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Commit Graph

114 Commits

Author SHA1 Message Date
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
c98ac01e7a Replaced public artType member of ArtifactInstance with getter 2024-10-30 16:47:01 +00:00
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
29f393e024 Removed hardcoded checks for map objects in favor of analyzing
rewardable object content
2024-09-12 12:11:18 +00:00
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
1be36e1ad4 NKAI: rewardables 2024-07-07 21:58:39 +03:00
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
1388fb1493 NKAI: port exploration from VCAI 2024-05-20 22:43:23 +03:00
70fad45316 Merge pull request #3770 from vcmi/nkai-multitask
NKAI: allow multiple tasks to be executed from one calculation
2024-04-20 15:21:11 +03:00
3939c4b9d3 NKAI: stability fixes and regression 2024-04-20 14:32:58 +03:00
7d925b3689 Fix typo: Preasure -> Pressure 2024-04-16 21:10:15 +00:00
ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
728f673763 NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
35429eab52 NKAI: moddable configuration 2024-03-01 22:03:07 +02:00
678cacbd25 Remove more redundant virtual specifiers
`grep -nr "virtual " | grep -v googletest | grep " override" | grep -v overriden > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":",2)
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-13 15:21:30 +01:00
0c1664dbe7 NKAI: various AI fixes after tests in headless 2024-01-20 22:55:30 +02:00
1db43a509e NKAI: fix casting FLY several times during path calculation 2024-01-20 22:55:28 +02:00
cc7fc4a2c6 Fix headless mode 2024-01-20 22:55:27 +02:00
d04241b10a Code cleanup 2024-01-19 23:02:00 +02:00
60ffb81b33 Replaced remaining placeholder code with callbacks 2024-01-19 13:55:22 +02:00
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
0a6c82c639 AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat 2023-10-27 23:34:11 +00:00
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
80e6485965 MetaIdentifier now uses std::variant internally 2023-10-22 16:55:19 +03:00
77facf9387 Implement missing functions, fixes linking errors 2023-10-22 16:54:56 +03:00
910ad50417 Fix client & server compilation 2023-10-22 16:54:48 +03:00
0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
fd01a25352 Implemented basic version of configurable Witch Hut 2023-10-16 00:12:38 +03:00
ebe155fa95 NKAI: mana recovery 2023-09-30 10:37:36 +03:00
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
ccfc6f5716 NKAI: increase towns priority, buy heroes more often 2023-07-31 22:01:12 +03:00
f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure 2023-07-31 22:01:12 +03:00
fb7477047a NKAI: loosen gold presure on build system. 2023-07-31 22:01:12 +03:00
6490c65490 nkai: fix freezes 2023-07-31 22:01:12 +03:00
c93bb0a502 nkai: fixes and skill rewards 2023-07-31 22:01:11 +03:00
e483f06e0f Remove unused variable 2023-07-31 22:01:11 +03:00
5bffea0aac Use new interface 2023-07-31 22:01:11 +03:00
0fd118d3ce NKAI: gold reward 2023-07-31 22:01:11 +03:00
6ba74f02bc NKAI: playing around with defence 2023-07-31 22:01:11 +03:00
b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2023-07-31 22:01:10 +03:00
b1ca663eb6 Fuzzy rework 2023-07-31 22:01:10 +03:00
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
08cfbe79cf Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
87fcfa4add Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
5cfbdd2967 Partially split CommonConstructors.cpp into few separate files 2023-06-16 17:59:10 +03:00
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
af25ad0866 vcmi: split creatures and faction members 2023-05-02 00:53:50 +03:00
eb577a03b5 Deprecating enum constants 2023-05-01 21:49:37 +04:00