Andrii Danylchenko
|
233b850daf
|
NKAI: a few crash/hang fixes
|
2022-11-07 13:58:20 +02:00 |
|
Andrii Danylchenko
|
eeea01d778
|
NKAI: namespace
|
2022-10-04 08:40:14 +03:00 |
|
Andrii Danylchenko
|
2434fe3f6f
|
NK: fix AI speed
|
2022-10-01 13:49:27 +03:00 |
|
Andrey Filipenkov
|
ff635edc0b
|
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
|
2022-09-24 15:55:21 +03:00 |
|
Andrey Filipenkov
|
c9c79887a7
|
remove unused variables
|
2022-09-22 11:54:10 +03:00 |
|
Andrey Filipenkov
|
aae1d4fed5
|
fix variable type in for-in loops
|
2022-09-22 11:54:09 +03:00 |
|
Andrey Filipenkov
|
a1cf120ea6
|
add missing virtual destructors
|
2022-09-22 11:54:09 +03:00 |
|
Tomasz Zieliński
|
40585a66c0
|
Style, commend - requested
|
2022-09-11 11:31:28 +03:00 |
|
Tomasz Zieliński
|
1649cf2bb9
|
misc comments
|
2022-09-11 11:31:27 +03:00 |
|
Tomasz Zieliński
|
6ae3b77d80
|
AI will not wait to conwuer fort if possible
|
2022-09-11 11:31:27 +03:00 |
|
Tomasz Zieliński
|
f0bb97b0d2
|
AI will actually attack all heroes when possible - and win the game eventually :)
|
2022-09-11 11:31:27 +03:00 |
|
Tomasz Zieliński
|
b52faad4c7
|
+ Stack speed is valuable
+ Hero movement is also very valuable
|
2022-09-11 11:31:27 +03:00 |
|
Tomasz Zieliński
|
a83753a7d2
|
AI will now pick Prisons if possible
|
2022-09-11 11:31:27 +03:00 |
|
Tomasz Zieliński
|
cbf2a1b7cc
|
AI will consider Pandora Box as a valuable object - good for every occasion!
|
2022-09-11 11:31:27 +03:00 |
|
Tomasz Zieliński
|
faa6ca401e
|
Fixed duplicated value
|
2022-09-11 11:31:27 +03:00 |
|
Tomasz Zieliński
|
f4de5453c6
|
+ AI will consider free slot (or lack of it) for creature reward from a bank
+ AI might use banks for resources other than gold
|
2022-09-11 11:31:27 +03:00 |
|
Andrey Filipenkov
|
fc064b1c45
|
replace boost::chrono with std::chrono
|
2021-11-23 10:23:55 +03:00 |
|
Andrii Danylchenko
|
79d06bbaa6
|
Nullkiller: fix merge conflicts
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
3fa7e0976f
|
Nullkiller: update / fix build, core changes required for Nullkiller AI
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
b4241670ba
|
Nullkiller: rename VCAI to AIGateway
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
7184364bcb
|
Nullkiller: disable logging and fix tbb build
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1aa81530cb
|
Nullkiller: cancel heavy decomposition on shipyards
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
9a203b8af9
|
Nullkiller: parallel object clusterization, stabilization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
0265de77fa
|
Nullkiller: fix crash, refactor
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
fb3cda666f
|
Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
3480f17a68
|
Nullkiller: fix defence
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
0ffc7c3b94
|
Nullkiller: turn limit for main heroes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1f83569868
|
Nullkiller: fix defence
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
3d91f2e988
|
Fix defence crashes and hangs
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
45942cfbbe
|
Nullkiller: stabilization, fix memory leaks
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
80df879489
|
Nullkiller: stabilization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
f2c26d7553
|
Nullkiller: thread interuption point
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
0d5ae20e64
|
Nullkiller: improved citadel priority
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
cf4484e071
|
Nullkiller: stabilization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
e385c83a88
|
Nullkiller - rewrite decomposition, decomposition cache, morale management
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
35a1167f3d
|
Nullkiller: refactoring and stabilization of gather army & clusterization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1fdf0de75d
|
Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
645c393e25
|
Nullkiller: fix freeze on accessing guarded object
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
5bfe71c8f3
|
Nullkiller: small optimization of AIPathfinder for big maps
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
07b6b0605c
|
Nullkiller: blind fix for unit tests to compile
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
4f51d3c929
|
Nullkiller: fix android
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
3e9bf9b662
|
Nullkiller: try to fix build
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
32fb465823
|
Nullkiller: stabilization+clasterization improvements+fuzzy fear
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
75b8ee74fa
|
Nullkiller: stabilisation after refactoring
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1806dd8447
|
Nullkiller: remove AIhelper + refactoring
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
f832a8b3cd
|
Nullkiller: calibration and small behavior fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
37f49f2ac5
|
Nullkiller: stabilization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
0705ee595a
|
Nullkiller: object clusterizer
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
c7d35dcc6f
|
Nullkiller: disable decomosition for now. Very slow
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
cebb5b296b
|
Nullkiller: fix priorities after refactoring
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
8f8c5ca255
|
Nullkiller: initial decomposition
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
223a52b3d1
|
Nullkiller: Try to join behavior and goal and see what come out of it.
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
af0dcf97c4
|
Nullkiller: initial cleanup of unused code
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
5344df51c6
|
Nullkiller: capture guarded artifacts and other fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1fd838a5b9
|
Nullkiller: stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
506ecc2ea7
|
Nullkiller: fix android build
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
df78e3243b
|
Nullkiller: stabilisation, improve gather army
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
9d020be63b
|
Nullkiller: fix priority of townhall
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
b7b615ec70
|
Nullkiller: stabilisation fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
17a960e850
|
Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
a39fa51e14
|
Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
400967904b
|
Nullkiller AI: stabilization of build and prioritization fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
de2361650b
|
Nullkiller AI: add Analyzers folder, add BuildingBehavior
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
af9261d428
|
NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable.
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
eea5cb7f0b
|
Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
66ed1a2901
|
Nullkiller AI: add strategical value fuzzy variable
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
e6eb9ccc03
|
Nullkiller: dismising and hiring hero in order to defend town
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1096f2e9e6
|
Nullkiller: town portal fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
a2ac19e4ec
|
Nullkiller: defence behavior
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
f44c3f2aaf
|
Nullkiller: improve handling of enemy hero value
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
6faac5aeca
|
Nullkiller: improve artifact value evaluation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
682707e4f1
|
Nullkiller: fix build and warnings
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
fdd5be1e40
|
Nullkiller: fix build and some warnings
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
ada76a5603
|
Nullkiller: fix file headers, move fuzzy config to ai folder
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1d561b9882
|
Nullkiller: fixes for partly visible objs
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
28b77e0b79
|
Nullkiller: rename fuzzy logic to .txt
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
e3c87fb58d
|
Nullkiller: stabilisation and fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
bcf8db3d05
|
Nullkiller: startup scripts
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
5fe2630c64
|
Nullkiller: rework prioritization, add hero roles, skills and other variables
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
01975e339b
|
Nullkiller: android build fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
3744125270
|
Nullkiller: armed heros prefer armed targets
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
4bf653f596
|
AI: danger hitmap using visible enemy heroes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
04bf6f536d
|
Nullkiller: temporary hacks to allow army buying
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
286d084445
|
Nullkiller: better tracing and hero locking for hero chain
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
ffa626dc2f
|
AI: add ExecuteChain goal
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
87f1079c60
|
nullkiller&herochain stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
ff57a52001
|
Nullkiller: hero chain stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
fa39279c82
|
Nullkiller - rough stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
cd0f479d7e
|
Nullkiller: rough implementation of prioritization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
eee145c486
|
Nullkiller: rough implementation of capture objects and recruit hero behaviors
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
9c85e26d3c
|
Nullkiller: add engine and activate it for blue AI only. Engine does nothing
|
2021-07-26 21:02:50 +03:00 |
|