-11 12:50:11 -08:00
Aaron Veden
58bfbcce6b
fixed potential missing base chunk when operating on a chunk that
didn't exist when the entity was created
2021-12-11 12:04:53 -08:00
Aaron Veden
ffa52e6c74
adjusting siege groups to raid groups during ai siege state 2021-12-11 11:38:20 -08:00
Aaron Veden
0cdacdfba4
baseIds are now unique across all surfaces 2021-12-11 10:45:40 -08:00
Aaron Veden
d150e54bcb
dead code or code layout cleanup 2021-12-11 10:44:55 -08:00
Aaron Veden
1561456ba9
pre-allocated structures don't cross function boundaries 2021-12-11 10:42:49 -08:00
Aaron Veden
d462e8f32d
added raiding ai state to lower temperament 2021-12-10 13:32:14 -08:00
Aaron Veden
04526dda70
kamikazeThreshold for settlers using settler max group size 2021-12-10 13:30:11 -08:00
Aaron Veden
2379298259
siege groups now detect player structures on nextAttackChunk 2021-12-10 13:23:52 -08:00
Aaron Veden
3f2bfab67c
kamikaze settlers are 2.5x more likely during siege state 2021-12-10 11:51:39 -08:00
Aaron Veden
70df318897
tweaked state chances under 0.2 temperament 2021-12-10 11:22:07 -08:00
Aaron Veden
c39fb48086
fixed changelog typo 2021-12-10 11:16:22 -08:00
Aaron Veden
f413fc567e
fixed onslaught not using raid nests 2021-12-10 11:14:29 -08:00
Aaron Veden
f4d632b993
siege now sends some raiding squads 2021-12-10 11:12:54 -08:00
Aaron Veden
0767637f92
siege state only uses raid and active spawners now 2021-12-10 11:06:31 -08:00
Aaron Veden
97af8d9093
siege squad move towards players only 2021-12-10 10:58:49 -08:00
Aaron Veden
0d146d42d0
temperament point bonus tweak 2021-12-10 10:55:17 -08:00
Aaron Veden
c3355d136d
moved temperament range and divider moved into constants 2021-12-09 22:50:14 -08:00
Aaron Veden
3013d428d2
removing debug statement on mapFetch 2021-12-09 22:39:42 -08:00
Aaron Veden
76dbc8363e
chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Aaron Veden
e9681f1644
fixing temperament scoring around registering and unregistering enemy structures 2021-12-09 19:56:26 -08:00
Aaron Veden
302f703e71
tweaks to temperament scoring 2021-12-09 19:56:11 -08:00
Aaron Veden
1a60d01243
cleanup map is now processes all events regardless of active map 2021-12-08 22:18:09 -08:00
Aaron Veden
fa996bf96b
cleaned up surfaceTileChange logic 2021-12-08 22:11:05 -08:00
Aaron Veden
2289ff83de
cleanup energy thief biter logic in control 2021-12-08 22:01:54 -08:00
Aaron Veden
4a535ae79d
adding map check to main tick loop incase all maps are inactive 2021-12-08 21:29:52 -08:00
Aaron Veden
bfe34eb253
removing dead code in upgrade 2021-12-08 20:31:29 -08:00
Aaron Veden
5000a86251
Increased deathThreshold to 4500,7500,11000,16000 2021-12-08 20:18:31 -08:00
Aaron Veden
d9b766ca58
fixed damageType selection for mutations and added print mutation events 2021-12-08 20:16:43 -08:00
Aaron Veden
cd9443953e
removed debugging statements 2021-12-07 22:45:39 -08:00