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vcmi/lib/rmg/CRmgTemplateStorage.cpp

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/*
* CRmgTemplateStorage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRmgTemplateStorage.h"
#include "../filesystem/Filesystem.h"
#include "../JsonNode.h"
#include "../mapping/CMap.h"
#include "../VCMI_Lib.h"
#include "../CModHandler.h"
#include "../CTownHandler.h"
#include "../GameConstants.h"
#include "../StringConstants.h"
const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
{
return templates;
}
void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
//unused
loadObject(scope, name, data);
}
void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto tpl = new CRmgTemplate();
try
{
const auto & templateNode = data;
if (!templateNode["name"].isNull())
tpl->setName(templateNode["name"].String()); //name can be customised. Allow duplicated names for different template versions.
else
tpl->setName(name); //identifier becomes default name
// Parse main template data
tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
tpl->setPlayers(parsePlayers(templateNode["players"].String()));
tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
// Parse zones
std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
for (const auto & zonePair : templateNode["zones"].Struct())
{
auto zone = new CRmgTemplateZone();
auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
zone->setId(zoneId);
const auto & zoneNode = zonePair.second;
zone->setType(parseZoneType(zoneNode["type"].String()));
zone->setSize(zoneNode["size"].Float());
if (!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
if (!zoneNode["townsAreSameType"].isNull()) //default : false
zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
for (int i = 0; i < 2; ++i)
{
std::set<TFaction> allowedTownTypes;
if (i)
{
if (zoneNode["allowedTowns"].isNull())
allowedTownTypes = zone->getDefaultTownTypes();
}
else
{
if (zoneNode["allowedMonsters"].isNull())
allowedTownTypes = VLC->townh->getAllowedFactions(false);
}
if (allowedTownTypes.empty())
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{
for (const JsonNode & allowedTown : zoneNode[i ? "allowedTowns" : "allowedMonsters"].Vector())
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{
//complain if the town type is not present in our game
if (auto id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false))
allowedTownTypes.insert(id.get());
}
}
if (!zoneNode[i ? "bannedTowns" : "bannedMonsters"].isNull())
{
for (const JsonNode & bannedTown : zoneNode[i ? "bannedTowns" : "bannedMonsters"].Vector())
{
//erase unindentified towns silently
if (auto id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true))
vstd::erase_if_present(allowedTownTypes, id.get());
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}
}
if (i)
zone->setTownTypes(allowedTownTypes);
else
zone->setMonsterTypes(allowedTownTypes);
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}
const std::string monsterStrength = zoneNode["monsters"].String();
if (monsterStrength == "weak")
zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
else if (monsterStrength == "normal")
zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
else if (monsterStrength == "strong")
zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
else
throw (rmgException("incorrect monster power"));
if (!zoneNode["mines"].isNull())
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{
auto mines = zoneNode["mines"].Struct();
//FIXME: maybe there is a smarter way to parse it already?
zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
zone->setMinesAmount(Res::ORE, mines["ore"].Float());
zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
//TODO: Mithril
}
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//treasures
if (!zoneNode["treasure"].isNull())
{
//TODO: parse vector of different treasure settings
if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
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{
auto treasureInfo = zoneNode["treasure"].Struct();
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{
CTreasureInfo ti;
ti.min = treasureInfo["min"].Float();
ti.max = treasureInfo["max"].Float();
ti.density = treasureInfo["density"].Float(); //TODO: use me
zone->addTreasureInfo(ti);
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}
}
else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
{
for (auto treasureInfo : zoneNode["treasure"].Vector())
{
CTreasureInfo ti;
ti.min = treasureInfo["min"].Float();
ti.max = treasureInfo["max"].Float();
ti.density = treasureInfo["density"].Float();
zone->addTreasureInfo(ti);
}
}
}
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zones[zone->getId()] = zone;
}
//copy settings from already parsed zones
for (const auto & zonePair : templateNode["zones"].Struct())
{
auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
auto zone = zones[zoneId];
const auto & zoneNode = zonePair.second;
if (!zoneNode["terrainTypeLikeZone"].isNull())
{
int id = zoneNode["terrainTypeLikeZone"].Float();
zone->setTerrainTypes(zones[id]->getTerrainTypes());
zone->setMatchTerrainToTown(zones[id]->getMatchTerrainToTown());
}
if (!zoneNode["townTypeLikeZone"].isNull())
zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
if (!zoneNode["treasureLikeZone"].isNull())
{
for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
{
zone->addTreasureInfo(treasureInfo);
}
}
if (!zoneNode["minesLikeZone"].isNull())
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{
for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
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{
zone->setMinesAmount (mineInfo.first, mineInfo.second);
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}
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}
}
tpl->setZones(zones);
// Parse connections
std::list<CRmgTemplateZoneConnection> connections;
for(const auto & connPair : templateNode["connections"].Vector())
{
CRmgTemplateZoneConnection conn;
conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
conn.setGuardStrength(connPair["guard"].Float());
connections.push_back(conn);
}
tpl->setConnections(connections);
{
auto zones = tpl->getZones();
for (auto con : tpl->getConnections())
{
auto idA = con.getZoneA()->getId();
auto idB = con.getZoneB()->getId();
zones[idA]->addConnection(idB);
zones[idB]->addConnection(idA);
}
}
tpl->validate();
templates[tpl->getName()] = tpl;
}
catch(const std::exception & e)
{
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logGlobal->error("Template %s has errors. Message: %s.", tpl->getName(), std::string(e.what()));
}
}
CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string & text) const
{
CRmgTemplate::CSize size;
if(text.empty()) return size;
std::vector<std::string> parts;
boost::split(parts, text, boost::is_any_of("+"));
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static const std::map<std::string, int> mapSizeMapping =
{
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{"s", CMapHeader::MAP_SIZE_SMALL},
{"m", CMapHeader::MAP_SIZE_MIDDLE},
{"l", CMapHeader::MAP_SIZE_LARGE},
{"xl", CMapHeader::MAP_SIZE_XLARGE},
};
auto it = mapSizeMapping.find(parts[0]);
if(it == mapSizeMapping.end())
{
// Map size is given as a number representation
const std::string numericalRep = parts[0];
parts.clear();
boost::split(parts, numericalRep, boost::is_any_of("x"));
assert(parts.size() == 3);
size.setWidth(boost::lexical_cast<int>(parts[0]));
size.setHeight(boost::lexical_cast<int>(parts[1]));
size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
}
else
{
size.setWidth(it->second);
size.setHeight(it->second);
size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
}
return size;
}
ETemplateZoneType::ETemplateZoneType CRmgTemplateStorage::parseZoneType(const std::string & type) const
{
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static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
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{
{"playerStart", ETemplateZoneType::PLAYER_START},
{"cpuStart", ETemplateZoneType::CPU_START},
{"treasure", ETemplateZoneType::TREASURE},
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{"junction", ETemplateZoneType::JUNCTION},
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};
auto it = zoneTypeMapping.find(type);
if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
return it->second;
}
CRmgTemplateZone::CTownInfo CRmgTemplateStorage::parseTemplateZoneTowns(const JsonNode & node) const
{
CRmgTemplateZone::CTownInfo towns;
towns.setTownCount(node["towns"].Float());
towns.setCastleCount(node["castles"].Float());
towns.setTownDensity(node["townDensity"].Float());
towns.setCastleDensity(node["castleDensity"].Float());
return towns;
}
std::set<TFaction> CRmgTemplateStorage::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
{
std::set<TFaction> townTypes;
for(const auto & townTypeNode : townTypesVector)
{
auto townTypeStr = townTypeNode.String();
if(townTypeStr == "all") return defaultTownTypes;
bool foundFaction = false;
for(auto factionPtr : VLC->townh->factions)
{
if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
{
townTypes.insert(factionPtr->index);
foundFaction = true;
}
}
if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
}
return townTypes;
}
std::set<ETerrainType> CRmgTemplateStorage::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
{
std::set<ETerrainType> terTypes;
if (terTypeStrings.empty()) //nothing was specified
return defaultTerrainTypes;
for(const auto & node : terTypeStrings)
{
const auto & terTypeStr = node.String();
if(terTypeStr == "all") return defaultTerrainTypes;
auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
if (pos != -1)
{
terTypes.insert(ETerrainType(pos));
}
else
{
throw std::runtime_error("Terrain type is invalid.");
}
}
return terTypes;
}
CRmgTemplate::CPlayerCountRange CRmgTemplateStorage::parsePlayers(const std::string & players) const
{
CRmgTemplate::CPlayerCountRange playerRange;
if(players.empty())
{
playerRange.addNumber(0);
return playerRange;
}
std::vector<std::string> commaParts;
boost::split(commaParts, players, boost::is_any_of(","));
for(const auto & commaPart : commaParts)
{
std::vector<std::string> rangeParts;
boost::split(rangeParts, commaPart, boost::is_any_of("-"));
if(rangeParts.size() == 2)
{
auto lower = boost::lexical_cast<int>(rangeParts[0]);
auto upper = boost::lexical_cast<int>(rangeParts[1]);
playerRange.addRange(lower, upper);
}
else if(rangeParts.size() == 1)
{
auto val = boost::lexical_cast<int>(rangeParts.front());
playerRange.addNumber(val);
}
}
return playerRange;
}
CRmgTemplateStorage::CRmgTemplateStorage()
{
//TODO: load all
}
CRmgTemplateStorage::~CRmgTemplateStorage()
{
for (auto & pair : templates) delete pair.second;
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}
std::vector<bool> CRmgTemplateStorage::getDefaultAllowed() const
{
//all templates are allowed
return std::vector<bool>();
}
std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData(size_t dataSize)
{
return std::vector<JsonNode>();
//it would be cool to load old rmg.txt files
}