AlexVinS
b176734418
CGCreature serialization
2016-02-03 04:18:03 +03:00
DjWarmonger
0c82419fb0
Final compile fix, unfortunatelly game fails to launch now due to missing fill_fopen64_filefunc in minizip.dll :(
2016-02-02 19:16:12 +01:00
DjWarmonger
51183228f2
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-02-02 18:48:42 +01:00
DjWarmonger
7cf2d79584
Final compile fix.
2016-02-02 18:48:20 +01:00
Alexander Shishkin
20fd7cf916
Merge pull request #190 from vmarkovtsev/feature/fix_uf_warning
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Fix unused function warning in release mode
2016-02-02 15:23:37 +03:00
DjWarmonger
97117491ae
Merge pull request #191 from vmarkovtsev/feature/psychic_elementals
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I think we could implement general bonus that reduces damage depending on arbitrary immunity (or other bonus), but it's beyond the scope of this PR.
2016-02-02 13:02:13 +01:00
ArseniyShestakov
da4818eeb8
Merge pull request #187 from vmarkovtsev/issue/2362
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Fix 2362 cast spells in town garrison
2016-02-02 14:49:54 +03:00
DjWarmonger
afd5b8807d
Compile fix #2
2016-02-02 12:46:58 +01:00
Vadim Markovtsev
eb10433535
Implement psychic elementals vs mind immune units
2016-02-02 14:30:37 +03:00
DjWarmonger
6865f70ab8
Compile fix #1
2016-02-02 12:19:33 +01:00
DjWarmonger
c78d2469c5
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-02-02 12:03:16 +01:00
Vadim Markovtsev
bdd87be10d
Try to fix http://bugs.vcmi.eu/view.php?id=2362
2016-02-02 11:46:33 +03:00
Vadim Markovtsev
8d7629bdab
Fix unused function warning in release mode
2016-02-02 11:12:28 +03:00
ArseniyShestakov
35c243c30a
Merge pull request #188 from vmarkovtsev/issue/1376
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Fix 1376 turrets damage can decrease
2016-02-02 05:26:45 +03:00
ArseniyShestakov
eabdc0f861
Merge pull request #183 from vmarkovtsev/issue/1989
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Fix 1989 cavaliers -> champions in stables
2016-02-02 03:56:11 +03:00
Vadim Markovtsev
97bae518fc
Fix 1376 turrets damage can decrease
2016-02-01 20:39:51 +03:00
Vadim Markovtsev
88bc21952b
Make stables message appear if hero has cavaliers but visited stables before
2016-02-01 09:41:15 +03:00
Vadim Markovtsev
c30a6f2ff3
Fix 1989 cavaliers -> champions in stables
2016-01-31 21:09:11 +03:00
ArseniyShestakov
7f68124b97
Merge pull request #136 from vcmi/issue/1372-2
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issue/1372
2016-01-31 20:28:54 +03:00
ArseniyShestakov
ff1d56d4e7
Merge pull request #186 from vmarkovtsev/feature/rename_radious
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Rename radious -> radius
2016-01-31 20:07:58 +03:00
Vadim Markovtsev
3926920103
Rename radious -> radius
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There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
Zyx-2000
b0bb7f1f25
copyright stuff
2016-01-31 11:13:56 +01:00
DjWarmonger
4352f49a1d
Merge pull request #185 from vmarkovtsev/issue/2264
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Fix 2264 learning stone & Learning skill
2016-01-31 09:17:11 +01:00
Vadim Markovtsev
e18b21b78e
Fix 2264 learning stone & Learning skill
2016-01-31 10:12:01 +03:00
Zyx-2000
33d0738859
support for music streaming
2016-01-30 22:34:46 +01:00
DjWarmonger
ab27464541
Merge pull request #182 from vmarkovtsev/issue/1916
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Fix 1916 water wheel reward
2016-01-30 18:00:37 +01:00
Vadim Markovtsev
eb4331baf6
Fix 1916 water wheel reward
2016-01-30 19:11:22 +03:00
ArseniyShestakov
b0d9b8bf63
Merge pull request #178 from vmarkovtsev/issue/2406
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Fix 2406 reset potentially available heroes
2016-01-30 14:51:54 +03:00
Vadim Markovtsev
918fbd8530
Refactor hero's mana regain
2016-01-30 13:51:07 +03:00
Vadim Markovtsev
22fc4fd3e9
Fix 2406 reset potentially available heroes
2016-01-30 10:02:33 +03:00
AlexVinS
16e0d18880
Added special slots for war machines and arrow towers
2016-01-30 00:53:53 +03:00
Arseniy Shestakov
57328bdc83
Battles: implement basic drawbridge mechanics
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Movement to blocking hex 94 not yet properly handled as stack movement code need to be rewritten first.
Also gate destruction not immidiately affect drawbridge state.
2016-01-29 22:43:35 +03:00
Arseniy Shestakov
1e008b9756
SiegeInfo: add foundation for drawbridge mechanics support
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EDrawbridgeState enum represent current state of drawbridge.
BattleDrawbridgeStateChanged netpack to pass bridge state changes to client.
2016-01-29 22:35:11 +03:00
AlexVinS
ba017c443d
Start from diff of pull request #124 from vcmi/issue/1372
2016-01-29 21:05:17 +03:00
Arseniy Shestakov
a7059fe681
Remove Ore primaryResource from towns that must get both Wood and Ore
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Currently default behaviour is to give both wood and ore for resource bonus when primaryResource not specified.
Though for some reason towns currently have ore specified so you only get 5-10 Ore.
2016-01-29 20:25:57 +03:00
DjWarmonger
ca4e13b2dc
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-01-29 18:21:56 +01:00
DjWarmonger
9ce6f874f0
Local fixes.
2016-01-29 18:21:19 +01:00
ArseniyShestakov
a534fe1cfe
Merge pull request #152 from vcmi/feature/moatHexesConfig
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Configurable moat hexes positions
2016-01-29 20:07:22 +03:00
Arseniy Shestakov
75f278b913
moatHexes: use initializer list and update comment
2016-01-29 19:25:25 +03:00
Zyx-2000
7fbd5479e2
alignment & makefile fix
2016-01-29 16:08:44 +01:00
Zyx-2000
2b88de8e24
added new files
2016-01-29 15:39:44 +01:00
Zyx-2000
29faa9ce06
...and project updated
2016-01-29 15:33:07 +01:00
Zyx-2000
523bc22a30
removed old files
2016-01-29 15:32:37 +01:00
Zyx-2000
8aefdb0b7b
small project file fix
2016-01-29 15:30:22 +01:00
Zyx-2000
3a1a8e3d47
further refactoring-related changes
2016-01-29 15:16:14 +01:00
ArseniyShestakov
94fa25d56d
Merge pull request #179 from vmarkovtsev/issue/2405
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Fix 2405 quest timeout mechanics
2016-01-29 12:19:31 +03:00
Vadim Markovtsev
30d64e3e3c
Fix 2405 quest timeout mechanics
2016-01-29 09:28:37 +03:00
AlexVinS
0011507e42
wipe constexpr on @DjWarmonger request
2016-01-29 00:34:54 +03:00
ArseniyShestakov
7429403d80
Merge pull request #177 from vmarkovtsev/issue/2331
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Fix 2331 save menu keyboard event leak
2016-01-28 14:16:52 +03:00
Vadim Markovtsev
32ece9513d
Fix 2331 save menu keyboard event leak
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The control flows the following way:
- we receive SDL_KEYDOWN with letter 's' in the adventure map interface
- save dialog opens
- text input receives focus
- text input enables receiving SDL_KeyboardEvent-s which go between DOWN and UP
- the button on keyboard becomes UP (the menu opens very fast)
- text input receives SDL_KeyboardEvent and inserts 's'
- text input receives SDL_KEYUP
So the apparent fix is to open the save dialog on SDL_KEYUP event
2016-01-28 10:26:40 +03:00