ArseniyShestakov
1beacf2260
CPathfinder: move guard checks into functions
2015-10-12 08:13:10 +03:00
ArseniyShestakov
cd7c5acbc4
CPathfinder: move embark special case code down
...
It's not affect cost calculations any way so let it's be in same order as it's used in condition under it.
2015-10-12 07:26:13 +03:00
ArseniyShestakov
c6f9cd1e52
CPathfinder: move passability checks into renamed goodForLandSeaTransition
...
There no need in dedicated function for embark / disembark and other conditions belong there perfectly.
This function is going to check what movements are plain impossible so we don't have to bother check their cost.
2015-10-12 07:10:33 +03:00
ArseniyShestakov
ee4305cd6d
CPathfinder: move destTopVisObjID where it's belongs to
2015-10-10 19:02:21 +03:00
ArseniyShestakov
13c2b5e2d8
CPathfinder: separate teleporter exits and neighbour tile code
...
This way code that handle real neighbour tiles is more readable and teleport exits don't have to go via all checks they ignore anyway.
2015-10-10 17:17:41 +03:00
ArseniyShestakov
f15065fdc5
CPathfinder: separate neighbours code into getNeighbours
...
This is first step to make this code usable outside of calculatePaths.
2015-10-10 16:09:40 +03:00
DjWarmonger
abe02247b5
Fixed bank randomization.
2015-10-02 17:28:33 +02:00
DjWarmonger
2733927527
Version bump.
2015-10-01 17:22:07 +02:00
AlexVinS
eb1753851e
Fix comment
2015-09-29 17:25:04 +03:00
DjWarmonger
f81b46088a
Fixed #2218
2015-09-29 11:01:59 +02:00
AlexVinS
108d4c39b5
Fix build
2015-09-24 11:55:23 +03:00
DjWarmonger
6b45f323ea
Fixed logic regression from previous commit.
2015-09-23 21:38:16 +02:00
DjWarmonger
971f6d1c1f
Removed WoG dependency for random artifacts. WoG version in repository updated.
2015-09-23 21:14:41 +02:00
DjWarmonger
e2165a33a0
- Updated MSVS project
...
- Artifacts added via mods now work correctly without WoG
2015-09-23 19:34:12 +02:00
DjWarmonger
def56051fc
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2015-09-23 19:03:48 +02:00
ArseniyShestakov
76cd002f07
Remove unused variable found by valgrind
2015-09-23 11:09:15 +03:00
AlexVinS
9e0fd70208
Move isCastableBy logic back to CGHeroInstance - it is Hero-specific
...
* When and if canCastThisSpell will also be implmented for creatures common part may be moved to CSpell class.
2015-09-16 04:39:44 +03:00
AlexVinS
dc8b05fbd8
Give banned spells only by SPELL bonus
2015-09-16 04:16:46 +03:00
AlexVinS
f2605e059c
Fix 2042
2015-09-16 02:20:57 +03:00
AlexVinS
395070b584
Fix 1974
2015-09-15 08:51:05 +03:00
AlexVinS
017b4c308c
Enable crashhandler for mingw. It works for mingw 4.0.
2015-09-15 07:27:18 +03:00
AlexVinS
080244f30e
MAXED_SPELL bonus should only affect spell effects
...
* fixes 2146
2015-09-15 06:00:24 +03:00
AlexVinS
27f2dfc576
Quick fix for SACRIFICE immunity check
2015-09-15 04:31:43 +03:00
AlexVinS
bd70f672c3
fix 1814
2015-09-15 03:08:45 +03:00
AlexVinS
466ddb37b3
fix 1556
2015-09-14 18:38:41 +03:00
AlexVinS
3ed3f1fa13
Use json configuration for special spell effect duration
2015-09-14 13:22:23 +03:00
AlexVinS
3c053e5dd5
Quick fix for 2245 & 2238
2015-09-14 12:35:58 +03:00
AlexVinS
329c1d6b94
Calculate magic mirror effect at same time as magic resistance.
2015-09-14 11:52:56 +03:00
AlexVinS
caf8ae62cc
Allow custom effect animation on any stack during spell cast.
2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3
Do not include resisted stacks in affected
2015-09-14 05:45:05 +03:00
AlexVinS
843a2a39bd
Use general dispell algorithm for CURE
2015-09-13 01:06:07 +03:00
AlexVinS
32337102ac
Fix a typo
2015-09-13 00:54:39 +03:00
AlexVinS
3029b1a432
Fix initialization of CSpell::AnimationItem
2015-09-12 23:52:04 +03:00
AlexVinS
f310be5d5f
Fix pasring csv cells with multiple quoted parts
2015-09-12 23:03:10 +03:00
AlexVinS
7776d7bbf7
rename BattleSpellCastParameters::caster
2015-09-12 21:09:54 +03:00
AlexVinS
98ea8bf314
Introduce dummy spell animation/ animation pause configuration
...
* save format changed with backward compatibility, UNTESTED
2015-09-12 21:09:52 +03:00
AlexVinS
832d69ec11
Hide battle log algorithm in spell classes.
...
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
786acad70b
project update
2015-09-12 21:09:49 +03:00
AlexVinS
fb5903d610
Initial experiments on hero & creature casting unification
2015-09-12 21:09:44 +03:00
AlexVinS
8f2da66a18
fix mantiss 1967 + some refactoring
...
* remove TModDescr and realted APIs - they were only used in one place
2015-09-04 22:29:20 +03:00
AlexVinS
e82dfb5a85
fixed mantiss 0002254
2015-09-04 18:08:25 +03:00
DjWarmonger
cdad9f88b7
Relaxed Mutex of Logger. Attempt to optimize format function.
2015-08-30 19:26:19 +02:00
AlexVinS
40d3bb40c3
Partial fix for mantiss #2237
2015-08-22 16:22:10 +03:00
AlexVinS
03a295f1a0
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
2015-08-20 03:28:04 +03:00
AlexVinS
f24f744f4b
Fix a few warnings
2015-08-19 23:02:37 +03:00
Sandy Carter
bdee647525
CastleInterface: Exclude previous building upgrade in reqs
...
Hide CityHall from Capitol prerequisites in Capitol build window
2015-08-19 12:05:43 -04:00
DjWarmonger
237d3f2624
Refactoring: random spells
2015-08-12 16:40:08 +02:00
DjWarmonger
3863756009
Version bump.
2015-08-01 18:37:14 +02:00
DjWarmonger
50b7b8e47b
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2015-07-18 20:15:17 +02:00
DjWarmonger
e9654ef487
Fixed issue when player starting towns were wiped.
2015-07-18 20:14:45 +02:00