Lynn
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44423f529b
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Added a noise based chest spawning system for artefacts
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2018-11-10 19:33:35 +01:00 |
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Lynn
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a4605041bb
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Merge pull request #267 from iltar/noise-based-resource-spawning
Added noise based cluster resources
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2018-11-08 18:57:19 +01:00 |
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Lynn
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675e8fb0f5
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Added scrolling text popups and UX for market chests
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2018-11-06 21:36:11 +01:00 |
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Lynn
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e132765537
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Small optimizations
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2018-11-06 18:53:29 +01:00 |
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Valansch
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dd31190635
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Players die on collapse now
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2018-10-27 14:47:14 +02:00 |
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Lynn
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4eb81a23f0
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Balance changes and fixes based on the second play
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2018-10-21 20:20:43 +02:00 |
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Maik Wild
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5ece77d4d7
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removed quadrant logic
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2018-10-20 00:59:57 +02:00 |
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Valansch
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d4f597b08a
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fixed stress calculation bug and buffed tiles (#243)
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2018-10-19 00:10:17 +02:00 |
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Maik Wild
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6ba689f683
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balance changes to tiles #229
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2018-10-16 18:05:25 +02:00 |
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Maik Wild
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c0e59b8022
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changed test tile range command to spawn pillars
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2018-10-16 17:54:46 +02:00 |
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Maik Wild
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91d6d8acc3
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added collapse alert #229
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2018-10-16 16:38:58 +02:00 |
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Maik Wild
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b07f6e3174
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fixed print_grid_value printing to small numbers #229 #239
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2018-10-16 13:40:32 +02:00 |
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Valansch
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1f9850839f
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lowered stress map resolution to 2x2 tiles per pixle #229
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2018-10-15 23:40:36 +02:00 |
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Valansch
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67b43f34d4
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fixed endless collapse loop
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2018-10-15 21:30:05 +02:00 |
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Maik Wild
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cf8a427ab0
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removed on_void_added #229
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2018-10-15 14:51:07 +02:00 |
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Maik Wild
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178920f394
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made tiles not support neighbors (except void) #229
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2018-10-15 14:48:48 +02:00 |
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Maik Wild
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639a7a1a8a
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Implemented /test-tile-support-range #229
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2018-10-15 13:55:01 +02:00 |
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Maik Wild
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64347517cf
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nerfed tiles even more #229
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2018-10-15 13:53:56 +02:00 |
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Maik Wild
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164e807e9c
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removed void from collapse #229
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2018-10-15 13:53:22 +02:00 |
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Maik Wild
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64806bc6f2
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updated stress values. Nerfed tiles
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2018-10-14 12:19:36 +02:00 |
|
grilledham
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ed71e89e56
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merge
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2018-10-13 20:57:07 +01:00 |
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Maik Wild
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ed58437b9a
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Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
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2018-10-13 15:03:04 +02:00 |
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Maik Wild
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a445b5719c
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fixed double crack warning and implemented kill siwtch
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2018-10-13 15:02:18 +02:00 |
|
Lynn
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891dcfc56d
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Adjusted threshold with 0.01 and message
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2018-10-13 14:53:54 +02:00 |
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Maik Wild
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5c6f92a5bc
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optimized collapse: collapses now happen every 80 ticks
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2018-10-13 14:24:51 +02:00 |
|
Lynn
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4148e4c950
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Some minor fixes and tweaks to go live
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2018-10-13 00:21:20 +02:00 |
|
Lynn
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440327b882
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Minor perf update
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2018-10-11 20:13:42 +02:00 |
|
Lynn
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b165acdfcc
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Fixed some more desyncs and math/table references
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2018-10-11 19:43:04 +02:00 |
|
Lynn
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4311a35c10
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Fixed desync issues due to global state
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2018-10-10 23:05:48 +02:00 |
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Maik Wild
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5d5c22c109
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fixed cave collapse causing stress corruption
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2018-10-09 15:50:42 +02:00 |
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Maik Wild
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2e904925fb
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_Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
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2018-10-09 01:26:29 +02:00 |
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Maik Wild
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2f37961075
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optimized quadrant and stressmap
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2018-10-09 01:26:24 +02:00 |
|
Lynn
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764a0fab99
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Show a popup on the first mine explaining cave-ins
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2018-10-08 22:57:29 +02:00 |
|
Lynn
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93794d1591
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Disallow deconstruction requests for support beams
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2018-10-08 22:13:45 +02:00 |
|
Lynn
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82d4025079
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Don't automatically open a room twice after collapse
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2018-10-08 20:40:32 +02:00 |
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Maik Wild
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3fa5fa6504
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fixed collapse delay
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2018-10-07 21:02:30 +02:00 |
|
Maik Wild
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8623338c0b
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fixed merge conflicts
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2018-10-07 20:56:39 +02:00 |
|
Maik Wild
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11d4bf5130
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added pillars when rooms open
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2018-10-07 20:51:07 +02:00 |
|
Lynn
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4d0a3b9e7f
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Tweaked stress values and fixed a bug regarding tile placement
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2018-10-07 19:40:30 +02:00 |
|
Lynn
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b799da20e3
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Added map extra info for each scenario
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2018-10-07 17:05:59 +02:00 |
|
Lynn
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8dbf4e0920
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grilledham+valansch changes without initialize
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2018-10-07 13:50:25 +02:00 |
|
Valansch
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7c47b6eb1e
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added mask config values
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2018-10-03 22:56:48 +02:00 |
|
Lynn
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e8192d7006
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Minor optimization regarding game. access
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2018-10-03 19:48:03 +02:00 |
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Maik Wild
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e6beb157a9
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removed box/circle blur and replaced with disc blur
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2018-10-03 00:58:38 +02:00 |
|
Lynn
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afa59efdbb
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Small fixed and initial biter spawn reverse engineering
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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2a0f77dc0f
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Removed debug statement
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2018-10-02 10:09:03 +02:00 |
|
Valansch
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94d4c544f6
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Added circle_blur and box_blur. Made collapse use circle_blur
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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0a9235ad4d
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Tweaked collapse values for stone/concrete and start area
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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ae34eea7c1
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Added support for stone-path and concrete as support
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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cd7f79fd78
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Basic noise and debug tools therefore
|
2018-10-02 10:09:03 +02:00 |
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