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Commit Graph

466 Commits

Author SHA1 Message Date
AlexVinS
9ec3d2ef64 Merge remote-tracking branch 'remotes/nullkiller/ai-refactor-exploration-according-to-new-pathfinder' into develop 2019-01-08 00:25:25 +03:00
Andrii Danylchenko
edc5abe49d AI: tweak explore to work with new pathfinding. 2019-01-07 14:07:36 +02:00
Dydzio
3e1b623fb6 Refactor goal removal from resource manager queue 2019-01-01 15:41:52 +01:00
Dydzio
456132c06b Fix code mistake 2019-01-01 14:19:52 +01:00
Dydzio
94df657d03 Check parent goals and resource manager for validity 2019-01-01 14:19:52 +01:00
Andrii Danylchenko
2c401931c4 AI: fix freeze on BuyArmy 2018-12-30 16:40:05 +02:00
Andrii Danylchenko
ee5a26da60 AI: fix freeze while endlesly trying to recruit hero which is not possible anylonger. 2018-12-25 15:04:03 +02:00
Andrii Danylchenko
035d279ae8 Refactor CGHeroInstance, make spells private 2018-12-23 15:49:26 +03:00
Andrii Danylchenko
5d022ba77c AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Andrii Danylchenko
e1b922f7b8 AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Andrii Danylchenko
60c5f584a8 AI: GATHER_TROOPS improvements and fixes 2018-11-14 22:10:02 +02:00
Dydzio
d5063e53a0 Do not evaluate goals related to removed hero 2018-11-07 21:04:15 +01:00
Andrii Danylchenko
3871ed0085 Hero try to execute a quest to kill himself 2018-11-05 22:24:15 +02:00
Dydzio
9f3d718e3b Allow AI to be aware of invisible heroes deletion 2018-11-02 16:35:25 +01:00
Alexander Shishkin
e26f6ff15f
Merge pull request #505 from janisozaur/catch-by-ref
Catch exceptions by const-ref, not by value
2018-10-30 05:08:30 +03:00
Michał Janiszewski
7be9aa4868 Prevent shadowing of function arguments by local vars 2018-10-29 16:56:14 +01:00
Michał Janiszewski
9822a8f2df Catch exceptions by const-ref, not by value 2018-10-29 16:41:54 +01:00
Andrii Danylchenko
72aff02418 AI pathfinding: buy boat 2018-10-21 14:17:55 +03:00
AlexVinS
be45c8cb43 Updated C::B projects, fixed a few warnings 2018-10-10 16:07:28 +03:00
Andrii Danylchenko
cf213a5acf #2983б #2910 and a few other bugs fixed 2018-10-06 16:35:31 +03:00
Andrii Danylchenko
49c872e4ec AI: replace SectorMap with new PathfinderManager 2018-10-06 16:35:31 +03:00
AlexVinS
99f167a44c AIhelper should be owned by AI instance. 2018-09-02 18:04:38 +03:00
DjWarmonger
5f39e92eb4
Merge branch 'develop' into VCAI_fixes 2018-08-22 08:06:13 +02:00
DjWarmonger
f484baea9f
Merge pull request #474 from vcmi/FuzzyHelperRework
FuzzyHelper refactoring + Ai Map Object Evaluation improvements
2018-08-22 07:33:09 +02:00
DJWarmonger
2f4b463459 - Fixed major bugs with building dwellings. ResourceManager doesn't support building in future turns.
- Tweaks for trading
2018-08-21 12:55:31 +02:00
Dydzio
243ce7370a This fixes crash... idk why 2018-08-20 15:20:47 +02:00
Dydzio
158b3c0b80 Initial implementation of invalid VisitObj removal 2018-08-20 14:43:51 +02:00
AlexVinS
de5f1461ba Fixed https://bugs.vcmi.eu/view.php?id=2998 2018-08-12 15:02:10 +03:00
Dydzio
72b206347f Split Fuzzy.cpp/h 2018-08-10 18:27:57 +02:00
Dydzio
bd3d27c79b Leftover stuff: rename GET_OBJ 2018-08-10 16:48:42 +02:00
Dydzio
3961b4ac93 Rename GetObj->VisitObj to reflect new functionality 2018-08-10 16:45:00 +02:00
Dydzio
f91c85a900 Crash fix 2018-08-10 01:04:31 +02:00
Dydzio
5065f5a104 Fixes 2018-08-10 00:33:18 +02:00
Dydzio
fa97940b4f Improve wander logging 2018-08-09 18:24:04 +02:00
Dydzio
ff2ac5b34b Minor fixes 2018-08-09 18:04:49 +02:00
Dydzio
1377338a41 Restore old code line 2018-08-09 17:45:58 +02:00
Dydzio
616a6bbdf7 New object target handling in wander 2018-08-09 16:28:15 +02:00
Dydzio
2365946b62 Elementar GetObj - first attempt 2018-08-09 13:17:58 +02:00
DJWarmonger
4b602c42ff Fix for fix, ugh. 2018-08-08 14:26:21 +02:00
DJWarmonger
d07a77f34b - Tweaks for GatherArmy
- Tweaks for exploration
- Increased default priority of BuyArmy, SIGNIFICANT improvement!
2018-08-08 12:38:32 +02:00
DJWarmonger
a9ef8fe32f - Fixed Border Gates logic
- VCAI may now walk onto removable objects when exploring
2018-08-08 10:52:52 +02:00
DJWarmonger
a827c083d8 Remove useless code 2018-08-06 21:54:17 +02:00
DJWarmonger
4d701736f9 Important changes:
- Fixed goal completion logic
- WIN can't be completed
2018-08-06 20:25:39 +02:00
DJWarmonger
36e44adc8c rebase 2018-08-06 10:02:59 +02:00
DJWarmonger
f5ba181173 Refactoring: Move SectorMap to separate file 2018-08-04 21:59:30 +02:00
DJWarmonger
6615870045 Rebase 2018-08-04 15:59:59 +02:00
DJWarmonger
9e34ef5534 AI will not try to sell reserved resources. 2018-08-04 11:51:19 +02:00
DJWarmonger
2aa0a6fe2f More fixes for trading. Seems to work now. 2018-08-04 10:20:40 +02:00
DJWarmonger
a5ca32ad38 Some checks and log for CollectRes goal. 2018-08-04 09:24:43 +02:00
Andrii Danylchenko
4141e8e7b0 [2982] AI: unexpected error in AI logic when take resource on adjasent tile 2018-08-01 21:49:15 +03:00
DJWarmonger
70549197b6 Naah, revert my changes. 2018-07-28 09:08:53 +02:00
DJWarmonger
ea19716fb9 Fix for wander - AI sitting at town will buy troops. 2018-07-27 07:20:08 +02:00
DJWarmonger
feb3459bd7 Oops restore. 2018-07-26 21:34:52 +02:00
DJWarmonger
5ce4e784c9 Final tweaks. Not going to add anything more to this PR. 2018-07-26 18:02:15 +02:00
DJWarmonger
1450d408a2 Wandering heroes may now travel to town even if it has no army in garrison. 2018-07-26 14:37:39 +02:00
DJWarmonger
273802c92c I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
Dydzio
b6a171f858 Add code comments for VCAI::makeTurnInternal 2018-07-23 20:48:38 +02:00
DJWarmonger
cae8acc56a Clearing up the code as requested by FeniksFire 2018-07-19 20:39:37 +02:00
DJWarmonger
3d59420bb5 Minor optimisations. Also, shoter code. 2018-07-19 17:36:10 +02:00
Andrii Danylchenko
12a3c7ed33 AI - code styles and remove redundant performance optimization for explore 2018-06-24 13:30:17 +03:00
Andrii Danylchenko
2466489e13 AI - improve exploration, cancel deadends 2018-06-21 22:29:26 +03:00
Johannes 'josch' Schauer
a54e8c88a9
AI/VCAI/VCAI.cpp: Remove unused variable introduced in 2014 2018-04-19 15:15:22 +02:00
Arseniy Shestakov
25dea1a599 Code style: formatting and refactoring of VCAI code 2018-04-08 17:43:20 +07:00
Alexander Shishkin
5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440)
* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
AlexVinS
03cfd2cb78 Do not use StackLocation in netpacks 2018-03-17 13:24:12 +08:00
AlexVinS
166c04e2e0 Hack fixed serializer assertion by completely disabling AI goals serialization 2018-02-28 15:00:38 +08:00
Arseniy Shestakov
324717acbe Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
AlexVinS
0a2b04709f Fixed https://bugs.vcmi.eu/view.php?id=2873 2018-02-09 22:12:21 +03:00
AlexVinS
0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
Arseniy Shestakov
da117e9255 Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
Michał Kalinowski
26a222ac62 Change JsonType to enum class (#393)
Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
DJWarmonger
bf20b165ec Fix. Don't skip usual condition. 2017-11-04 22:50:11 +01:00
DJWarmonger
3eb5de9534 Fixed AI trying to visit tavern over and over.
TODO: AI still can't use it, anyway.
2017-11-04 22:45:19 +01:00
DJWarmonger
edc4c01805 Fixed a case when AI could spend all money on army and not build anything in secondary towns. 2017-11-04 22:14:56 +01:00
AlexVinS
15138c23de Finished conversion to new logging API
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
AlexVinS
143ff682bc Logging cleanup 2017-08-10 21:59:55 +03:00
AlexVinS
85e952f25f Logging cleanup 3 2017-08-10 20:17:10 +03:00
AlexVinS
61e241308d Logging cleanup 2017-08-10 19:52:05 +03:00
ArseniyShestakov
b2f74a93cf Code style: add empty parameter list to all lambda expressions (#345) 2017-07-17 15:35:57 +03:00
ArseniyShestakov
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Dydzio
0cb6515ae8 VCAI tweaks (#311)
* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
AlexVinS
bc626c2446 Fixed race condition 2017-07-12 18:26:20 +03:00
AlexVinS
3d1a84875e Queries refactoring
* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
AlexVinS
86f9df5f68 Made gamestate lock static 2017-06-14 07:59:41 +03:00
DJWarmonger
9623f7caf3 - Restored MSVS project files
- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
Dydzio
3326bfc067 Naming fix 2017-02-18 21:10:59 +01:00
dydzio
a4f375d9c0 Make AI able tobuy extra buildings. Fix bug #2640 2017-02-18 18:40:44 +01:00
Michał Kalinowski
4d39f652bf Making more detailed options when choosing AI in launcher: http://
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
DjWarmonger
6848a52ce1 Fixed heroes not unreserving Teleports, which makes them wander around it endlessly and blocking path.
TODO: properly handle all Teleports as "visited" objects
2016-12-19 21:46:01 +01:00
DjWarmonger
01730ec98a A little TODO 2016-12-12 22:52:18 +01:00
DjWarmonger
27ff9efd4b Fixed #1713 2016-12-12 21:38:12 +01:00
AlexVinS
4288bb88ae Fixed CID 1197622.
* Coverity says that this line actually unreachable
2016-12-05 03:02:52 +03:00
DjWarmonger
72a36b92d6 Fixed regression. 2016-11-29 18:11:52 +01:00
DjWarmonger
67d5cee05e Fixed CID 1366402 2016-11-29 17:19:41 +01:00
DjWarmonger
81e7164ef2 Fixed CID 1366401 2016-11-29 17:12:10 +01:00
DjWarmonger
ffc511054e Do not visit Eye of The Magi. 2016-11-28 21:45:41 +01:00
DjWarmonger
9b5af484b7 Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc). 2016-11-28 19:29:11 +01:00
DjWarmonger
76c4ef32c2 Re-evaluate goal after hero move to make AI more consistent. 2016-11-27 18:10:20 +01:00
AlexVinS
86e33a4c45 [Refactoring] Unified SetResources NetPack API. 2016-11-26 15:14:43 +03:00