1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
Commit Graph

118 Commits

Author SHA1 Message Date
mateuszb
047849a23e * general defence reduction support (behemoths) 2010-03-12 19:05:23 +00:00
Michał W. Urbańczyk
ad841f7fea Implemented Summon Boat spell. 2010-03-10 23:16:30 +00:00
mateuszb
ac7bc76b7b * implemented first aid kit including first aid secondary ability 2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2 * KING1 / KING2 / KING3 support
* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
c3cf16df19 * fix for #404 2010-03-02 11:40:29 +00:00
Michał W. Urbańczyk
9e6d3a4453 Version set to 0.8. (not release yet, waiting for a few more fixes)
* fixed possible crash on visiting Obelisk
* fixed #394, #391, #395, #373
2010-03-01 18:22:22 +00:00
Michał W. Urbańczyk
d7ba3571bd Fixed crash on opening thieves guild window when player has no heroes.
Fixed #384, #385, maybe #381
2010-02-28 12:39:38 +00:00
mateuszb
3a76d72b69 * support for increasing / decreasing luck / morale for allies / enemies
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
Michał W. Urbańczyk
0a950c508b Grail digging and construction.
Minor fixes.
2010-02-24 13:03:36 +00:00
mateuszb
5b0d646ddb * support for SPELL_AFTER_ATTACK, including most of spell 77 support 2010-02-23 15:39:31 +00:00
mateuszb
94b289dab0 * minor improvements 2010-02-21 18:07:24 +00:00
Ivan Savenko
5eef9cde44 - fixed 355, 356, 360
- fixed bug in map handling (random creatures in random town\hero)
2010-02-13 15:56:34 +00:00
Michał W. Urbańczyk
5d0186a10b Version set to 0.75c. Will be released as dev version.
HLP class for generating stats must not be local if used as template parameter.
2010-02-11 19:18:30 +00:00
Michał W. Urbańczyk
42fade07dc Fixed #13 and #339 2010-02-10 21:31:54 +00:00
Michał W. Urbańczyk
0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players 
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
OnionKnight
790a77c280 Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
mateuszb
ba51824710 * next part of thieves' guild window 2010-02-07 17:56:06 +00:00
mateuszb
69bed4a8d6 * small changes 2010-02-07 15:06:14 +00:00
mateuszb
5fbde49bfb * another part of thieves' guild
* den of thieves
2010-02-06 13:49:14 +00:00
mateuszb
bc6cba565e * next part of thieves' guild window 2010-02-04 18:40:40 +00:00
Michał W. Urbańczyk
49e56e3749 7 days without castle loss condition. Minor fixes. 2010-02-01 23:30:03 +00:00
Michał W. Urbańczyk
172b3b0158 Further loss improvements. 2010-02-01 19:19:42 +00:00
mateuszb
f5a719c2da * next part of thieves' guild window 2010-02-01 17:51:33 +00:00
mateuszb
83e91430a7 * fix for 292 2010-01-30 16:47:36 +00:00
Michał W. Urbańczyk
8552fd2fb0 Fixed some crashes with std loss condition. 2010-01-30 15:00:05 +00:00
Michał W. Urbańczyk
6803d08c6c Further victory conditions supported:
Transport artifact
Find artifact
Gather army
Gather resource
Build city
2010-01-30 12:46:15 +00:00
Michał W. Urbańczyk
5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
Ivan Savenko
c6408f5b4b - Full support for Mystic Pond (Rampart)
- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
mateuszb
1708894790 * compilation fix under VC++
* fix for a bug that prevented from loading a map (convertHordes cannot be called before town field is set)
* normalized line endings in CBitmapHandler.cpp
2010-01-28 13:56:48 +00:00
Michał W. Urbańczyk
226935fd89 More missing virtual d-tors. GCC should be pleased.
Moved some code.
2010-01-02 01:48:44 +00:00
Ivan Savenko
58d1ec7ac5 2010-01-01 18:54:31 +00:00
OnionKnight
ef5b1ca1de * Fixed bug #112
* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact  is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
Michał W. Urbańczyk
5d74e61e3e Hopefully fixed compilation. Unified line endings. 2009-12-30 07:49:25 +00:00
Ivan Savenko
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
1c32679f93 Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates. 2009-12-20 17:14:14 +00:00
mateuszb
4780bcd1a6 * fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions) 2009-12-20 13:35:59 +00:00
Michał W. Urbańczyk
d037bec1be Fixed #229, #290.
Fixed problems with accessing shared memory sometimes occurring after application has previously crashed.
2009-12-19 12:31:57 +00:00
OnionKnight
0a96decf87 * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
* Preliminary work on bug #112, a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
DjWarmonger
1408269aeb Fixed wrong sight center (#276) 2009-12-01 10:23:23 +00:00
Michał W. Urbańczyk
82faf7538e Fixed #160, #167 2009-11-24 20:29:50 +00:00
Michał W. Urbańczyk
8f217c5cdf Fixed #50, #191, minor 2009-11-20 22:35:18 +00:00
DjWarmonger
adf3c9fd4b Resolved bugs #76 and #168 which always gave same heroes in tavern. 2009-11-15 14:06:25 +00:00
Michał W. Urbańczyk
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Michał W. Urbańczyk
f99c4d3c66 Fixed #110.
Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
DjWarmonger
e1c793068d 1.Support for Skyship - revealing entire map
2.Reorganization of visible tiles processing
3.Turned off revealing the map at build structure as it caused odd conflict
2009-11-11 17:45:03 +00:00
mateuszb
db4ee5844f * implemented 206 and 207 from mantis 2009-11-08 14:44:58 +00:00
DjWarmonger
e4417e9204 Added feature #111 - external dwellings increase town growth. 2009-10-26 09:11:10 +00:00
Frank Zago
aa43938117 Fixed bug 7 & 153. 2009-10-24 03:28:14 +00:00
mateuszb
88f209a86f * bug 151 fixed 2009-10-17 14:53:16 +00:00
mateuszb
c08151cb5b * bug 123 fixed 2009-10-17 14:32:42 +00:00