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vcmi/client/windows/settings/GeneralOptionsTab.cpp

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/*
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* GeneralOptionsTab.cpp, part of VCMI engine
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*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
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#include "GeneralOptionsTab.h"
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#include "../../../lib/CGeneralTextHandler.h"
#include "../../../lib/filesystem/ResourceID.h"
#include "../../gui/CGuiHandler.h"
#include "../../widgets/Buttons.h"
#include "../../widgets/TextControls.h"
#include "../../widgets/Images.h"
#include "CGameInfo.h"
#include "CMusicHandler.h"
#include "CPlayerInterface.h"
#include "windows/GUIClasses.h"
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#include "CServerHandler.h"
#include "renderSDL/SDL_Extensions.h"
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static void setIntSetting(std::string group, std::string field, int value)
{
Settings entry = settings.write[group][field];
entry->Float() = value;
}
static void setBoolSetting(std::string group, std::string field, bool value)
{
Settings entry = settings.write[group][field];
entry->Bool() = value;
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}
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static std::string resolutionToEntryString( int w, int h)
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{
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std::string string = "%wx%h";
boost::replace_all(string, "%w", std::to_string(w));
boost::replace_all(string, "%h", std::to_string(h));
return string;
}
static std::string resolutionToLabelString( int w, int h)
{
std::string string = CGI->generaltexth->translate("vcmi.systemOptions.resolutionButton.hover");
boost::replace_all(string, "%w", std::to_string(w));
boost::replace_all(string, "%h", std::to_string(h));
return string;
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}
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GeneralOptionsTab::GeneralOptionsTab()
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: InterfaceObjectConfigurable(),
onFullscreenChanged(settings.listen["video"]["fullscreen"])
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
type |= REDRAW_PARENT;
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const JsonNode config(ResourceID("config/widgets/settings/generalOptionsTab.json"));
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addCallback("spellbookAnimationChanged", [](bool value)
{
setBoolSetting("video", "spellbookAnimation", value);
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});
addCallback("setMusic", [this](int value)
{
setIntSetting("general", "music", value);
widget<CSlider>("musicSlider")->redraw();
auto targetLabel = widget<CLabel>("musicValueLabel");
if (targetLabel)
targetLabel->setText(std::to_string(value) + "%");
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});
addCallback("setVolume", [this](int value)
{
setIntSetting("general", "sound", value);
widget<CSlider>("soundVolumeSlider")->redraw();
auto targetLabel = widget<CLabel>("soundValueLabel");
if (targetLabel)
targetLabel->setText(std::to_string(value) + "%");
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});
//settings that do not belong to base game:
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addCallback("fullscreenChanged", [this](bool value)
{
setFullscreenMode(value);
});
addCallback("setGameResolution", [this](int dummyValue)
{
selectGameResolution();
});
addCallback("framerateChanged", [](bool value)
{
setBoolSetting("video", "showfps", value);
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});
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//moved from "other" tab that is disabled for now to avoid excessible tabs with barely any content
addCallback("availableCreaturesAsDwellingChanged", [=](int value)
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{
setBoolSetting("gameTweaks", "availableCreaturesAsDwellingLabel", value > 0);
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});
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addCallback("compactTownCreatureInfoChanged", [](bool value)
{
setBoolSetting("gameTweaks", "compactTownCreatureInfo", value);
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});
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build(config);
std::shared_ptr<CLabel> resolutionLabel = widget<CLabel>("resolutionLabel");
const auto & currentResolution = settings["video"]["screenRes"];
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resolutionLabel->setText(resolutionToLabelString(currentResolution["width"].Integer(), currentResolution["height"].Integer()));
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std::shared_ptr<CToggleButton> spellbookAnimationCheckbox = widget<CToggleButton>("spellbookAnimationCheckbox");
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spellbookAnimationCheckbox->setSelected(settings["video"]["spellbookAnimation"].Bool());
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std::shared_ptr<CToggleButton> fullscreenCheckbox = widget<CToggleButton>("fullscreenCheckbox");
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fullscreenCheckbox->setSelected(settings["video"]["fullscreen"].Bool());
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onFullscreenChanged([&](const JsonNode &newState) //used when pressing F4 etc. to change fullscreen checkbox state
{
widget<CToggleButton>("fullscreenCheckbox")->setSelected(newState.Bool());
});
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std::shared_ptr<CToggleButton> framerateCheckbox = widget<CToggleButton>("framerateCheckbox");
framerateCheckbox->setSelected(settings["video"]["showfps"].Bool());
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std::shared_ptr<CSlider> musicSlider = widget<CSlider>("musicSlider");
musicSlider->moveTo(CCS->musich->getVolume());
std::shared_ptr<CSlider> volumeSlider = widget<CSlider>("soundVolumeSlider");
volumeSlider->moveTo(CCS->soundh->getVolume());
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std::shared_ptr<CToggleGroup> creatureGrowthAsDwellingPicker = widget<CToggleGroup>("availableCreaturesAsDwellingPicker");
creatureGrowthAsDwellingPicker->setSelected(settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool());
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std::shared_ptr<CToggleButton> compactTownCreatureInfo = widget<CToggleButton>("compactTownCreatureInfoCheckbox");
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compactTownCreatureInfo->setSelected(settings["gameTweaks"]["compactTownCreatureInfo"].Bool());
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}
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bool GeneralOptionsTab::isResolutionSupported(const Point & resolution)
{
return isResolutionSupported( resolution, settings["video"]["fullscreen"].Bool());
}
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bool GeneralOptionsTab::isResolutionSupported(const Point & resolution, bool fullscreen)
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{
if (!fullscreen)
return true;
auto supportedList = CSDL_Ext::getSupportedResolutions();
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return CSDL_Ext::isResolutionSupported(supportedList, resolution);
}
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void GeneralOptionsTab::selectGameResolution()
{
fillSelectableResolutions();
std::vector<std::string> items;
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size_t currentResolutionIndex = 0;
size_t i = 0;
for(const auto & it : selectableResolutions)
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{
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auto resolutionStr = resolutionToEntryString(it.x, it.y);
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if(widget<CLabel>("resolutionLabel")->getText() == resolutionToLabelString(it.x, it.y))
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currentResolutionIndex = i;
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items.push_back(std::move(resolutionStr));
++i;
}
GH.pushIntT<CObjectListWindow>(items, nullptr,
CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
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[this](int index)
{
setGameResolution(index);
},
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currentResolutionIndex);
}
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void GeneralOptionsTab::setGameResolution(int index)
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{
assert(index >= 0 && index < selectableResolutions.size());
if ( index < 0 || index >= selectableResolutions.size() )
return;
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Point resolution = selectableResolutions[index];
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Settings gameRes = settings.write["video"]["screenRes"];
gameRes["width"].Float() = resolution.x;
gameRes["height"].Float() = resolution.y;
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widget<CLabel>("resolutionLabel")->setText(resolutionToLabelString(resolution.x, resolution.y));
}
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void GeneralOptionsTab::setFullscreenMode(bool on)
{
fillSelectableResolutions();
const auto & screenRes = settings["video"]["screenRes"];
const Point desiredResolution(screenRes["width"].Integer(), screenRes["height"].Integer());
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const Point currentResolution = GH.screenDimensions();
if (!isResolutionSupported(currentResolution, on))
{
widget<CToggleButton>("fullscreenCheckbox")->setSelected(!on);
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.systemOptions.fullscreenFailed"));
return;
}
setBoolSetting("video", "fullscreen", on);
if (!isResolutionSupported(desiredResolution, on))
{
// user changed his desired resolution and switched to fullscreen
// however resolution he selected before is not available in fullscreen
// so reset it back to currect resolution which is confirmed to be supported earlier
Settings gameRes = settings.write["video"]["screenRes"];
gameRes["width"].Float() = currentResolution.x;
gameRes["height"].Float() = currentResolution.y;
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widget<CLabel>("resolutionLabel")->setText(resolutionToLabelString(currentResolution.x, currentResolution.y));
}
}
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void GeneralOptionsTab::fillSelectableResolutions()
{
selectableResolutions.clear();
for(const auto & it : conf.guiOptions)
{
const Point dimensions(it.first.first, it.first.second);
if(isResolutionSupported(dimensions))
selectableResolutions.push_back(dimensions);
}
boost::range::sort(selectableResolutions, [](const auto & left, const auto & right)
{
return left.x * left.y < right.x * right.y;
});
}