AlexVinS
|
0612042928
|
Tweak creature spell projectile start position
* need more finetuning
|
2014-11-27 21:33:57 +03:00 |
|
AlexVinS
|
04202eb030
|
Shoot spell projectile from creature
|
2014-11-27 21:06:11 +03:00 |
|
AlexVinS
|
657385e32c
|
We need to know caster stack ID for proper projectile animation
|
2014-11-27 20:47:37 +03:00 |
|
AlexVinS
|
6893509f65
|
Fix manaGain animation always showing
|
2014-11-27 19:09:59 +03:00 |
|
AlexVinS
|
c67f52732a
|
Fix CSpellEffectAnimation call parameters
(!) need check areaEffect usage
|
2014-11-27 17:39:37 +03:00 |
|
AlexVinS
|
f1ab328a09
|
Cleanup
|
2014-11-27 17:08:19 +03:00 |
|
AlexVinS
|
75b93b070d
|
Implemented configurable hit/affect animation
* need more testing
|
2014-11-27 16:51:16 +03:00 |
|
AlexVinS
|
f4cf12d3f8
|
Fix a crash
|
2014-11-27 00:53:08 +03:00 |
|
AlexVinS
|
256894d18a
|
Use configuration for spell projectile
|
2014-11-27 00:27:38 +03:00 |
|
AlexVinS
|
242aa72796
|
Implemented loading of new spell configuration parameters
|
2014-11-26 22:39:27 +03:00 |
|
AlexVinS
|
16d08b062a
|
First draft of spell animation configuration
|
2014-11-26 22:25:13 +03:00 |
|
AlexVinS
|
b31ed0e4ea
|
Use SetMana packet in battle
|
2014-11-26 13:30:55 +03:00 |
|
AlexVinS
|
fe1233310f
|
Centralize dispell mechanics
|
2014-11-25 23:59:21 +03:00 |
|
AlexVinS
|
756c19227b
|
update VS project. untested.
|
2014-11-25 22:47:28 +03:00 |
|
AlexVinS
|
ca5391cde6
|
Get rid of handleSpellCasting
|
2014-11-25 22:00:04 +03:00 |
|
AlexVinS
|
2a75c432e0
|
Remove 2 unused methods
|
2014-11-25 19:45:50 +03:00 |
|
AlexVinS
|
fa9c1e8637
|
remove healedHP calculation from battlestate
|
2014-11-25 19:43:34 +03:00 |
|
AlexVinS
|
20a058f3f9
|
Formatting & cleanup
|
2014-11-25 18:27:18 +03:00 |
|
AlexVinS
|
c67887ae58
|
Use spell mechanics clases in GameHandler
|
2014-11-25 18:16:14 +03:00 |
|
AlexVinS
|
6d4cd1c91b
|
Copying of handleSpellCasting finished
|
2014-11-25 17:37:42 +03:00 |
|
AlexVinS
|
a387ad0d09
|
Continue moving spell cast logic
|
2014-11-25 16:16:49 +03:00 |
|
AlexVinS
|
d87153a610
|
Hide mechanics classes
|
2014-11-25 15:00:34 +03:00 |
|
AlexVinS
|
c8f1e6d1a1
|
Move mechanics factory
|
2014-11-25 14:58:42 +03:00 |
|
AlexVinS
|
226b737b6b
|
Small cleanup
|
2014-11-25 14:51:55 +03:00 |
|
AlexVinS
|
0fda90c67d
|
Start moving server side spell mechanics
|
2014-11-25 14:19:13 +03:00 |
|
AlexVinS
|
f2bf3d7f7b
|
Added a way to obtain ID of newly added Stack
|
2014-11-25 12:26:32 +03:00 |
|
AlexVinS
|
aa31625774
|
More flexible way of spell school access
|
2014-11-24 19:14:10 +03:00 |
|
AlexVinS
|
a71c452fc6
|
Merge branch 'develop' into SpellsRefactoring4
|
2014-11-24 12:45:34 +03:00 |
|
AlexVinS
|
bddf662178
|
Few tweaks to bonus descriptions
|
2014-11-24 12:44:46 +03:00 |
|
AlexVinS
|
85a4b725f5
|
[Creature window] 2-line bonus description
|
2014-11-24 12:44:45 +03:00 |
|
AlexVinS
|
f7ff61ce4f
|
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
|
2014-11-24 12:41:17 +03:00 |
|
AlexVinS
|
6dbed27b65
|
Add more "const"
|
2014-11-23 14:10:29 +03:00 |
|
DjWarmonger
|
49c8137f6f
|
Merge pull request #60 from ArseniyShestakov/saveMenuListFix
Fix invisible save select when click on save name area #944
|
2014-11-23 10:42:17 +01:00 |
|
ArseniyShestakov
|
6fd0f76547
|
Fix invisible save select when click on save name area
|
2014-11-23 08:51:48 +03:00 |
|
DjWarmonger
|
9e5cc2d1b1
|
Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
|
2014-11-22 14:17:53 +01:00 |
|
DjWarmonger
|
91d89add7c
|
Reverted RMG bug introduced in 6da79d01d7
|
2014-11-22 13:01:28 +01:00 |
|
DjWarmonger
|
c094e70784
|
Replaced legacy sprintf with boost::format.
|
2014-11-22 12:45:13 +01:00 |
|
DjWarmonger
|
4b02af23e1
|
Merge pull request #55 from KroArtem/develop
Merging, thanks!
|
2014-11-20 16:00:38 +01:00 |
|
KroArtem
|
6da79d01d7
|
reverted changes back
|
2014-11-20 15:33:22 +03:00 |
|
KroArtem
|
305ce5b53d
|
fixed else statement
|
2014-11-20 15:14:16 +03:00 |
|
Ivan Savenko
|
7d429247ab
|
Merge pull request #57 from josch/includeFuzzyliteCPP11Headers
add FL_CPP11 preprocessor define independent of which fuzzylite is used
|
2014-11-18 19:25:05 +02:00 |
|
Ivan Savenko
|
ffd5867913
|
Merge pull request #58 from josch/kFreeBSDandHurdSupport
FreeBSD and HURD support
|
2014-11-18 19:24:50 +02:00 |
|
Ivan Savenko
|
b73edea856
|
Merge pull request #59 from adrianlang/patch-1
vcmibuilder: Support another root directory
|
2014-11-18 19:22:56 +02:00 |
|
Adrian Lang
|
a939518950
|
vcmibuilder: Support another root directory
On my disk (HoMM 3 Complete Version 4.0 September 2000), LangInde_Program_Files is the root directory.
|
2014-11-18 09:55:27 +01:00 |
|
KroArtem
|
82b278307f
|
fixed typo
|
2014-11-17 23:08:08 +03:00 |
|
DjWarmonger
|
2126939c98
|
Merge pull request #56 from ArseniyShestakov/develop
Simplest solutions are usually the best ;)
|
2014-11-17 17:14:57 +01:00 |
|
josch
|
5c356f4415
|
add support for the HURD
|
2014-11-17 16:43:26 +01:00 |
|
josch
|
a96b5e7905
|
add support for FreeBSD
|
2014-11-17 12:25:10 +01:00 |
|
josch
|
c36042f8c7
|
rename preprocessor variable VCMI_LINUX to VCMI_XDG
- the variable is only used to enable XDG support
- XDG is not exclusive to linux
|
2014-11-17 12:19:52 +01:00 |
|
josch
|
2812334de9
|
add FL_CPP11 preprocessor define independent of which fuzzylite is used
|
2014-11-17 11:42:30 +01:00 |
|