Ivan Savenko
54216bc313
Fix tactics shortcut not blocked after tactics is over
2024-06-01 07:38:49 +00:00
Ivan Savenko
2aec3cde2c
Fix possible crash on replaying combat after manual run
2024-05-23 12:46:28 +00:00
Ivan Savenko
d1aa4ecd10
Merge pull request #4013 from IvanSavenko/shortcuts_additions
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[1.5.2] Shortcuts additions
2024-05-21 14:18:55 +03:00
Ivan Savenko
ffe14fc1fc
Merge pull request #4022 from vcmi/master
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Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
0db8266495
Implemented some of the requested shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
d502850054
Add network thread termination logic for adventure map animations
2024-05-18 12:15:48 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
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Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
85d8e093df
Battle console: attempt to re-split string if it is too long to fit into
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two lines due to line break
2024-05-17 12:22:21 +00:00
Laserlicht
f596fbc9b3
Apply suggestions from code review
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-05-14 12:44:08 +02:00
Laserlicht
e06c09d709
battle log expansion
2024-05-14 02:50:57 +02:00
Ivan Savenko
278e8ac65e
Do not show preview for ranged retaliation - not implemented in lib
2024-05-10 19:51:36 +00:00
Ivan Savenko
d094a17298
Added simple damage preview for retaliations
2024-05-10 19:40:33 +00:00
Ivan Savenko
2861ebb515
Capture members by copy instead of capturing this due to short lifetime
2024-04-16 18:55:21 +03:00
Ivan Savenko
07d201502e
Refactoring of button class to prepare for configurable button
2024-02-29 13:57:25 +02:00
Ivan Savenko
e6b339448f
Refactoring & deduplication of infowindow code
2024-02-26 18:32:15 +02:00
Ivan Savenko
af671d109f
Made graphical primitive-based UI more configurable
2024-02-18 20:48:45 +02:00
Laserlicht
5e3f0e631c
possibility to show small queue outside
2024-02-01 21:17:08 +01:00
Laserlicht
25188aead8
change config name
2024-02-01 20:50:58 +01:00
Laserlicht
aa2fc4b88a
adjustable queue size for embedded queue
2024-02-01 20:38:38 +01:00
Ivan Savenko
a9866bb5c6
Added RandomGeneratorUtil::nextItemWeighted convenience method
2024-01-31 00:17:40 +02:00
Ivan Savenko
5d8b65befd
Merge pull request #3575 from Laserlicht/infobox_pos
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fix infobox position while disabling
2024-01-30 17:36:30 +02:00
Laserlicht
7cc004e139
code review
2024-01-29 21:33:20 +01:00
Laserlicht
7ddc87f4a2
removed unused param; optimized pos
2024-01-29 21:11:18 +01:00
Laserlicht
36881c226f
fix infobox position while disabling
2024-01-27 22:08:15 +01:00
Laserlicht
cad0d5db16
consider unlimited replay (or not)
2024-01-27 15:02:03 +01:00
Laserlicht
3e71cbcc39
Block feature is battle against human
2024-01-27 14:35:54 +01:00
Laserlicht
a2fd5039ab
setting
2024-01-27 01:16:55 +01:00
Laserlicht
e8c541f873
end with auto combat
2024-01-26 23:15:56 +01:00
Ivan Savenko
2a193effcc
Merge branch 'master' into 'develop'
2024-01-25 16:23:13 +02:00
Ivan Savenko
d8a96066c6
Merge pull request #3533 from Laserlicht/battle_text
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fix battle text position
2024-01-21 10:10:26 +02:00
Ivan Savenko
24d25730ad
Changed checks for null with checks for hasValue
2024-01-20 16:41:10 +02:00
Laserlicht
3084cb2e46
fix battle text position
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fix space
2024-01-20 14:35:21 +01:00
Ivan Savenko
6e629a6a5f
split getBonusLocalFirst into two distinct method:
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- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
Ivan Savenko
f6e0f46040
Merge pull request #3467 from dydzio0614/hota-fixes
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Fix HotA creature abilities (add bonuses allowing implementing them)
2024-01-12 21:55:18 +02:00
M
815fa26fb3
Change nix rounding, revert assert comment
2024-01-10 22:18:53 +01:00
Dydzio
d309a00025
Extra fix: fix amount position in battle creature labels
2024-01-07 21:45:39 +01:00
Dydzio
bb925e4cb0
First version of sea witch / sorceress ability
2024-01-07 19:27:32 +01:00
Laserlicht
7a6722bc45
fix spell hover
2024-01-07 18:12:17 +01:00
Laserlicht
f4bff876d5
make queue interactable
2024-01-07 16:38:37 +01:00
Laserlicht
cb9c4bbaf0
unlimited replay option
2023-12-28 20:48:19 +01:00
Laserlicht
f577f4cf6b
bugfix: enable first, then set text
2023-12-28 17:17:01 +01:00
Ivan Savenko
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
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Battle stacks informations
2023-12-28 12:39:26 +02:00
Ivan Savenko
172e385f67
Merge pull request #3375 from Laserlicht/round_counter
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turn indicator
2023-12-24 16:25:04 +02:00
Laserlicht
4f8dcb0f33
fix wrong value if unit dead
2023-12-24 01:06:02 +01:00
Ivan Savenko
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
Laserlicht
fe8bf92a20
only a bar in small mode
2023-12-23 22:00:28 +01:00
Laserlicht
c540dd1183
round_counter
2023-12-23 19:57:19 +01:00