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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
2015-09-15 04:31:43 +03:00
..
filesystem Merge pull request #79 from ArseniyShestakov/fixIssue1557 2015-02-07 18:17:22 +03:00
logging initializer lists part1 2014-10-02 19:43:46 +04:00
mapObjects Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
mapping Refactoring: random spells 2015-08-12 16:40:08 +02:00
minizip Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
registerTypes Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
rmg Fix a few warnings 2015-08-19 23:02:37 +03:00
spells Quick fix for SACRIFICE immunity check 2015-09-15 04:31:43 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp fix 1814 2015-09-15 03:08:45 +03:00
BattleState.h fix 1814 2015-09-15 03:08:45 +03:00
CArtHandler.cpp Fix building with Boost 1.58. 2015-05-06 19:16:51 -05:00
CArtHandler.h Implement CArtHandler::isBigArtifact and CArtifact::isTradable 2014-12-24 20:43:35 +03:00
CBattleCallback.cpp Prevents first aid tents from melee attacking; 2015-04-09 21:49:11 +02:00
CBattleCallback.h Prevents first aid tents from melee attacking; 2015-04-09 21:49:11 +02:00
CBonusTypeHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp Changed fading to be enabled by default (when entries are not present in config); 2015-02-09 20:41:03 +01:00
CConfigHandler.h Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CCreatureHandler.h
CCreatureSet.cpp Possible fix for #923 2015-04-11 07:18:40 +03:00
CCreatureSet.h
CGameInfoCallback.cpp Fix building with Boost 1.58. 2015-05-06 19:16:51 -05:00
CGameInfoCallback.h Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CGameInterface.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
CGameInterface.h Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CGameState.cpp Remove useless durationType selector 2015-06-02 07:12:02 +03:00
CGameState.h Merge pull request #86 from ArseniyShestakov/fixQuestSaving 2015-03-10 18:01:38 +03:00
CGameStateFwd.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp Fix pasring csv cells with multiple quoted parts 2015-09-12 23:03:10 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h
CMakeLists.txt Fix compilation with CMake. 2015-05-26 02:02:45 +03:00
CModHandler.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
CModHandler.h Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp More refactoring 2014-12-21 21:47:02 +03:00
Connection.h Introduce dummy spell animation/ animation pause configuration 2015-09-12 21:09:52 +03:00
ConstTransitivePtr.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h
CTownHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
GameConstants.h fixed mantiss 0002254 2015-09-04 18:08:25 +03:00
HeroBonus.cpp fix mantiss 1967 + some refactoring 2015-09-04 22:29:20 +03:00
HeroBonus.h fix mantiss 1967 + some refactoring 2015-09-04 22:29:20 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
IGameCallback.h fixed mantiss 0002254 2015-09-04 18:08:25 +03:00
IGameEventsReceiver.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h fix 1814 2015-09-15 03:08:45 +03:00
NetPacksBase.h
NetPacksLib.cpp fix 1814 2015-09-15 03:08:45 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp project update 2015-09-12 21:09:49 +03:00
VCMI_Lib.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
VCMI_lib.vcxproj.filters Something that compiles. 2015-03-09 20:07:28 +01:00
VCMIDirs.cpp rename preprocessor variable VCMI_LINUX to VCMI_XDG 2014-11-17 12:19:52 +01:00
VCMIDirs.h