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vcmi/server/CMakeLists.txt

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CMake
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set(server_SRCS
StdInc.cpp
battles/BattleActionProcessor.cpp
battles/BattleFlowProcessor.cpp
battles/BattleProcessor.cpp
battles/BattleResultProcessor.cpp
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queries/BattleQueries.cpp
queries/CQuery.cpp
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queries/MapQueries.cpp
queries/QueriesProcessor.cpp
processors/HeroPoolProcessor.cpp
processors/PlayerMessageProcessor.cpp
processors/TurnOrderProcessor.cpp
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CGameHandler.cpp
ServerSpellCastEnvironment.cpp
CVCMIServer.cpp
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NetPacksServer.cpp
NetPacksLobbyServer.cpp
TurnTimerHandler.cpp
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)
set(server_HEADERS
StdInc.h
battles/BattleActionProcessor.h
battles/BattleFlowProcessor.h
battles/BattleProcessor.h
battles/BattleResultProcessor.h
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queries/BattleQueries.h
queries/CQuery.h
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queries/MapQueries.h
queries/QueriesProcessor.h
processors/HeroPoolProcessor.h
processors/PlayerMessageProcessor.h
processors/TurnOrderProcessor.h
CGameHandler.h
ServerSpellCastEnvironment.h
CVCMIServer.h
LobbyNetPackVisitors.h
ServerNetPackVisitors.h
TurnTimerHandler.h
)
assign_source_group(${server_SRCS} ${server_HEADERS})
if(ENABLE_SINGLE_APP_BUILD)
add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
target_compile_definitions(vcmiserver PUBLIC VCMI_DLL_STATIC=1)
set(server_LIBS vcmi_lib_server)
else()
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if(ANDROID)
add_library(vcmiserver SHARED ${server_SRCS} ${server_HEADERS})
else()
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
endif()
set(server_LIBS vcmi)
endif()
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if(CMAKE_SYSTEM_NAME MATCHES FreeBSD OR HAIKU)
set(server_LIBS execinfo ${server_LIBS})
endif()
target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
target_include_directories(vcmiserver
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
)
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if(WIN32)
set_target_properties(vcmiserver
PROPERTIES
OUTPUT_NAME "VCMI_server"
PROJECT_LABEL "VCMI_server"
)
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endif()
vcmi_set_output_dir(vcmiserver "")
enable_pch(vcmiserver)
if(NOT ENABLE_SINGLE_APP_BUILD)
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if(ANDROID)
install(TARGETS vcmiserver DESTINATION ${LIB_DIR})
else()
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
endif()
endif()