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vcmi/mapHandler.cpp

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2007-06-06 19:12:12 +03:00
#include "stdafx.h"
#include "mapHandler.h"
#include "CSemiDefHandler.h"
#include "SDL_rotozoom.h"
#include "SDL_Extensions.h"
#include "CGameInfo.h"
#include "stdlib.h"
#include <algorithm>
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extern SDL_Surface * ekran;
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class OCM_HLP
{
public:
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bool operator ()(const std::pair<CObjectInstance *, SDL_Rect> & a, const std::pair<CObjectInstance *, SDL_Rect> & b)
{
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return (*a.first)<(*b.first);
}
} ocmptwo ;
void CMapHandler::init()
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{
fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
for(int i=0; i<partialHide->ourImages.size(); ++i)
{
CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
}
visibility.resize(reader->map.width+2*Woff);
for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
{
visibility[gg].resize(reader->map.height+2*Hoff);
for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
visibility[gg][jj] = true;
}
undVisibility.resize(reader->map.width+2*Woff);
for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
{
undVisibility[gg].resize(reader->map.height+2*Woff);
for(int jj=0; jj<reader->map.height+2*Woff; ++jj)
undVisibility[gg][jj] = true;
}
visibility[6][7] = false;
undVisibility[5][7] = false;
visibility[7][7] = false;
visibility[6][8] = false;
visibility[6][6] = false;
//visibility[5][6] = false;
//visibility[7][8] = false;
visibility[5][8] = false;
visibility[7][6] = false;
visibility[6][9] = false;
//initializing road's and river's DefHandlers
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
int amask = 0x000000ff;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
int amask = 0xff000000;
#endif
SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
rmask, gmask, bmask, amask);
roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
//roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
// roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
ttiles.resize(CGI->ac->map.width+2*Woff);
for (int i=0;i<ttiles.size();i++)
{
ttiles[i].resize(CGI->ac->map.height+2*Hoff);
}
for (int i=0;i<ttiles.size();i++)
{
for (int j=0;j<CGI->ac->map.height+2*Hoff;j++)
ttiles[i][j].resize(CGI->ac->map.twoLevel+1);
}
for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysoko�ci
{
if(!(i<Woff || i>reader->map.width+Woff-1 || j<Woff || j>reader->map.height+Hoff-1))
{
for (int k=0; k<=reader->map.twoLevel; ++k)
{
TerrainTile** pomm = reader->map.terrain; ;
if (k==0)
pomm = reader->map.terrain;
else
pomm = reader->map.undergroungTerrain;
if(pomm[i-Woff][j-Hoff].malle)
{
int cDir;
bool rotV, rotH;
if(k==0)
{
int roadpom = reader->map.terrain[i-Woff][j-Hoff].malle-1,
impom = reader->map.terrain[i-Woff][j-Hoff].roadDir;
SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.terrain[i-Woff][j-Hoff].roadDir;
rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
}
else
{
int pom111 = reader->map.undergroungTerrain[i-Woff][j-Hoff].malle-1,
pom777 = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
}
if(rotH)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
}
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
}
}
}
}
}
for (int i=0; i<reader->map.width+Woff; i++) //jest po szeroko�ci
{
for (int j=0; j<reader->map.height+Hoff;j++) //po wysoko�ci
{
for(int k=0; k<=reader->map.twoLevel; ++k)
{
if(i<4 || j<4)
continue;
TerrainTile** pomm = reader->map.terrain;
if(k==0)
{
pomm = reader->map.terrain;
}
else
{
pomm = reader->map.undergroungTerrain;
}
if(pomm[i-Woff][j-Hoff].nuine)
{
int cDir;
bool rotH, rotV;
if(k==0)
{
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.terrain[i-Woff][j-Hoff].rivDir].bitmap);
cDir = reader->map.terrain[i-Woff][j-Hoff].rivDir;
rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
}
else
{
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir].bitmap);
cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir;
rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
}
if(rotH)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
}
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
}
}
}
}
SDL_FreeSurface(su);
//road's and river's DefHandlers initialized
//terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
// terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szeroko�ci
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{
for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysoko�ci
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{
for(int k=0; k<=reader->map.twoLevel; ++k)
{
if(i < Woff || i > (reader->map.width+Woff-1) || j < Hoff || j > (reader->map.height+Hoff-1))
{
if(i==Woff-1 && j==Hoff-1)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
continue;
}
else if(i==Woff-1 && j==(reader->map.height+Hoff))
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
continue;
}
else if(i==(reader->map.width+Woff) && j==Hoff-1)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
continue;
}
else if(i==(reader->map.width+Woff) && j==(reader->map.height+Hoff))
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
continue;
}
else if(j == Hoff-1 && i > Woff-1 && i < reader->map.height+Woff)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
continue;
}
else if(i == Woff-1 && j > Hoff-1 && j < reader->map.height+Hoff)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
continue;
}
else if(j == reader->map.height+Hoff && i > Woff-1 && i < reader->map.width+Woff)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
continue;
}
else if(i == reader->map.width+Woff && j > Hoff-1 && j < reader->map.height+Hoff)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
continue;
}
else
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
continue;
}
}
//TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
std::string name;
if (k>0)
name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i-Woff][j-Hoff].tertype);
else
name = CSemiDefHandler::nameFromType(reader->map.terrain[i-Woff][j-Hoff].tertype);
for (unsigned int m=0; m<reader->defs.size(); m++)
{
try
{
if (reader->defs[m]->defName != name)
continue;
else
{
int ktora;
if (k==0)
ktora = reader->map.terrain[i-Woff][j-Hoff].terview;
else
ktora = reader->map.undergroungTerrain[i-Woff][j-Hoff].terview;
ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
int zz;
if (k==0)
zz = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
else
zz = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
switch (zz)
{
case 1:
{
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
break;
}
case 2:
{
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
break;
}
case 3:
{
ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
break;
}
}
//SDL_BlitSurface(terrainBitmap[i][j],NULL,ekran,NULL); SDL_Flip(ekran);SDL_Delay(50);
break;
}
}
catch (...)
{
continue;
}
}
}
}
}
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//initializing objects / rects
for(int f=0; f<CGI->objh->objInstances.size(); ++f)
{
CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
{
SDL_Rect cr;
cr.w = 32;
cr.h = 32;
cr.x = fx*32;
cr.y = fy*32;
std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)<=ttiles[0].size() && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)<=ttiles[0].size())
ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
} // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
for(int ix=0; ix<ttiles.size(); ++ix)
{
for(int iy=0; iy<ttiles[0].size(); ++iy)
{
for(int iz=0; iz<ttiles[0][0].size(); ++iz)
{
stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
}
}
}
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}
SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim)
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{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
int amask = 0x000000ff;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
int amask = 0xff000000;
#endif
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SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
rmask, gmask, bmask, amask);
if (((dx+x)>((reader->map.width+8)) || (dy+y)>((reader->map.height+8))) || ((x<0)||(y<0) ) )
throw new std::string("Poza zakresem");
////printing terrain
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for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect * sr = new SDL_Rect;
sr->y=by*32;
sr->x=bx*32;
sr->h=sr->w=32;
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
delete sr;
}
}
////terrain printed
////printing rivers
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect * sr = new SDL_Rect;
sr->y=by*32;
sr->x=bx*32;
sr->h=sr->w=32;
if(ttiles[x+bx][y+by][level].rivbitmap.size())
SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,sr);
delete sr;
}
}
////rivers printed
////printing roads
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect * sr = new SDL_Rect;
sr->y=by*32+16;
sr->x=bx*32;
sr->h=sr->w=32;
if(ttiles[x+bx][y+by][level].roadbitmap.size())
SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,sr);
delete sr;
}
}
////roads printed
////printing objects
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for (int bx=(x==0 ? 0 : -1); bx<dx; bx++)
{
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for (int by=( y==0 ? 0 : -1); by<dy; by++)
{
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if(true)
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{
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for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
{
SDL_Rect * sr = new SDL_Rect;
sr->w = 32;
sr->h = 32;
sr->x = (bx+1)*32;
sr->y = (by+1)*32;
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SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
int imgVal = CGI->ac->map.defy[
ttiles[x+bx][y+by][level].objects[h].first->defNumber]
.handler->ourImages.size();
SDL_Surface * tb = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap;
SDL_BlitSurface(
CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,
&pp,su,sr);
delete sr;
}
}
}
}
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////objects printed, printing shadow
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
SDL_Rect * sr = new SDL_Rect;
sr->y=by*32;
sr->x=bx*32;
sr->h=sr->w=32;
if (!level)
{
if( bx+x>Woff-1 && by+y>Hoff-1 && bx+x<visibility.size()-(Woff-1) && by+y<visibility[0].size()-(Hoff-1) && !visibility[bx+x][by+y])
{
SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibility);
SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
SDL_BlitSurface(hide2, NULL, su, sr);
SDL_FreeSurface(hide2);
}
}
else
{
if( bx+x>Woff-1 && by+y>Hoff-1 && bx+x<undVisibility.size()-(Woff-1) && by+y<undVisibility[0].size()-(Hoff-1) && !undVisibility[bx+x][by+y])
{
SDL_Surface * hide = getVisBitmap(bx+x, by+y, undVisibility);
SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
SDL_BlitSurface(hide2, NULL, su, sr);
SDL_FreeSurface(hide2);
}
}
delete sr;
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}
}
////shadow printed
//printing borders
for (int bx=0; bx<dx; bx++)
{
for (int by=0; by<dy; by++)
{
if(bx+x<Woff || by+y<Hoff || bx+x>reader->map.width+(Woff-1) || by+y>reader->map.height+(Hoff-1))
{
SDL_Rect * sr = new SDL_Rect;
sr->y=by*32;
sr->x=bx*32;
sr->h=sr->w=32;
SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
delete sr;
}
}
}
//borders printed
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return su;
}
SDL_Surface * CMapHandler::terrBitmap(int x, int y)
{
return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
}
SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
{
return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
}
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility)
{
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
{
return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
}
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
{
return partialHide->ourImages[22].bitmap; //visible right bottom corner
}
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
{
return partialHide->ourImages[15].bitmap; //visible right top corner
}
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
}
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
}
else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
{
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//return partialHide->ourImages[rand()%2].bitmap; //visible top
return partialHide->ourImages[0].bitmap; //visible top
}
else if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
{
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//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
return partialHide->ourImages[4].bitmap; //visble bottom
}
else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
{
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//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
}
else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
{
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//return partialHide->ourImages[2+rand()%2].bitmap; //visible right
return partialHide->ourImages[2].bitmap; //visible right
}
else if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1])
{
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//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
}
else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x-1][y+1])
{
return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
}
else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
}
else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y-1])
{
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//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
}
else if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
{
return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
{
return partialHide->ourImages[16].bitmap; //visible right corners
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
{
return partialHide->ourImages[18].bitmap; //visible top corners
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
{
return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
{
return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
{
return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
{
return partialHide->ourImages[19].bitmap; //visible corners without left top
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
{
return partialHide->ourImages[20].bitmap; //visible corners without left bottom
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
{
return partialHide->ourImages[21].bitmap; //visible all corners only
}
if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1])
{
return partialHide->ourImages[6].bitmap; //hidden top
}
if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
{
return partialHide->ourImages[7].bitmap; //hidden right
}
if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
{
return partialHide->ourImages[8].bitmap; //hidden bottom
}
if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[6].bitmap); //hidden left
}
if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
{
return partialHide->ourImages[9].bitmap; //hidden top and bottom
}
if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
{
return partialHide->ourImages[29].bitmap; //hidden left and right
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x-1][y+1])
{
return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x-1][y+1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
}
if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && visibility[x-1][y+1])
{
return partialHide->ourImages[33].bitmap; //visible top and bottom corners
}
if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
}
if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
}
if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1])
{
return partialHide->ourImages[32].bitmap; //visible left and right corners
}
if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y-1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
}
if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y-1])
{
return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
}
if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y-1])
{
return partialHide->ourImages[31].bitmap; //visible bottom and top corners
}
if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x-1][y+1])
{
return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
}
if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x-1][y+1])
{
return partialHide->ourImages[26].bitmap; //visible right and left top corner
}
if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x-1][y+1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
}
if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1])
{
return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
}
else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y+1])
{
return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
}
else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
}
else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y-1])
{
return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
}
return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
}
char & CMapHandler::visAccess(int x, int y)
{
return visibility[x+Woff][y+Hoff];
}
char & CMapHandler::undVisAccess(int x, int y)
{
return undVisibility[x+Woff][y+Hoff];
}