Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Laserlicht
613da80f55
fix 8th creature and portal of summoning
2024-10-07 16:25:18 +02:00
Laserlicht
b885fd9d3b
added custom icons for buttons made by Ivan
2024-10-07 13:26:43 +02:00
Laserlicht
9c6bd20159
code review
2024-10-01 16:32:28 +02:00
Laserlicht
31f87cb6ed
improve ui
2024-09-30 18:15:13 +02:00
Laserlicht
e2b49bbf79
fix condition
2024-09-30 02:46:45 +02:00
Laserlicht
713fcd6543
research per day & seperate config
2024-09-30 02:40:28 +02:00
Laserlicht
3813db83ab
make ci happy
2024-09-28 16:16:34 +02:00
Laserlicht
8461189e95
code review + text
2024-09-28 16:10:03 +02:00
Laserlicht
f94f0a3274
new dialog
2024-09-28 15:51:53 +02:00
Laserlicht
d929bfb9d1
rename; introduce factor
2024-09-28 15:05:13 +02:00
Laserlicht
2052a26031
code review
2024-09-28 14:25:11 +02:00
Laserlicht
5bb29732d0
spell description, not spell roll
2024-09-28 12:53:57 +02:00
Laserlicht
afb90c076d
better UI
2024-09-28 02:34:18 +02:00
Laserlicht
3559f9f923
HMI for spell research
2024-09-28 01:47:32 +02:00
Laserlicht
5b2aa4dc71
swapping spells
2024-09-28 00:34:25 +02:00
Laserlicht
857b2e9a35
spell replacement works
2024-09-27 23:52:33 +02:00
Laserlicht
a9327b3fa3
netpacks
2024-09-27 22:47:22 +02:00
Ivan Savenko
8b2821456a
Show generic dialog if building was already visited
2024-09-16 19:51:10 +00:00
Ivan Savenko
1d7a89c79b
Only visiting heroes can now activate manual rewardable buildings
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- This is more clear - in case if building generates queries
- Avoids some edge cases, like what to do if building is single-use and
town has 2 heroes
- In line with hota version of this feature
2024-09-15 10:36:31 +00:00
Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
4c84379110
Open thieves guild if building provides corresponding bonus
2024-08-28 14:04:47 +00:00
Ivan Savenko
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
Ivan Savenko
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
Ivan Savenko
a1a194d904
Allow replacing war machine if hero has a different machine in the slot
2024-08-28 13:49:42 +00:00
Ivan Savenko
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
3e605253db
Merge pull request #4481 from Laserlicht/fix_hota
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fix for 8th creature
2024-08-24 16:06:12 +03:00
Laserlicht
43fc741a15
cleaner
2024-08-21 21:24:06 +02:00
Laserlicht
c36a6427c2
fix
2024-08-21 20:27:39 +02:00
Laserlicht
e19194c3b8
fix for 8th creature
2024-08-21 00:17:25 +02:00
SoundSSGood
58bb2b58e3
IMarket suggestions
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
fd45b5144d
IMarket serializeable
2024-08-20 18:49:47 +03:00
Ivan Savenko
85f6030c7c
Merge pull request #4318 from IvanSavenko/upscaled_render
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Support for xBRZ upscaling filter
2024-08-20 14:23:30 +03:00
Ivan Savenko
cc5564a7b1
Remove no longer used localization strings
2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0
Greatly simplify town buildings logic
2024-08-19 11:47:13 +00:00
Ivan Savenko
f29a687234
Clean up scaling code, implemented image size optimization
2024-08-17 15:25:26 +00:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
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support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Ivan Savenko
79c55bc898
Merge pull request #4425 from IvanSavenko/ui_cleanup
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Remove old code from UI system
2024-08-12 17:16:03 +03:00
Laserlicht
170f375179
code review
2024-08-10 00:29:30 +02:00
Laserlicht
5c2523219c
code review
2024-08-09 23:35:47 +02:00
Ivan Savenko
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
2024-08-09 15:30:04 +00:00
Laserlicht
14bcfad7b0
fix upgrade
2024-08-06 23:28:45 +02:00
Laserlicht
ebeeff5aa3
abstraction layer
2024-08-05 23:51:07 +02:00
Laserlicht
3afddbbf29
replaced constant
2024-08-05 23:03:19 +02:00
Laserlicht
1a06a2cc44
basic 8th creature support
2024-08-05 21:15:47 +02:00
Laserlicht
a15cd05da3
gui stuff for bank
2024-08-04 18:25:21 +02:00
Laserlicht
47327e1642
backend
2024-08-04 17:52:40 +02:00
Laserlicht
072af5bd6d
basic support for bank
2024-08-04 15:44:57 +02:00