beegee1
7962a9bc47
* Fixed #30
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* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
Ivan Savenko
c6f1d87ede
- fix for #95 and #602
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- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
mateuszb
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
mateuszb
8a4187df16
* fixed displaying animation of creature starting moving
2011-02-09 13:56:30 +00:00
Ivan Savenko
2ff07fa66a
- Next part of animation system:
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-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build
- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
mateuszb
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
9c60629bcf
* minor changes
2010-08-17 14:58:13 +00:00
Michał W. Urbańczyk
f76e28ee95
Creature animations in 16 bpp.
2010-08-12 05:22:48 +00:00
mateuszb
8637b021cc
* (hopefully) full reading of h3c
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* minor changes
2010-02-12 15:04:01 +00:00
Frank Zago
17a795015a
Restores attacking and shooting sounds.
2009-10-13 02:01:29 +00:00
mateuszb
d5ba0fc4fb
* faster and less memory-consuming def handling
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* minor leak in battle interface fixed
2009-09-18 12:50:00 +00:00
mateuszb
4c0936a3dc
* further code reorganization
2009-05-20 09:02:50 +00:00
mateuszb
35f7281024
* battle options window works again
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* reorganization of GUI code
2009-05-19 18:23:04 +00:00
mateuszb
cc631b1362
* next ubuntux's patch
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* normalized line endings (CR+LF)
* translated comments in CMessage.cpp
2009-04-16 11:14:13 +00:00
mateuszb
f9ae91d88c
* further changes towards support for ranged spells
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* added info about author & license in files
2009-04-15 14:03:31 +00:00
mateuszb
329eab2f6a
* corrected stack death animation
2009-03-05 17:57:26 +00:00
mateuszb
dc73072ba4
* fixed #20 from 0.7b bug thread
2009-02-28 16:44:56 +00:00
mateuszb
f835ea9033
* fixed #9 and #12 from 0.7b bug thread
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* more logging around #19 from that thread
* glowing effect of yellow border around creatures
* blue glowing border around hovered creature
* making animation on battlefield more smooth
* standing stacks have more static animation
2009-02-21 15:43:28 +00:00
mateuszb
2e47b5ce10
* probably fixed #8 from 0.7b forum
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* fixed blockmap for obstacle 10
* better handling of creature animation framesInGroup
* vcmiistari no longer gives creature spell-like abilities
* probably correct calculation of occupiable hexes on battlefield
2009-02-20 13:06:20 +00:00
Łukasz Wychrystenko
b54a3bfb7c
unified guardians names
2008-12-26 01:46:53 +00:00
Łukasz Wychrystenko
b356524aee
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
Łukasz Wychrystenko
633b0007ba
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
mateuszb
0cc5571604
* new spell: implosion
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* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
Michał W. Urbańczyk
89cb5cb81b
* added calls for battle action start/end
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* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
mateuszb
8bde616908
* mostly done battle options (although they're not saved)
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* general improvements in rendering of battle interface
2008-09-24 16:25:14 +00:00
Michał W. Urbańczyk
9ec606a40b
Battles:
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* removed some displaying problems
* showing last group of frames in creature animation won't crash
* added start moving and end moving animations
* fixed moving two-hex creatures
* showing/hiding graphic cursor
* a part of using graphic cursor
2008-08-07 00:38:44 +00:00
Michał W. Urbańczyk
feaa2396a6
Code cleaning/refactoring
2008-06-07 17:16:52 +00:00