Vadim Markovtsev
9dfef2186d
Fix 1569 winning hero with no troops shall retreat
2016-01-22 22:29:53 +03:00
Vadim Markovtsev
11bce2908d
Fix 1723 quest crash on combined arts
2016-01-22 12:56:25 +03:00
DjWarmonger
b02bd61c83
Merge pull request #164 from vmarkovtsev/issue/1821
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Fix 1821 artifact assembly statusbar text
2016-01-21 09:37:43 +01:00
Arseniy Shestakov
6ce645b28f
Added new cheat into changelog
2016-01-21 10:58:43 +03:00
Vadim Markovtsev
b1f3480c68
Fix 1821 artifact assembly statusbar text
2016-01-21 10:50:53 +03:00
Arseniy Shestakov
d25372a397
Added vcmiglaurung cheat that add 5000 crystal dragons into each slot
2016-01-21 10:49:09 +03:00
ArseniyShestakov
b351c0816f
Merge pull request #163 from vmarkovtsev/issue/2358
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Fix 2358 swapped garrison <-> visiting status text
2016-01-21 10:37:51 +03:00
Vadim Markovtsev
419bde8997
Fix 2358 swapped garrison <-> visiting status text
2016-01-21 09:59:39 +03:00
Vadim Markovtsev
e8db456beb
Reset obelisks upon game end
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Otherwise, the static variables are preserved and lead to wrong values in next new game.
2016-01-20 13:02:52 +03:00
Vadim Markovtsev
1a2cd36df8
Initialize obelisks count to 0
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Otherwise every time player starts with a random number.
2016-01-20 12:43:07 +03:00
Vadim Markovtsev
bb3a31f3ff
Mark obelisk visited for all players in the team
2016-01-20 11:14:03 +03:00
Vadim Markovtsev
10f888a483
Fix obelisks puzzle revealing
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Teams and players were messed up in lib; hardcoded constants were refactored.
2016-01-20 10:44:13 +03:00
Zyx-2000
c385c8757b
TAB instead of spaces
2016-01-19 20:53:29 +01:00
Alexander Shishkin
e4b73180bd
Merge pull request #159 from vmarkovtsev/issue/2390
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Check against nullptr in VisitHero::fulfillsMe()
2016-01-19 22:49:54 +03:00
Vadim Markovtsev
6eefce23fe
Check against nullptr in VisitHero::fulfillsMe()
2016-01-19 21:15:07 +03:00
Alexander Shishkin
02c3c226e6
Merge pull request #155 from vmarkovtsev/feature/fix_unknown_objects
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Fix crash on unknown map objects
2016-01-19 20:39:23 +03:00
Zyx-2000
2a55d5f85e
added copyright info
2016-01-19 14:26:18 +01:00
Zyx-2000
64365fa294
additional polishing
2016-01-19 11:56:03 +01:00
Vadim Markovtsev
2bfc8ec8cb
Fix AI hero infinite move on the same tile
2016-01-19 13:14:05 +03:00
DjWarmonger
e187dd7b78
Merge pull request #158 from vmarkovtsev/issue/2389
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Merging, very good solution.
2016-01-19 09:22:31 +01:00
Vadim Markovtsev
74111b7689
Return missing building name instead of crashing in CComponent::getSubtitleInternal
2016-01-19 10:35:10 +03:00
Zyx-2000
170e4283ae
Small improvements to FileStream
2016-01-18 21:30:06 +01:00
Vadim Markovtsev
92e011429f
Fix crash on unknown map objects
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If getHandlerFor() fails to find the handler, it returns a nullptr
shared pointer, which is later dereferenced unconditionally.
How to reproduce:
Download map "Happy time Dragons!!!" from http://heroesportal.net/maps.php?type=H3AB-XL&sort=r
=>
Failed to find object of type 5:144
SIGSEGV
2016-01-18 21:16:55 +03:00
Zyx-2000
7166efef15
added code::blocks project file for launcher. note that it is far from perfect at the moment
2016-01-18 17:50:14 +01:00
Zyx-2000
a50a702073
switched to -std=gnu++11
2016-01-18 17:49:07 +01:00
Alexander Shishkin
8be660aae8
Merge pull request #153 from vmarkovtsev/develop
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Revert 5cd4e852d4
"Use portable cast in…
2016-01-18 17:00:39 +03:00
Alexander Shishkin
698df110d8
Merge pull request #154 from vmarkovtsev/feature/macosx_right_click
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Enable right mouse button click emulation on MacOSX
2016-01-18 16:44:07 +03:00
Vadim Markovtsev
7c7bb39904
Enable right mouse button click emulation on MacOSX
2016-01-18 16:07:17 +03:00
Vadim Markovtsev
4a05402c2f
Revert 5cd4e852d4
"Use portable cast in CTeleportDialogQuery also"
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Actually, this leads to crash on MacOSX, I specially left that intact.
2016-01-18 10:45:09 +03:00
Arseniy Shestakov
575a68d78b
CRewardableObject: fix onVisited message duplication for Idol of Fortune
2016-01-17 15:16:35 +03:00
Arseniy Shestakov
cacc811ed8
CAdvMapInt: keep old path if non-accessible tile clicked. Fix issue 2380
2016-01-17 07:48:21 +03:00
Zyx-2000
00d1fd3aec
some fixes for launcher
2016-01-16 19:44:15 +01:00
Zyx-2000
43b364bcd4
compilation fixes...
2016-01-16 19:00:53 +01:00
Zyx-2000
cf61837ced
replaced std::string with boost::filesystem::path in several places
2016-01-16 16:36:16 +01:00
Arseniy Shestakov
18b2f866c9
CGPickable: add missing break for flotsam. Fix issue 1956
2016-01-16 09:45:30 +03:00
Arseniy Shestakov
725cce368f
CGameState::initStartingBonus: fix amounts for wood and ore bonus
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In original game when wood and ore bonus is choosen you always get same amount of both resources.
2016-01-15 20:36:16 +03:00
AlexVinS
a638d0cd51
Creature set serialization
2016-01-15 20:24:17 +03:00
Arseniy Shestakov
530fe04c75
CAdvMapInt::updateMoveHero: proper indeterminate check. Fix issue 2074
2016-01-15 19:30:43 +03:00
Arseniy Shestakov
b84d7bd288
CGCreature: add reward granting. Fix issue 2372
2016-01-15 04:29:46 +03:00
DjWarmonger
ac730a591c
Fixed large treasure piles sometimes being uncovered.
2016-01-13 20:03:25 +01:00
DjWarmonger
8c5f93dd8f
Little refactoring for object placement.
2016-01-13 19:17:12 +01:00
Zyx-2000
933b7c1f5e
some modernization of CFileInputStream implementation code
2016-01-12 23:40:24 +01:00
Zyx-2000
f9b255c896
Cleaner code & MSVC compatibility
2016-01-12 22:40:05 +01:00
Zyx-2000
1f4bc0f2e4
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-01-11 22:38:47 +01:00
Arseniy Shestakov
a39e61373c
Deactivate CAdvMapInt while quick combat is going. Fix issue 2354
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If quick combat calculation take a while it's possible to give hero movement command before battle is finished. This will lead to client freeze or crash. To avoid this we must lock adventure interface until battle calculation is finished.
2016-01-10 18:00:24 +03:00
Zyx-2000
99cf8069d7
FileStream files
2016-01-09 21:24:20 +01:00
Zyx-2000
203b2dccc3
hopefully fixed things
2016-01-09 21:23:55 +01:00
Arseniy Shestakov
46e3d849af
Avoid crashes caused by mouse events. Fix issue 1955
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Mouse handling code need refactoring, but for now we at least shouldn't crash.
2016-01-09 15:32:42 +03:00
DjWarmonger
676f078b2e
RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections.
2016-01-09 09:03:40 +01:00
DjWarmonger
dd1fc47c93
Workaround for Seer Hut offset. They seem to work fine now.
2016-01-08 21:51:55 +01:00