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299 Commits

Author SHA1 Message Date
Ivan Savenko
59255a4cad - background for main menu can be scaled. Won't work as default due to non-scalable video 2012-05-20 11:03:21 +00:00
Ivan Savenko
a13a62537b - fixed crash in hero window (#963)
- added unused for now image scaling algorithm
2012-05-19 21:38:01 +00:00
Ivan Savenko
45c2809a40 - pregame will use same resolution as main game
- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00
Ivan Savenko
9efe05c90b - removed usage of Graphics in several places (Components and hero window).
minor:
- fixed several deprecation warnings in video player
- config file may have multiple upgrades for creatures
2012-05-13 15:04:21 +00:00
Michał W. Urbańczyk
8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 2012-04-09 02:53:50 +00:00
Michał W. Urbańczyk
7b7ddf987a Fixed #909.
Minor fix in using requestActionASAP (capture by val).
2012-03-26 11:38:51 +00:00
Michał W. Urbańczyk
6db3c5bc7e * VCAI: can't request actions from action handling thread
* Save game screen and returning to main menu will work if game was started with --start option
* GUI controls can selectively capture keyboard events. CTextInput won't capture Enter. Fixes #654.
2012-03-11 16:29:01 +00:00
Michał W. Urbańczyk
f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
Fixed #329, #884, #885.
2012-02-29 01:31:48 +00:00
Michał W. Urbańczyk
4f182744e7 * Fixed in game scenario info and save game screens
* AI will now use tlog6 (teal color) for logs
2012-02-22 19:22:11 +00:00
Ivan Savenko
86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
beegee1
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684 * CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Ivan Savenko
2eca314e92 - fixed #841 and #840
- fixed several crashes
2011-11-27 18:55:11 +00:00
DjWarmonger
dfea7db6e8 Compile fixes. May be suboptimal. 2011-11-27 15:39:44 +00:00
Ivan Savenko
064466998a - made main menu configurable (mainmenu.json)
- added credits screen (using NWC credits for now)
- campaigns can be started
2011-11-27 13:14:20 +00:00
Frank Zago
5d4cfc0d0f Fixed #382. 2011-09-26 00:01:47 +00:00
Frank Zago
ddd3d166b1 Let user add maps in his home directory. Linux only. 2011-09-25 15:41:03 +00:00
Frank Zago
eff17aa850 Created campaign_regions.json from campaign_regions.txt. 2011-09-03 19:51:45 +00:00
Michał W. Urbańczyk
3152e6d540 Fixed #771, #772 and #787.
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
Ivan Savenko
5d2f5c2e33 - fixed #762
- (linux) fixed video in campaigns menu
2011-07-22 23:34:15 +00:00
Michał W. Urbańczyk
580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
2011-06-20 11:41:04 +00:00
Frank Zago
f7a4bb906c Several minor cleanups. 2011-05-04 02:38:58 +00:00
beegee1
36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
* Fixed recruitment slider bug
* Fixed #271
* Improved color management
2011-04-30 19:52:35 +00:00
beegee1
45fba15511 * Reverted previously changed PreGame code
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
Ivan Savenko
61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images
- fixed screen updating on closing window
- minor fixes
2011-04-23 10:27:44 +00:00
beegee1
66b708c168 * PreGame interface gets now redrawn every frame.
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00
beegee1
d6bd8514e7 Fixed bug #722. GuiBase::Run is now mostly in its old state. (before rev 2062) One disadvantage is now that the FPS Counter doesn't work in battle. 2011-04-13 19:52:56 +00:00
beegee1
157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
mateuszb
ccecc6637f * partially done support for VERM
* MSVC compilation fix (using boost::ref is an error)
2011-04-01 19:09:05 +00:00
Ivan Savenko
407acce4c6 - gcc 4.5 / boost 1.46 compilation fixes
- configure will accept CXXFLAGS parameter correctly
- boost version check in ERMParser - to skip compilation with old boost
2011-03-29 17:16:10 +00:00
beegee1
b6c385f158 Better implementation of campaign selection screen 2011-03-21 19:32:48 +00:00
Ivan Savenko
7209f158a1 - gcc/Linux fixes
- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
Michał W. Urbańczyk
5e4140762f Fixed #687. 2011-03-19 14:35:29 +00:00
beegee1
fb929fa9b0 AB campaign selection screen added 2011-03-19 14:27:51 +00:00
Frank Zago
66c05ddcff Some gcc/linux fixes. 2011-03-17 03:56:36 +00:00
beegee1
38837ebfc9 Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
Michał W. Urbańczyk
207e573001 Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
Removed some unused code.
2011-03-01 09:57:18 +00:00
Michał W. Urbańczyk
e505328fcd Reverted r1992 for now [boost < 1.46 won't work with it] 2011-02-24 14:01:58 +00:00
Michał W. Urbańczyk
1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
4647d4af2c boost 1.46 compile fixes. 2011-02-24 12:21:48 +00:00
Ivan Savenko
450ae1772c - Buttons optimization - less memory and CPU usage
- gcc compilation fixes
2011-02-20 09:24:53 +00:00
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
15011e611d Merged Ivan's changes from trunk (r1921) 2011-01-28 02:33:26 +00:00
Ivan Savenko
551d1f1b26 - Possible support for sounds in GOG version
- Fixed all issues with Russian localisation
- (Linux) fixed #637
2011-01-17 16:07:08 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
Ivan Savenko
265d7a22d6 Animation system update:
-- files moved to /client, GUI classes added
-- handling of creatures, used in creature cards, fixed #469 \ #490
-- handling of town buildings
#631 crash at hill fort fixed
2010-11-15 15:15:00 +00:00
Frank Zago
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
Michał W. Urbańczyk
0e12c1419e Not very nice fix for campaigns. 2010-10-30 14:53:23 +00:00