1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/lib/spells/CDefaultSpellMechanics.h

71 lines
2.8 KiB
C
Raw Normal View History

2015-03-10 19:32:05 +02:00
/*
* CDefaultSpellMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ISpellMechanics.h"
2016-09-06 03:11:30 +02:00
#include "../NetPacks.h"
2015-03-10 19:32:05 +02:00
2016-09-06 03:11:30 +02:00
class DefaultSpellMechanics;
2015-03-10 19:32:05 +02:00
2016-09-06 03:11:30 +02:00
class SpellCastContext
2015-03-10 19:32:05 +02:00
{
2016-09-06 03:11:30 +02:00
public:
const DefaultSpellMechanics * mechanics;
std::vector<const CStack *> attackedCres;//must be vector, as in Chain Lightning order matters
2016-09-06 04:11:32 +02:00
BattleSpellCast sc;//todo: make private
2016-09-06 03:11:30 +02:00
StacksInjured si;
2016-09-06 05:40:23 +02:00
ECastingMode::ECastingMode mode;
2016-09-06 03:11:30 +02:00
SpellCastContext(const DefaultSpellMechanics * mechanics_, const BattleSpellCastParameters & parameters);
2016-09-06 05:40:23 +02:00
virtual ~SpellCastContext();
2016-09-06 04:11:32 +02:00
void addDamageToDisplay(const si32 value);
void setDamageToDisplay(const si32 value);
void sendCastPacket(const SpellCastEnvironment * env);
2016-09-06 03:11:30 +02:00
private:
void prepareBattleCast(const BattleSpellCastParameters & parameters);
2015-03-10 19:32:05 +02:00
};
2016-09-06 03:11:30 +02:00
///all combat spells
2015-03-10 19:32:05 +02:00
class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
{
public:
DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
2016-09-06 05:40:23 +02:00
std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override;
2015-03-10 19:32:05 +02:00
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
2016-09-04 04:15:37 +02:00
ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
2016-02-15 12:34:37 +02:00
2015-09-26 19:09:54 +02:00
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
2015-03-10 19:32:05 +02:00
virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
2016-09-06 05:40:23 +02:00
void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const override final;
2015-03-10 19:32:05 +02:00
2016-02-15 12:34:37 +02:00
void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
bool requiresCreatureTarget() const override;
2015-03-10 19:32:05 +02:00
protected:
2015-09-26 20:35:30 +02:00
virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
2015-03-10 19:32:05 +02:00
void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
private:
2016-09-06 05:40:23 +02:00
void castNormal(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const;
void castMagicMirror(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const;
void handleResistance(const SpellCastEnvironment * env, std::vector<const CStack*> & attackedCres, BattleSpellCast & sc) const;
2016-09-06 03:11:30 +02:00
friend class SpellCastContext;
2015-03-10 19:32:05 +02:00
};