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/*
* CArtHandler . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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# pragma once
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
# include <vcmi/Artifact.h>
# include <vcmi/ArtifactService.h>
# include "HeroBonus.h"
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# include "GameConstants.h"
# include "IHandlerBase.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CArtHandler ;
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class CArtifact ;
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class CGHeroInstance ;
struct ArtifactLocation ;
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class CArtifactSet ;
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class CArtifactInstance ;
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class CRandomGenerator ;
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class CMap ;
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class JsonSerializeFormat ;
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# define ART_BEARER_LIST \
ART_BEARER ( HERO ) \
ART_BEARER ( CREATURE ) \
ART_BEARER ( COMMANDER )
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namespace ArtBearer
{
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enum ArtBearer
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{
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# define ART_BEARER(x) x,
ART_BEARER_LIST
# undef ART_BEARER
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} ;
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
class DLL_LINKAGE CArtifact : public Artifact , public CBonusSystemNode //container for artifacts
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{
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protected :
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std : : string name , description ; //set if custom
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std : : string eventText ; //short story displayed upon picking
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public :
enum EartClass { ART_SPECIAL = 1 , ART_TREASURE = 2 , ART_MINOR = 4 , ART_MAJOR = 8 , ART_RELIC = 16 } ; //artifact classes
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std : : string identifier ;
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std : : string image ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
std : : string large ; // big image for custom artifacts, used in drag & drop
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std : : string advMapDef ; //used for adventure map object
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si32 iconIndex ;
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ui32 price ;
std : : map < ArtBearer : : ArtBearer , std : : vector < ArtifactPosition > > possibleSlots ; //Bearer Type => ids of slots where artifact can be placed
std : : unique_ptr < std : : vector < CArtifact * > > constituents ; // Artifacts IDs a combined artifact consists of, or nullptr.
std : : vector < CArtifact * > constituentOf ; // Reverse map of constituents - combined arts that include this art
EartClass aClass ;
ArtifactID id ;
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CreatureID warMachine ;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
int32_t getIndex ( ) const override ;
int32_t getIconIndex ( ) const override ;
const std : : string & getName ( ) const override ;
const std : : string & getJsonKey ( ) const override ;
void registerIcons ( const IconRegistar & cb ) const override ;
ArtifactID getId ( ) const override ;
virtual const IBonusBearer * accessBonuses ( ) const override ;
const std : : string & getEventText ( ) const override ;
const std : : string & getDescription ( ) const override ;
uint32_t getPrice ( ) const override ;
CreatureID getWarMachine ( ) const override ;
bool isBig ( ) const override ;
bool isTradable ( ) const override ;
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int getArtClassSerial ( ) const ; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
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std : : string nodeName ( ) const override ;
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void addNewBonus ( const std : : shared_ptr < Bonus > & b ) override ;
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virtual void levelUpArtifact ( CArtifactInstance * art ) { } ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
void updateFrom ( const JsonNode & data ) ;
void serializeJson ( JsonSerializeFormat & handler ) ;
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template < typename Handler > void serialize ( Handler & h , const int version )
{
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h & static_cast < CBonusSystemNode & > ( * this ) ;
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h & name ;
h & description ;
h & eventText ;
h & image ;
h & large ;
h & advMapDef ;
h & iconIndex ;
h & price ;
h & possibleSlots ;
h & constituents ;
h & constituentOf ;
h & aClass ;
h & id ;
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h & identifier ;
h & warMachine ;
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}
CArtifact ( ) ;
~ CArtifact ( ) ;
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friend class CArtHandler ;
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private :
void fillWarMachine ( ) ;
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} ;
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class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
{
public :
std : : vector < std : : pair < ui16 , Bonus > > bonusesPerLevel ; //bonus given each n levels
std : : vector < std : : pair < ui16 , Bonus > > thresholdBonuses ; //after certain level they will be added once
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void levelUpArtifact ( CArtifactInstance * art ) override ;
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template < typename Handler > void serialize ( Handler & h , const int version )
{
h & static_cast < CArtifact & > ( * this ) ;
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h & bonusesPerLevel ;
h & thresholdBonuses ;
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}
} ;
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class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
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{
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protected :
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void init ( ) ;
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CArtifactInstance ( CArtifact * Art ) ;
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public :
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CArtifactInstance ( ) ;
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ConstTransitivePtr < CArtifact > artType ;
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ArtifactInstanceID id ;
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//CArtifactInstance(int aid);
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std : : string nodeName ( ) const override ;
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void deserializationFix ( ) ;
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void setType ( CArtifact * Art ) ;
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std : : string getEffectiveDescription ( const CGHeroInstance * hero = nullptr ) const ;
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ArtifactPosition firstAvailableSlot ( const CArtifactSet * h ) const ;
ArtifactPosition firstBackpackSlot ( const CArtifactSet * h ) const ;
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SpellID getGivenSpellID ( ) const ; //to be used with scrolls (and similar arts), -1 if none
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virtual bool canBePutAt ( const CArtifactSet * artSet , ArtifactPosition slot , bool assumeDestRemoved = false ) const ;
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bool canBePutAt ( const ArtifactLocation & al , bool assumeDestRemoved = false ) const ; //forwards to the above one
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virtual bool canBeDisassembled ( ) const ;
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virtual void putAt ( ArtifactLocation al ) ;
virtual void removeFrom ( ArtifactLocation al ) ;
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/// Checks if this a part of this artifact: artifact instance is a part
/// of itself, additionally truth is returned for constituents of combined arts
virtual bool isPart ( const CArtifactInstance * supposedPart ) const ;
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std : : vector < const CArtifact * > assemblyPossibilities ( const CArtifactSet * h ) const ;
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void move ( ArtifactLocation src , ArtifactLocation dst ) ;
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template < typename Handler > void serialize ( Handler & h , const int version )
{
h & static_cast < CBonusSystemNode & > ( * this ) ;
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h & artType ;
h & id ;
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BONUS_TREE_DESERIALIZATION_FIX
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}
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static CArtifactInstance * createScroll ( SpellID sid ) ;
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static CArtifactInstance * createNewArtifactInstance ( CArtifact * Art ) ;
static CArtifactInstance * createNewArtifactInstance ( int aid ) ;
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/**
* Creates an artifact instance .
*
* @ param aid the id of the artifact
* @ param spellID optional . the id of a spell if a spell scroll object should be created
* @ return the created artifact instance
*/
static CArtifactInstance * createArtifact ( CMap * map , int aid , int spellID = - 1 ) ;
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} ;
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class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
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{
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CCombinedArtifactInstance ( CArtifact * Art ) ;
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public :
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struct ConstituentInfo
{
ConstTransitivePtr < CArtifactInstance > art ;
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ArtifactPosition slot ;
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template < typename Handler > void serialize ( Handler & h , const int version )
{
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h & art ;
h & slot ;
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}
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bool operator = = ( const ConstituentInfo & rhs ) const ;
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ConstituentInfo ( CArtifactInstance * art = nullptr , ArtifactPosition slot = ArtifactPosition : : PRE_FIRST ) ;
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} ;
std : : vector < ConstituentInfo > constituentsInfo ;
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bool canBePutAt ( const CArtifactSet * artSet , ArtifactPosition slot , bool assumeDestRemoved = false ) const override ;
bool canBeDisassembled ( ) const override ;
void putAt ( ArtifactLocation al ) override ;
void removeFrom ( ArtifactLocation al ) override ;
bool isPart ( const CArtifactInstance * supposedPart ) const override ;
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void createConstituents ( ) ;
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void addAsConstituent ( CArtifactInstance * art , ArtifactPosition slot ) ;
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CArtifactInstance * figureMainConstituent ( const ArtifactLocation al ) ; //main constituent is replaced with us (combined art), not lock
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CCombinedArtifactInstance ( ) ;
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void deserializationFix ( ) ;
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friend class CArtifactInstance ;
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friend struct AssembledArtifact ;
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template < typename Handler > void serialize ( Handler & h , const int version )
{
h & static_cast < CArtifactInstance & > ( * this ) ;
h & constituentsInfo ;
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BONUS_TREE_DESERIALIZATION_FIX
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}
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} ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
class DLL_LINKAGE CArtHandler : public CHandlerBase < ArtifactID , Artifact , CArtifact , ArtifactService >
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{
public :
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std : : vector < CArtifact * > treasures , minors , majors , relics ; //tmp vectors!!! do not touch if you don't know what you are doing!!!
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std : : vector < CArtifact * > allowedArtifacts ;
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std : : set < ArtifactID > growingArtifacts ;
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void addBonuses ( CArtifact * art , const JsonNode & bonusList ) ;
2013-02-19 01:37:22 +03:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
void fillList ( std : : vector < CArtifact * > & listToBeFilled , CArtifact : : EartClass artifactClass ) ; //fills given empty list with allowed artifacts of given class. No side effects
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boost : : optional < std : : vector < CArtifact * > & > listFromClass ( CArtifact : : EartClass artifactClass ) ;
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ArtifactPosition stringToSlot ( std : : string slotName ) ;
CArtifact : : EartClass stringToClass ( std : : string className ) ;
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/// Gets a artifact ID randomly and removes the selected artifact from this handler.
ArtifactID pickRandomArtifact ( CRandomGenerator & rand , int flags ) ;
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ArtifactID pickRandomArtifact ( CRandomGenerator & rand , std : : function < bool ( ArtifactID ) > accepts ) ;
ArtifactID pickRandomArtifact ( CRandomGenerator & rand , int flags , std : : function < bool ( ArtifactID ) > accepts ) ;
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bool legalArtifact ( ArtifactID id ) ;
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void initAllowedArtifactsList ( const std : : vector < bool > & allowed ) ; //allowed[art_id] -> 0 if not allowed, 1 if allowed
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void makeItCreatureArt ( CArtifact * a , bool onlyCreature = true ) ;
void makeItCommanderArt ( CArtifact * a , bool onlyCommander = true ) ;
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CArtHandler ( ) ;
~ CArtHandler ( ) ;
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std : : vector < JsonNode > loadLegacyData ( size_t dataSize ) override ;
void loadObject ( std : : string scope , std : : string name , const JsonNode & data ) override ;
void loadObject ( std : : string scope , std : : string name , const JsonNode & data , size_t index ) override ;
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void afterLoadFinalization ( ) override ;
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std : : vector < bool > getDefaultAllowed ( ) const override ;
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template < typename Handler > void serialize ( Handler & h , const int version )
{
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
h & objects ;
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h & allowedArtifacts ;
h & treasures ;
h & minors ;
h & majors ;
h & relics ;
h & growingArtifacts ;
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}
2014-03-17 22:51:07 +03:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
protected :
const std : : vector < std : : string > & getTypeNames ( ) const override ;
CArtifact * loadFromJson ( const std : : string & scope , const JsonNode & json , const std : : string & identifier , size_t index ) override ;
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private :
void addSlot ( CArtifact * art , const std : : string & slotID ) ;
void loadSlots ( CArtifact * art , const JsonNode & node ) ;
void loadClass ( CArtifact * art , const JsonNode & node ) ;
void loadType ( CArtifact * art , const JsonNode & node ) ;
void loadComponents ( CArtifact * art , const JsonNode & node ) ;
void loadGrowingArt ( CGrowingArtifact * art , const JsonNode & node ) ;
void erasePickedArt ( ArtifactID id ) ;
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} ;
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struct DLL_LINKAGE ArtSlotInfo
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{
ConstTransitivePtr < CArtifactInstance > artifact ;
ui8 locked ; //if locked, then artifact points to the combined artifact
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ArtSlotInfo ( ) : locked ( false ) { }
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const CArtifactInstance * getArt ( ) const ;
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template < typename Handler > void serialize ( Handler & h , const int version )
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{
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h & artifact ;
h & locked ;
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}
} ;
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class DLL_LINKAGE CArtifactSet
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{
public :
std : : vector < ArtSlotInfo > artifactsInBackpack ; //hero's artifacts from bag
std : : map < ArtifactPosition , ArtSlotInfo > artifactsWorn ; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
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ArtSlotInfo & retrieveNewArtSlot ( ArtifactPosition slot ) ;
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void setNewArtSlot ( ArtifactPosition slot , CArtifactInstance * art , bool locked ) ;
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void eraseArtSlot ( ArtifactPosition slot ) ;
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const ArtSlotInfo * getSlot ( ArtifactPosition pos ) const ;
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const CArtifactInstance * getArt ( ArtifactPosition pos , bool excludeLocked = true ) const ; //nullptr - no artifact
CArtifactInstance * getArt ( ArtifactPosition pos , bool excludeLocked = true ) ; //nullptr - no artifact
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/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
/// (if more than one such artifact lower ID is returned)
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ArtifactPosition getArtPos ( int aid , bool onlyWorn = true , bool allowLocked = true ) const ;
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ArtifactPosition getArtPos ( const CArtifactInstance * art ) const ;
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std : : vector < ArtifactPosition > getAllArtPositions ( int aid , bool onlyWorn , bool allowLocked , bool getAll ) const ;
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const CArtifactInstance * getArtByInstanceId ( ArtifactInstanceID artInstId ) const ;
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/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
const CArtifactInstance * getHiddenArt ( int aid ) const ;
const CCombinedArtifactInstance * getAssemblyByConstituent ( int aid ) const ;
/// Checks if hero possess artifact of given id (either in backack or worn)
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bool hasArt ( ui32 aid , bool onlyWorn = false , bool searchBackpackAssemblies = false , bool allowLocked = true ) const ;
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bool isPositionFree ( ArtifactPosition pos , bool onlyLockCheck = false ) const ;
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unsigned getArtPosCount ( int aid , bool onlyWorn = true , bool searchBackpackAssemblies = true , bool allowLocked = true ) const ;
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virtual ArtBearer : : ArtBearer bearerType ( ) const = 0 ;
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virtual void putArtifact ( ArtifactPosition pos , CArtifactInstance * art ) = 0 ;
virtual ~ CArtifactSet ( ) ;
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template < typename Handler > void serialize ( Handler & h , const int version )
{
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h & artifactsInBackpack ;
h & artifactsWorn ;
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}
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void artDeserializationFix ( CBonusSystemNode * node ) ;
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void serializeJsonArtifacts ( JsonSerializeFormat & handler , const std : : string & fieldName , CMap * map ) ;
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protected :
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std : : pair < const CCombinedArtifactInstance * , const CArtifactInstance * > searchForConstituent ( int aid ) const ;
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private :
void serializeJsonHero ( JsonSerializeFormat & handler , CMap * map ) ;
void serializeJsonCreature ( JsonSerializeFormat & handler , CMap * map ) ;
void serializeJsonCommander ( JsonSerializeFormat & handler , CMap * map ) ;
void serializeJsonSlot ( JsonSerializeFormat & handler , const ArtifactPosition & slot , CMap * map ) ; //normal slots
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} ;
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// Used to try on artifacts before the claimed changes have been applied
class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
{
public :
CArtifactFittingSet ( ArtBearer : : ArtBearer Bearer ) ;
void setNewArtSlot ( ArtifactPosition slot , CArtifactInstance * art , bool locked ) ;
void putArtifact ( ArtifactPosition pos , CArtifactInstance * art ) override ;
ArtBearer : : ArtBearer bearerType ( ) const override ;
protected :
ArtBearer : : ArtBearer Bearer ;
} ;
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtifactDstPosition ( const CArtifactInstance * artifact , const CArtifactSet * target ,
ArtBearer : : ArtBearer barer ) ;
DLL_LINKAGE std : : vector < ArtifactPosition > unmovablePositions ( ) ; // TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE bool isArtRemovable ( const std : : pair < ArtifactPosition , ArtSlotInfo > & slot ) ;
}
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VCMI_LIB_NAMESPACE_END