2009-04-15 17:03:31 +03:00
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/*
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* Graphics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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2009-04-16 14:14:13 +03:00
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*/
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2017-07-13 10:26:03 +02:00
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#pragma once
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2023-02-01 20:42:06 +02:00
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#include "IFont.h"
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2017-07-13 10:26:03 +02:00
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#include "../lib/GameConstants.h"
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2009-04-16 14:14:13 +03:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2009-04-16 14:14:13 +03:00
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class CGHeroInstance;
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class CGTownInstance;
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class CHeroClass;
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2009-07-20 04:47:49 +03:00
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struct InfoAboutHero;
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2009-07-20 05:56:35 +03:00
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struct InfoAboutTown;
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2010-12-19 16:39:56 +02:00
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class CGObjectInstance;
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2014-01-03 02:48:38 +03:00
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class ObjectTemplate;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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class EntityService;
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2023-02-01 20:42:06 +02:00
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class JsonNode;
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2010-12-19 16:39:56 +02:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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struct SDL_Color;
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class CAnimation;
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2022-11-26 23:12:20 +02:00
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enum EFonts : int
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2012-12-19 20:24:53 +03:00
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{
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FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
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};
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2009-07-20 04:47:49 +03:00
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2011-02-22 13:52:36 +02:00
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/// Handles fonts, hero images, town images, various graphics
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2009-04-16 14:14:13 +03:00
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class Graphics
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{
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2022-11-29 14:47:51 +02:00
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void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void addImageListEntries(const EntityService * service);
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2013-04-22 22:51:22 +03:00
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2016-10-18 09:31:31 +02:00
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void initializeBattleGraphics();
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void loadPaletteAndColors();
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2016-11-07 23:19:53 +02:00
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void loadErmuToPicture();
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2016-10-18 09:31:31 +02:00
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void loadFonts();
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void initializeImageLists();
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2009-04-16 14:14:13 +03:00
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public:
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2009-08-17 11:50:31 +03:00
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//Fonts
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static const int FONTS_NUMBER = 9;
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2016-11-07 23:19:53 +02:00
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std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
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2016-10-18 09:31:31 +02:00
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2009-04-16 14:14:13 +03:00
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//various graphics
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SDL_Color * playerColors; //array [8]
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SDL_Color * neutralColor;
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SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
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2016-10-18 09:31:31 +02:00
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SDL_Color * neutralColorPalette;
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2009-06-30 18:36:12 +03:00
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2013-04-22 22:51:22 +03:00
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std::map<std::string, JsonNode> imageLists;
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2010-08-18 17:24:30 +03:00
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//towns
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2011-12-14 00:23:17 +03:00
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std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
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2009-04-16 14:14:13 +03:00
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//for battles
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std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
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2016-11-10 13:03:56 +02:00
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2009-04-16 14:14:13 +03:00
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//functions
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2016-10-18 09:31:31 +02:00
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Graphics();
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2016-11-25 14:45:09 +02:00
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~Graphics();
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2013-04-22 22:51:22 +03:00
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2016-10-18 09:31:31 +02:00
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void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
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2009-04-16 14:14:13 +03:00
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};
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extern Graphics * graphics;
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