- Team buffs for donators with tier 2 or higher Patreon status
- Tier 2 (coal): +10% team hand mining bonus per online donator, up to a maximum of 10 online donators
- Tier 3 (solid fuel): +10% team hand crafting bonus per online donator, up to a max of 10 online donators
- Tier 4 (rocket fuel): +10% team run speed per online donator, up to a max of 10 online donators
- Tier 5 (nuclear fuel): +5 inventory slots for all. Up to max of 30 extra. Does not reduce down when donator logs off.
* Fixed error in multiline barrage command
- Reported by Clinkstur
- If the barrage antigrief found no nests in an area then it returned from the function
- This broke the command if the player used a multi-coordinate barrage to barrage more than one location
- New behaviour is that it just skips that location and continues to next coordinates
* Added gps rich text to failure message
- Turn dump_offline_inventories on by default.
- Reduce corpse_util to storing and removing corpse tags.
- Add death_corpse_tags which handles adding tags for dead players. This prevents dump_offline_inventories from needing a dependency on what is now death_corpse_tags.
- If a player dies with no items, don't create a map tag and remove the corpse.
- Changed the message slightly for dump_offline_inventories to make it consistent with the other corpse messages.
My plan is to make a harder crash site version where getting free resources from outposts creates pollution.
My intention is to balance it so it's still better to get items from outposts, but this commit is intended to give me a way to take saved games and test different amounts of pollution to check for balance. I don't intend to test this on live for a while but want to test it offline, this will give me the ability to turn it on half way through a game.
Need to consider how it doesn't take into account what the item is so it will be better to get free end-game items and probably limit how much iron we let into base later in the game. Might also create interesting meta where we are careful about what resources we take from outposts depending upon the pollution making setting.
It's handy to know who's doing the upgrading so I've added their name to all the crash site toasts. This branch depends on the arrakis/dunes one as in that branch I moved some things into a features folder.
- Saves more kill data to Scoreboard
- Displays total kills in score board
- Saves player data to crash site scenario data set
- Added scenario name to data set so that if we later want to add data for danger ores we can filter it out
- Made changes suggested by grilledham
- Disabled market item when research levels complete so that the tooltip can still be seen
- Changed cost to 7500 extra per level