1c292205df
More logging cleanup
2016-08-12 12:14:10 +03:00
10dbbead2d
Fix indentation of logging code and around it
...
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
a59f0c23ce
Dedug tweaks
2016-02-13 17:16:00 +03:00
6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/VCMI_lib.cbp
lib/filesystem/CZipLoader.cpp
lib/filesystem/CZipLoader.h
lib/mapObjects/CGTownInstance.cpp
2016-02-04 10:27:51 +03:00
1bc41b3ba3
Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1
...
Conflicts:
lib/mapObjects/CGHeroInstance.cpp
2016-02-03 05:04:44 +03:00
3926920103
Rename radious -> radius
...
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
9f3313524e
Fix 2160 dismissing a VIP hero
2016-01-27 17:10:19 +03:00
40cb48d65e
Replace std::remove_if with vstd::erase_if
2016-01-26 10:19:58 +03:00
89d986fc6a
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/CArtHandler.h
lib/mapObjects/MiscObjects.cpp
2016-01-24 15:39:41 +03:00
725cce368f
CGameState::initStartingBonus: fix amounts for wood and ore bonus
...
In original game when wood and ore bonus is choosen you always get same amount of both resources.
2016-01-15 20:36:16 +03:00
383f754ed1
Starting gold bonuses must be always multiples of 100
2016-01-07 20:51:37 +03:00
37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
a051a08a46
Merge remote-tracking branch 'origin/issue/2306' into develop
2015-12-18 22:21:11 +02:00
05a34fb417
Use "Favorable" instead of "Favourable" everywhere for consistency
...
Original game of course used american english version so we stick to it.
2015-12-06 02:23:41 +03:00
947edc0693
Merge branch 'develop' into feature/VCMIMapFormat1
2015-12-05 13:04:04 +03:00
0fab319c73
Merge remote-tracking branch 'remotes/origin/develop' into issue/2306
...
s reverts commit fa8a282696
.
Conflicts:
AI/VCAI/VCAI.cpp
Conflicts:
AI/VCAI/VCAI.cpp
client/windows/CAdvmapInterface.cpp
lib/CPathfinder.cpp
lib/CPathfinder.h
2015-12-05 12:56:12 +03:00
6552acdff6
Check coastal tile OTF
2015-12-05 12:36:29 +03:00
360ebcce7e
Merge pull request #145 from vcmi/feature/tavernRumors
...
Tavern rumors and Thieves Guild fixes
2015-12-05 03:13:25 +03:00
89bf3592e3
Likely fixed duplicated random heroes
2015-12-05 01:40:23 +02:00
d856fde73f
Rumors: use enum instead of magic numbers and avoid potential crash
2015-12-04 22:58:14 +03:00
2a63ba148a
Thieves Guild: fix tavern map object, lvl 0 when no taverns owned
...
We also now check not number of towns, but only towns that has tavern built. Also according to original mechanics all taverns always display information based on your number of taverns and not number of taverns of object owner.
2015-12-04 18:38:57 +03:00
3b3c49420f
Thieves Guild: correct number of taverns to access information
2015-12-04 17:52:30 +03:00
a62ee65d72
Rumors: implement income checking via statsHLP::getIncome
...
This also fix income ranking in Thieves' Guild
2015-12-01 06:28:08 +03:00
ffcc5ccdd2
Rumors: implement support for grail terrain rumor
2015-12-01 04:57:52 +03:00
15273ac0f7
Rumors: avoid repeating of same rumor twice in a row
...
Multiple rumors of same type can go in a row, but not identical rumors.
2015-12-01 02:14:11 +03:00
98582d628c
Rumors: move code into CGameState and add backward compatability
2015-12-01 00:44:58 +03:00
b2e1ee5363
CGameState: move two pathfinding-related functions to CPathfinderHelper
...
Both getMovementCost and getNeighbours have nothing to do with gamestate.
2015-11-10 02:15:27 +03:00
d3c8ca7c1c
Pathfinding: implement duration checking for fly and water walking
...
Now pathfinder take into account different bonuses for different tuns. So if you only have FLYING_MOVEMENT bonus from Fly spell for one turn then pathfinder will only let you use air layer within one turn only.
That work for cost calculations too. Let's say you have two bonuses:
- FLYING_MOVEMENT with 20% penalty for next 2 turns
- FLYING_MOVEMENT with 40% penalty for 5 turns
Now pathfinder using correct penalty for each turn so movements in air layer going to be more expensive on 3-5 turns.
2015-11-09 19:57:26 +03:00
7eebcb9d60
Artifacts: replace few more ints by ArtifactID
2015-11-07 11:46:58 +03:00
d46364c4c3
Merge branch 'develop' into issue/2306
...
Need to reapply changes to pathfiner
Conflicts:
AI/VCAI/VCAI.cpp
lib/CGameState.cpp
lib/CGameStateFwd.h
2015-11-01 01:49:57 +03:00
e6e975e9ef
Fix adventure map movement segfault in some scenarios
2015-10-31 20:23:13 +03:00
17071c6ec8
Merge pull request #125 from ArseniyShestakov/newMovementSystem
...
Okay, time to merge this.
2015-10-31 13:56:22 +01:00
6b34eb729e
Move all pathfinding-related code into new file
2015-10-27 03:34:47 +03:00
9e8427a078
CPathfinder: update comment for isSourceGuarded condition
2015-10-27 00:22:40 +03:00
01257efc02
CPathfinder: get rid of curPos and pass on initializeGraph
2015-10-26 20:17:10 +03:00
68bd37aa45
Store penalty in value of FLYING_MOVEMENT and WATER_WALKING
2015-10-26 18:30:11 +03:00
44ca00cd16
CPathfinder: rename functions
2015-10-25 19:11:00 +03:00
a536691781
CPathfinder: fix typos and more code cleanups
2015-10-25 17:01:28 +03:00
4f7c3ec60f
Minor formatting fixes within pathfinder-related code
2015-10-24 15:50:00 +03:00
939b3c05a1
CPathfinder: use struct instead of enum for options
...
Suggested by @DjWarmonger as better alternative from performance standpoint while struct still more organized than bunch of variables.
Other reason of change it's that in future we may need non-boolean options, e.g for patrol movement and some new pathfinder usages.
2015-10-24 15:34:27 +03:00
6934c6bc95
CPathfinder: move check into isBetterWay lambda
...
It's must be of course used for teleporters too.
2015-10-24 14:54:15 +03:00
5a04f05b9b
CPathfinder: move one more check into isMovementPossible
2015-10-24 12:09:57 +03:00
6ebe2abc1a
Fix penalties for FLYING_MOVEMENT and WATER_WALKING
2015-10-23 20:50:52 +03:00
fc6f62e633
getMovementCost: get rid of useless flying parameter
2015-10-19 07:27:00 +03:00
498eb1d032
Fix typos
2015-10-19 05:16:18 +03:00
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
9954dfb33a
CPathfinder: move flying into options and add walk on sea
2015-10-12 19:03:08 +03:00
0faedde6b9
CPathfinder: store pathfinding options in set instead of variables
...
There is plenty of variables now and in future I'm going to add more more once pathfinder become usable for all kind of things.
2015-10-12 10:29:39 +03:00
886042dc11
CPathfinder: clean calculatePaths of code unsused for pathfinding
...
Map graph initialization should be there as well because it's needed for path checking.
This change wouldn't affect anything since currently CPathfinder object created from scratch every time.
2015-10-12 08:31:35 +03:00