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Commit Graph

6227 Commits

Author SHA1 Message Date
AlexVinS
b176734418 CGCreature serialization 2016-02-03 04:18:03 +03:00
DjWarmonger
0c82419fb0 Final compile fix, unfortunatelly game fails to launch now due to missing fill_fopen64_filefunc in minizip.dll :( 2016-02-02 19:16:12 +01:00
DjWarmonger
51183228f2 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-02-02 18:48:42 +01:00
DjWarmonger
7cf2d79584 Final compile fix. 2016-02-02 18:48:20 +01:00
Alexander Shishkin
20fd7cf916 Merge pull request #190 from vmarkovtsev/feature/fix_uf_warning
Fix unused function warning in release mode
2016-02-02 15:23:37 +03:00
DjWarmonger
97117491ae Merge pull request #191 from vmarkovtsev/feature/psychic_elementals
I think we could implement general bonus that reduces damage depending on arbitrary immunity (or other bonus), but it's beyond the scope of this PR.
2016-02-02 13:02:13 +01:00
ArseniyShestakov
da4818eeb8 Merge pull request #187 from vmarkovtsev/issue/2362
Fix 2362 cast spells in town garrison
2016-02-02 14:49:54 +03:00
DjWarmonger
afd5b8807d Compile fix #2 2016-02-02 12:46:58 +01:00
Vadim Markovtsev
eb10433535 Implement psychic elementals vs mind immune units 2016-02-02 14:30:37 +03:00
DjWarmonger
6865f70ab8 Compile fix #1 2016-02-02 12:19:33 +01:00
DjWarmonger
c78d2469c5 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-02-02 12:03:16 +01:00
Vadim Markovtsev
bdd87be10d Try to fix http://bugs.vcmi.eu/view.php?id=2362 2016-02-02 11:46:33 +03:00
Vadim Markovtsev
8d7629bdab Fix unused function warning in release mode 2016-02-02 11:12:28 +03:00
ArseniyShestakov
35c243c30a Merge pull request #188 from vmarkovtsev/issue/1376
Fix 1376 turrets damage can decrease
2016-02-02 05:26:45 +03:00
ArseniyShestakov
eabdc0f861 Merge pull request #183 from vmarkovtsev/issue/1989
Fix 1989 cavaliers -> champions in stables
2016-02-02 03:56:11 +03:00
Vadim Markovtsev
97bae518fc Fix 1376 turrets damage can decrease 2016-02-01 20:39:51 +03:00
Vadim Markovtsev
88bc21952b Make stables message appear if hero has cavaliers but visited stables before 2016-02-01 09:41:15 +03:00
Vadim Markovtsev
c30a6f2ff3 Fix 1989 cavaliers -> champions in stables 2016-01-31 21:09:11 +03:00
ArseniyShestakov
7f68124b97 Merge pull request #136 from vcmi/issue/1372-2
issue/1372
2016-01-31 20:28:54 +03:00
ArseniyShestakov
ff1d56d4e7 Merge pull request #186 from vmarkovtsev/feature/rename_radious
Rename radious -> radius
2016-01-31 20:07:58 +03:00
Vadim Markovtsev
3926920103 Rename radious -> radius
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
Zyx-2000
b0bb7f1f25 copyright stuff 2016-01-31 11:13:56 +01:00
DjWarmonger
4352f49a1d Merge pull request #185 from vmarkovtsev/issue/2264
Fix 2264 learning stone & Learning skill
2016-01-31 09:17:11 +01:00
Vadim Markovtsev
e18b21b78e Fix 2264 learning stone & Learning skill 2016-01-31 10:12:01 +03:00
Zyx-2000
33d0738859 support for music streaming 2016-01-30 22:34:46 +01:00
DjWarmonger
ab27464541 Merge pull request #182 from vmarkovtsev/issue/1916
Fix 1916 water wheel reward
2016-01-30 18:00:37 +01:00
Vadim Markovtsev
eb4331baf6 Fix 1916 water wheel reward 2016-01-30 19:11:22 +03:00
ArseniyShestakov
b0d9b8bf63 Merge pull request #178 from vmarkovtsev/issue/2406
Fix 2406 reset potentially available heroes
2016-01-30 14:51:54 +03:00
Vadim Markovtsev
918fbd8530 Refactor hero's mana regain 2016-01-30 13:51:07 +03:00
Vadim Markovtsev
22fc4fd3e9 Fix 2406 reset potentially available heroes 2016-01-30 10:02:33 +03:00
AlexVinS
16e0d18880 Added special slots for war machines and arrow towers 2016-01-30 00:53:53 +03:00
Arseniy Shestakov
57328bdc83 Battles: implement basic drawbridge mechanics
Movement to blocking hex 94 not yet properly handled as stack movement code need to be rewritten first.
Also gate destruction not immidiately affect drawbridge state.
2016-01-29 22:43:35 +03:00
Arseniy Shestakov
1e008b9756 SiegeInfo: add foundation for drawbridge mechanics support
EDrawbridgeState enum represent current state of drawbridge.
BattleDrawbridgeStateChanged netpack to pass bridge state changes to client.
2016-01-29 22:35:11 +03:00
AlexVinS
ba017c443d Start from diff of pull request #124 from vcmi/issue/1372 2016-01-29 21:05:17 +03:00
Arseniy Shestakov
a7059fe681 Remove Ore primaryResource from towns that must get both Wood and Ore
Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
DjWarmonger
ca4e13b2dc Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-01-29 18:21:56 +01:00
DjWarmonger
9ce6f874f0 Local fixes. 2016-01-29 18:21:19 +01:00
ArseniyShestakov
a534fe1cfe Merge pull request #152 from vcmi/feature/moatHexesConfig
Configurable moat hexes positions
2016-01-29 20:07:22 +03:00
Arseniy Shestakov
75f278b913 moatHexes: use initializer list and update comment 2016-01-29 19:25:25 +03:00
Zyx-2000
7fbd5479e2 alignment & makefile fix 2016-01-29 16:08:44 +01:00
Zyx-2000
2b88de8e24 added new files 2016-01-29 15:39:44 +01:00
Zyx-2000
29faa9ce06 ...and project updated 2016-01-29 15:33:07 +01:00
Zyx-2000
523bc22a30 removed old files 2016-01-29 15:32:37 +01:00
Zyx-2000
8aefdb0b7b small project file fix 2016-01-29 15:30:22 +01:00
Zyx-2000
3a1a8e3d47 further refactoring-related changes 2016-01-29 15:16:14 +01:00
ArseniyShestakov
94fa25d56d Merge pull request #179 from vmarkovtsev/issue/2405
Fix 2405 quest timeout mechanics
2016-01-29 12:19:31 +03:00
Vadim Markovtsev
30d64e3e3c Fix 2405 quest timeout mechanics 2016-01-29 09:28:37 +03:00
AlexVinS
0011507e42 wipe constexpr on @DjWarmonger request 2016-01-29 00:34:54 +03:00
ArseniyShestakov
7429403d80 Merge pull request #177 from vmarkovtsev/issue/2331
Fix 2331 save menu keyboard event leak
2016-01-28 14:16:52 +03:00
Vadim Markovtsev
32ece9513d Fix 2331 save menu keyboard event leak
The control flows the following way:
- we receive SDL_KEYDOWN with letter 's' in the adventure map interface
- save dialog opens
- text input receives focus
- text input enables receiving SDL_KeyboardEvent-s which go between DOWN and UP
- the button on keyboard becomes UP (the menu opens very fast)
- text input receives SDL_KeyboardEvent and inserts 's'
- text input receives SDL_KEYUP

So the apparent fix is to open the save dialog on SDL_KEYUP event
2016-01-28 10:26:40 +03:00