Ivan Savenko
320469d773
Cleanup
2024-04-10 20:04:08 +03:00
Ivan Savenko
8353bca34f
Small refactoring of adventure map spell casting:
...
- Removed duplicated checks for DD possibility
- Moved most of spell-specific code from AdventureMapInterface to library
code
- AdventureSpellMechanics class now provides methods to check whether
spellcast is possible, similarly to battle spells
- If it is not possible to cast adventure map spell (e.g. no mana or no
move points) game will show infowindow immediately on clicking spellbook
instead of on cast attempt
- If hero does not have movement points for a DD, game will show correct
error message
- Added game settings 'dimensionDoorFailureSpendsPoints' due to
discovered H3 logic
2024-04-10 20:04:08 +03:00
Ivan Savenko
5b43720dda
Merge pull request #3686 from dydzio0614/dimension-door-changes
...
Dimension door changes
2024-04-10 11:47:36 +03:00
Ivan Savenko
f73243eb1c
Merge pull request #3669 from SoundSSGood/market-window-unified
...
Market window and widgets
2024-04-09 12:48:25 +03:00
Dydzio
3f94d316cb
Fix cursor & add way to access danger info for HotA-like DD cursor
2024-04-01 20:18:35 +02:00
Dydzio
3bb66de551
Serverside validation, setting for terrain compatibility before cast etc
2024-04-01 18:12:38 +02:00
Dydzio
e69c096f94
Move dimension door FoW limit check to lib
2024-04-01 15:13:18 +02:00
Dydzio
fe42fab2d6
Merge remote-tracking branch 'origin/develop' into dimension-door-changes
2024-03-28 18:26:21 +01:00
Dydzio
25f9e6a3e9
Add setting to allow previous VCMI mechanics of dimension door
2024-03-27 23:39:08 +01:00
Dydzio
048fb1867d
Merge remote-tracking branch 'origin/develop' into dimension-door-changes
2024-03-27 23:03:33 +01:00
Dydzio
38659abcb8
Fix wrong cursor assignment for uncovered tiles beyond DD range
2024-03-27 22:48:53 +01:00
Dydzio
4f0a286167
Fix checks for tile visibility in tile click/hover handlers
2024-03-27 22:06:31 +01:00
Ivan Savenko
671b61c64e
Implement various todo's and review suggestions
2024-03-27 13:10:55 +02:00
Ivan Savenko
4ed961fb96
Partially unified handling of pregame and in-game chats
2024-03-27 13:10:55 +02:00
SoundSSGood
0813fdbf8c
market window
2024-03-25 12:44:33 +02:00
Dydzio
807035c321
temporarily add TODO's
2024-03-25 09:21:42 +01:00
Dydzio
982e67cea8
Working version of SoD dimension door spell
2024-03-24 23:58:04 +01:00
Ivan Savenko
af671d109f
Made graphical primitive-based UI more configurable
2024-02-18 20:48:45 +02:00
Ivan Savenko
c23953eac5
Remove custom casts
2024-02-14 12:56:37 +02:00
Ivan Savenko
7992144763
Gem class is now Sorceress
2024-01-30 23:34:27 +02:00
Laserlicht
0225590bb5
add info for not implemented replay; reorder button code; fix exit position
2024-01-27 17:36:19 +01:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Laserlicht
a1f4fcb78a
hide adventuremap
2024-01-18 00:47:18 +01:00
Alexander Wilms
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
Ivan Savenko
b9f4c557fa
Fix cursor on visiting sea objects from land
2024-01-16 00:12:51 +02:00
Ivan Savenko
b4a1a755a4
Merge pull request #3498 from IvanSavenko/simturns_pathfinder
...
[1.4.3] Fixes for simultaneous turns
2024-01-15 12:00:54 +02:00
Ivan Savenko
b453b9d6d0
Fix UI lock on ending turn while simturns are active
2024-01-13 23:38:43 +02:00
Laserlicht
2d511ecf1c
console fix
2024-01-13 18:59:59 +01:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Ivan Savenko
8037d575ad
Fix crash on attempt to access not visible tile
2024-01-04 23:54:06 +02:00
Ivan Savenko
bcbd708fa7
Added more checks to detect illegal access in CList's class
2023-12-24 00:16:29 +02:00
Ivan Savenko
a08546e964
Correctly update hero list on reordering via radial menu
2023-12-23 18:13:55 +02:00
Ivan Savenko
5d7901cd8c
Fixed timer countdown sound playback
2023-12-22 22:46:29 +02:00
Ivan Savenko
ebbba0029f
Fix positioning and size of turn timers widget with English fonts
2023-12-22 18:40:29 +02:00
Ivan Savenko
d8c69d39d8
Restored sound notifications
2023-12-22 18:40:29 +02:00
Ivan Savenko
fc595c5d84
propagate turn timer state every second to ensure correct UI
2023-12-22 18:40:28 +02:00
Ivan Savenko
f834cb3d99
Display different timers separately when applicable
2023-12-22 18:40:28 +02:00
Ivan Savenko
da9c0feebc
Reworked timer widget to show timers for all players
2023-12-22 18:40:28 +02:00
Dydzio
30a9a32549
Do not trigger console via alt->tab
2023-12-19 20:02:45 +01:00
Ivan Savenko
5f4608c9f0
Fixed memory corruption on usage of radial wheel to reorder towns/heroes
2023-12-16 13:46:29 +02:00
Ivan Savenko
653304b004
Implemented accumulating timers, rename creature timer to unit timer
2023-12-07 13:57:16 +02:00
Ivan Savenko
3b3c4860b2
Avoid creation of new threads without mutex protection
2023-12-03 15:58:03 +02:00
Andrii Danylchenko
26b6d1cf74
NKAI: fix capturing shipyards
2023-12-02 14:03:54 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Laserlicht
737525756f
fix redraw
2023-10-21 17:28:23 +02:00
Laserlicht
e03f2a9d3a
improvements for non quadratic maps
2023-10-21 16:49:50 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
2fcbf78e4e
unused var
2023-10-17 21:22:27 +02:00