- Turn dump_offline_inventories on by default.
- Reduce corpse_util to storing and removing corpse tags.
- Add death_corpse_tags which handles adding tags for dead players. This prevents dump_offline_inventories from needing a dependency on what is now death_corpse_tags.
- If a player dies with no items, don't create a map tag and remove the corpse.
- Changed the message slightly for dump_offline_inventories to make it consistent with the other corpse messages.
The biter corpse remover was attempting to be clever about removing corpses and only remove them when they exceeded a certain threshold per chunk. For some reason it is no longer working and I can't figure out why.
So I replaced it with a simpler approach. Now we keep track of the corpses in a queue. When the queue size exceeds the threshold we remove and destroy the oldest corpse.
Concrete Jungle - the map is complete, only remaining things to do are are
- migrate description to wiki
- add cutscene
- bring into regular map rotation (this is an interesting map that we should run more often)
* Initial commit of hilbert water trap
* Refactoring in features/market.lua
* Fixed ribbon for both Hilberts
* Added remove decoratives function to the builder
* Refactoring the new builder functions
* Simplifying create_standard_market
* remove_map_gen_decoratives_by_filter renamed
* Fixed documentation links having _edit in them
* Formating documents
Allowing cutscenes to run before welcoming players via info gui and console messages.
Also includes a search limit for walls and rock to prevent the cutscene from running too far away from {0, 0}
Added research_queue_enabled switch
Fixed construction robots placed by players in early game is unminable.
Also Fixed construction robots being bugged as unminable