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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

14844 Commits

Author SHA1 Message Date
Laserlicht
9cd6a6838b
fix 2024-01-31 11:32:35 +01:00
Laserlicht
ebb2cce8b8
rework town portal 2024-01-31 02:30:10 +01:00
Ivan Savenko
2e4895766a Implemented tracking of objects destroyed by players 2024-01-31 01:37:33 +02:00
Ivan Savenko
ccea7fc1fb Yog will now only get Attack or Defence on leveling up 2024-01-31 00:18:10 +02:00
Ivan Savenko
a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 2024-01-31 00:17:40 +02:00
Ivan Savenko
7992144763 Gem class is now Sorceress 2024-01-30 23:34:27 +02:00
Ivan Savenko
3abc26e789 Moved checks for campaign heroes to CGHeroInstance class 2024-01-30 23:33:58 +02:00
Alexander Wilms
5222495701 Run CI on every push to develop branch instead of on a schedule
Also remove logic to skip CI if it already ran for the same commit

This prevents the CI badge in the README from showing a failure due to a skipped CI run and
results in more up-to-date ccache caches for each PR's initial CI run
2024-01-30 20:51:27 +01:00
Ivan Savenko
c5c46a7c9a Implemented connecting to server via proxy 2024-01-30 21:31:41 +02:00
Tomasz Zieliński
c5aa31f46a First sketch 2024-01-30 18:04:15 +01:00
Ivan Savenko
5d8b65befd
Merge pull request #3575 from Laserlicht/infobox_pos
fix infobox position while disabling
2024-01-30 17:36:30 +02:00
Ivan Savenko
26703af8b0
Merge pull request #3576 from Alexander-Wilms/conditional-screen-clearing
CVideoHandler: Call SDL_RenderClear() when playing intro, call SDL_Re…
2024-01-30 17:36:18 +02:00
Ivan Savenko
9051cd9654
Merge pull request #3569 from Laserlicht/end_autocombat
instant finish of battle with autocombat
2024-01-30 17:34:56 +02:00
Ivan Savenko
48006307e1
Merge pull request #3563 from Laserlicht/quick_combat
quick combat vs ai
2024-01-30 17:33:34 +02:00
SoundSSGood
d16632b54c cleanup & fix build & sonarcloud fixes 2024-01-30 01:23:50 +02:00
Laserlicht
1124b43d91
check tactic side 2024-01-29 21:52:11 +01:00
Laserlicht
4aaebc834e
Merge branch 'develop' into end_autocombat 2024-01-29 21:36:11 +01:00
Laserlicht
7cc004e139
code review 2024-01-29 21:33:20 +01:00
Laserlicht
7ddc87f4a2
removed unused param; optimized pos 2024-01-29 21:11:18 +01:00
Alexander Wilms
6085893c0d CVideoPlayer: Make overlay an argument of playVideo() instead of an attribute 2024-01-29 20:27:00 +01:00
kdmcser
131e5600cd update Chinese translation 2024-01-29 23:26:04 +08:00
Alexander Wilms
70ce090bc4 CVideoHandler: Use EVideoType::INTRO and EVideoType::SPELLBOOK 2024-01-29 16:08:53 +01:00
Ivan Savenko
dc2f8cb81d
Merge pull request #3553 from Laserlicht/sync_subtitle
sync subtitle with audio
2024-01-29 12:54:43 +02:00
Ivan Savenko
68f9ef1a32
Merge pull request #3573 from Laserlicht/adv_option
hint about missing functionality in AdvOption
2024-01-29 12:53:54 +02:00
Alexander Wilms
33e170d562 CVideoHandler: Call SDL_RenderClear() when playing intro, call SDL_RenderFillRect() for spellbook animation 2024-01-28 22:53:51 +01:00
Ivan Savenko
bed05eb52d WIP: Implemented joining public rooms 2024-01-28 00:04:54 +02:00
Ivan Savenko
6d2ca070ea Show number of players in open room 2024-01-27 23:41:36 +02:00
Laserlicht
36881c226f
fix infobox position while disabling 2024-01-27 22:08:15 +01:00
SoundSSGood
c6ca6ad835 sacrifice routine 2024-01-27 23:01:57 +02:00
Laserlicht
4508800400
fix transl 2024-01-27 17:41:21 +01:00
Laserlicht
0225590bb5
add info for not implemented replay; reorder button code; fix exit position 2024-01-27 17:36:19 +01:00
Laserlicht
cad0d5db16
consider unlimited replay (or not) 2024-01-27 15:02:03 +01:00
Laserlicht
3e71cbcc39
Block feature is battle against human 2024-01-27 14:35:54 +01:00
SoundSSGood
f66918ea14 bulk move to altar 2024-01-27 15:28:23 +02:00
SoundSSGood
652f009181 arts altar - arts holder 2024-01-27 15:28:21 +02:00
Laserlicht
e48e8e0f01
fix if attacked 2024-01-27 01:57:28 +01:00
Laserlicht
a2fd5039ab
setting 2024-01-27 01:16:55 +01:00
Laserlicht
e8c541f873
end with auto combat 2024-01-26 23:15:56 +01:00
Laserlicht
d53dd83466
fix; cleanup; optimized times 2024-01-26 21:58:39 +01:00
Laserlicht
6e957d4913
fix build 2024-01-26 20:31:57 +01:00
Laserlicht
3d57437e52
move logic to tick 2024-01-26 20:13:02 +01:00
Laserlicht
c426382687
Apply suggestions from code review
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-01-26 20:09:17 +01:00
Ivan Savenko
eaca128c99 Code cleanup 2024-01-26 19:15:57 +02:00
Ivan Savenko
322c5faf63 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776 Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
Ivan Savenko
4d0c0f10a9
Merge pull request #3530 from Laserlicht/tavern
Invite hero
2024-01-26 13:12:55 +02:00
Laserlicht
28c6385211
fix 2024-01-26 11:17:38 +01:00
MnHebi
8b24b0e9a7 Add Marketplace, Blacksmith into extra buildings category to ensure they get built. Misc changes. 2024-01-26 00:56:36 +02:00
Laserlicht
7f58333ef9
quick combat vs ai 2024-01-25 23:44:41 +01:00
Laserlicht
c2c86ec278
fix 2024-01-25 21:11:42 +01:00