Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
d6cb513374
Merge pull request #1858 from IvanSavenko/sliders_fix
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Allow defining active areas for sliders.
2023-04-04 11:21:45 +03:00
Andrii Danylchenko
10bf9bc7a0
Merge pull request #1678 from vcmi/nkai-fix-build
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NKAI: more fixes to defense and pandora
2023-04-03 22:39:11 +03:00
Ivan Savenko
191959ae05
Fixed moat identifiers requests - will now always request spells
2023-04-03 15:15:12 +03:00
Konstantin
76bddf97bd
gameConfig.json: add missing comma
2023-04-02 23:53:47 +03:00
Ivan Savenko
507d8bf7fd
Allow defining active areas for sliders. Fixes settings window.
2023-04-02 22:24:07 +03:00
Ivan Savenko
efbc5cf581
Merge pull request #1815 from IvanSavenko/beta_fixes
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Beta fixes
2023-04-02 20:02:41 +03:00
Andrii Danylchenko
88fb532d90
NKAI: more fixes to defense and pandora
2023-04-02 10:02:33 +03:00
Ivan Savenko
cfe4cad8cb
Merge pull request #1818 from rilian-la-te/beta-fixes
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config: CATAPULT_EXTRA_SHOTS should be hidden
2023-04-01 23:09:38 +03:00
Konstantin
766f599e41
config: CATAPULT_EXTRA_SHOTS should be hidden
2023-04-01 00:21:34 +03:00
Ivan Savenko
220f4531a1
Changed default mod repository path
2023-03-31 23:18:45 +03:00
Ivan Savenko
e3b1b0fbd6
Removed hardcoded texts
2023-03-31 23:18:45 +03:00
Konstantin
d8a237ba46
vcmi: add getTrigger method to obstacles
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Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
82a6d94fd0
moats: indentation
2023-03-31 01:01:26 +03:00
Konstantin
ecae600563
effects: Moat now includes battlefield bonus
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This is an implementation which works exactly like in H3
2023-03-31 01:01:25 +03:00
Konstantin
f704a17e1a
vcmi: add a last hex setting
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I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
c4d5a7a2d6
vcmi:towns now can choose if moat render is needed
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Using invalid points. Also removed unused variable.
2023-03-31 01:01:25 +03:00
Konstantin
a639bd2606
spells: rework isMagical()
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Now it is a flag of a spell, and not a target condition.
This fixes resistance to bind effect
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038
vcmi: setup moats using MoatAbility
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Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
50dab1f049
vcmi: convert fireWall and landMine
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convert fireWall and landMine to new
trigger system. Now landmines correctly removed
after exploding
2023-03-31 01:01:25 +03:00
Ivan Savenko
4f703df4ac
Removed old bonuses data
2023-03-31 00:16:27 +03:00
Konstantin
57c35f39ca
WIP: Moat placer
2023-03-30 14:41:40 +03:00
Ivan Savenko
9e75568574
Fixed Roland's specialty to use Swordsmen instead of Griffins
2023-03-30 12:19:31 +03:00
Ivan Savenko
8a3e1b0230
Merge pull request #1789 from IvanSavenko/beta_fixes
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Fixes for 1.2 release
2023-03-30 00:09:51 +03:00
Ivan Savenko
be52d46981
Fix Whirlpool sounds
2023-03-28 19:05:38 +03:00
Ivan Savenko
6d04c0b4db
Fix affinities of Dungeon heroes
2023-03-28 18:58:30 +03:00
Ivan Savenko
21ea50ca1e
Check obstacle image for existance in schema
2023-03-28 17:02:18 +03:00
Ivan Savenko
b3b2426b19
Updated mod.json schema
2023-03-27 22:33:36 +03:00
Ivan Savenko
b2f5042942
Merge pull request #1783 from vcmi/beta
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Merge beta -> develop
2023-03-27 21:21:25 +03:00
Ivan Savenko
d1f6497bc8
Merge pull request #1768 from vcmi/default_ai
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Make NKAI default AI
2023-03-27 21:20:01 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
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Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Konstantin
a75ff91a50
vcmi: remove old string from config
2023-03-26 21:17:58 +03:00
Ivan Savenko
7fd0d0beb1
Made English first language so invalid values would reset to it
2023-03-25 23:54:51 +02:00
Ivan Savenko
a0bd46c9dd
Fix teleport animation speed
2023-03-25 23:54:51 +02:00
Tomasz Zieliński
ab57941f0a
Make NKAI default AI.
2023-03-25 12:17:35 +01:00
SoundSSGood
96e8a1f21c
Backpack limit part1 (move, disassemble)
2023-03-21 12:14:33 +02:00
Konstantin
895572df02
vcmi: fix first aid regression
2023-03-19 19:20:08 +03:00
Konstantin
a1f3dd31e8
fix commander jousting
2023-03-17 21:03:47 +03:00
Ivan Savenko
aea2a1e22e
Fixed loading of settings from mods
2023-03-16 18:11:36 +02:00
Ivan Savenko
2207c0dfb2
Clear up comments
2023-03-16 18:11:36 +02:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
77ebe05491
defaultMods: comment army movement
2023-03-16 17:58:46 +03:00
Konstantin
580268bfd4
vcmi: fix logistics specialist movement regression
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There was incorrect calculations introduced earlier.
2023-03-16 16:46:42 +03:00
Konstantin
0adffc824f
vcmi: allow to configure army movement counter
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It is not hardcoded now. MOVEMENT.TXT is still not read,
but ARMY_MOVEMENT updater parameters can be specified in json.
There is a 4 parameters:
1. Base - base value (firstly lowest speed is multiplied by it)
2. Divider - base value is integrally divided by it
3. Multiplier - result value will be multiplied by it
4. Max - maximum allowed movement from army.
Vanilla values is in defaultMods.json
Fixes: https://bugs.vcmi.eu/view.php?id=3209
2023-03-16 16:46:42 +03:00
Konstantin
b91d7418dd
vcmi: remove ONLY_ENEMY_ARMY range
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It should be used directly instead of alias, propagation updater
also can be useful for any other updaters can be added.
2023-03-16 16:46:42 +03:00
Konstantin
af2cb61077
vcmi: directly specify ONLY_ENEMY_ARMY instead of alias
2023-03-16 16:46:42 +03:00
Konstantin
ff5f828031
vcmi: remove SELF_LUCK bonus
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This bonus also now handled by LUCK bonus with INDEPENDENT_MAX of 1
2023-03-16 16:46:42 +03:00
Konstantin
c7e197e1ff
vcmi: remove SELF_MORALE bonus
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It is easily handled by MORALE bonus with INDEPENDENT_MAX
Harmless due to converter.
2023-03-16 16:46:42 +03:00
Konstantin
ae535384f7
vcmi: fix hourglass of the evil hour
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It also should block only positive luck, according
to HOTA description. So, use LUCK with INDEPENDENT_MIN
2023-03-16 16:46:42 +03:00