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Commit Graph

7165 Commits

Author SHA1 Message Date
Dydzio
21c1f47a78 Fixes 2018-07-22 19:12:11 +02:00
Dydzio
2c1d91e2ff Move object ID struct to lib 2018-07-22 18:38:45 +02:00
Dydzio
08a66abdcc Singleton implementation fix 2018-07-21 15:42:17 +02:00
Dydzio
82da82fbeb Polish object database, add data operations 2018-07-21 14:30:38 +02:00
Dydzio
36f501ebf3 Implement MapObjectsEvaluator as singleton utility 2018-07-21 11:28:55 +02:00
Dydzio
6a9e91b99b Added basic interface for AI to evaluate objects 2018-07-20 21:14:57 +02:00
DJWarmonger
cae8acc56a Clearing up the code as requested by FeniksFire 2018-07-19 20:39:37 +02:00
DJWarmonger
3d59420bb5 Minor optimisations. Also, shoter code. 2018-07-19 17:36:10 +02:00
DjWarmonger
f8a9a0af2b
Merge pull request #455 from nullkiller/deadend-exploration-improvement
After actually checking this branch, I absolutely approve it. AI advances quickly and steadily, and that's the point.
2018-07-19 16:37:56 +02:00
Dydzio
e4a9ce3efe Do not create main menu UI for game restart (#462) 2018-07-19 00:58:38 +03:00
Alexander Shishkin
84be667363
Merge pull request #463 from dydzio0614/skel_transformer_fix
Fix bone/ghost dragon handling in skeleton transformer
2018-07-19 00:03:32 +03:00
Dydzio
301b70ddd8 Fix bone/ghost dragon handling in skeleton transformer 2018-07-18 20:21:19 +02:00
Alexander Shishkin
4d7e2ea441
Merge pull request #461 from dydzio0614/counterattackfix
Fix counterattack wrong mechanics (Re-fix bug 2501)
2018-07-18 18:15:21 +03:00
Dydzio
d5d2c65c4b Fix counterattack wrong mechanics 2018-07-18 15:52:33 +02:00
Alexander Shishkin
9bd662b2f3
Merge pull request #459 from vcmi/issue2969
Fix for isuue 2969
2018-07-17 04:28:59 +03:00
Alexander Shishkin
07ae271e91
Merge pull request #460 from dydzio0614/configfix
Restore VCMI client saving settings.json
2018-07-17 04:28:21 +03:00
Dydzio
6174df0a72 Revert only launcher saving to settings.json from PR441 2018-07-16 22:05:42 +02:00
AlexVinS
d6f889f08a Setup town`s war machine in finalization step
* fixes https://bugs.vcmi.eu/view.php?id=2969
2018-07-16 15:16:55 +03:00
Alexander Shishkin
51229e88b2
Merge pull request #458 from dydzio0614/VsUpdate
Update VS project files to match vcmi code changes
2018-07-06 22:03:28 +03:00
Dydzio
260981d586 Update project files to match vcmi code changes 2018-07-06 18:52:51 +02:00
Andrii Danylchenko
12a3c7ed33 AI - code styles and remove redundant performance optimization for explore 2018-06-24 13:30:17 +03:00
Andrii Danylchenko
2466489e13 AI - improve exploration, cancel deadends 2018-06-21 22:29:26 +03:00
Alexander Shishkin
8798e6e52b
Merge pull request #453 from nullkiller/develop
Android build fix
2018-05-26 18:06:44 +03:00
Andrii Danylchenko
eeb700cc7d try fix CI 2018-05-26 16:19:23 +03:00
Andrii Danylchenko
dcbcff41dc apply review comments for CAndroidVMHelper 2018-05-26 14:50:49 +03:00
Andrii Danylchenko
ee033e9c9c fix android build 2018-05-25 22:57:29 +03:00
Andrii Danylchenko
20161a2449 Ignore visual studio 2015 cache folder 2018-05-24 21:11:55 +03:00
ArseniyShestakov
bbe421f9e1
Merge pull request #452 from karliss/sanitizers2
Fix memory and other problems found by address and UB sanitizers.
2018-05-01 14:35:52 +07:00
Karlis Senko
224ea28433 Fix various memory errors related to server and connections.
* keep connection when restarting scenario
* wrong double free in Connection
* multiple use after free when stopping server
* double free of StartInfo
2018-05-01 00:04:20 +03:00
Karlis Senko
69330de89c Avoid integer overflow and conversion related UB. 2018-05-01 00:02:07 +03:00
Karlis Senko
40e6292ed2 Fix memory leaks in launcher. 2018-05-01 00:01:20 +03:00
Karlis Senko
7fb7ceaad7 Prevent out of bounds array access. 2018-04-30 23:59:36 +03:00
ArseniyShestakov
6f6f399911
Merge pull request #451 from josch/develop
Remove compilation warnings
2018-04-27 17:29:15 +07:00
Karlis Senko
965b33d16a Server: add GAMEPLAY_STARTING state (#450)
Fixes issue 2962.
2018-04-23 00:26:40 +07:00
Johannes 'josch' Schauer
5d487c09fe
client/CPlayerInterface.cpp: initialize observerInDuelMode 2018-04-19 16:13:19 +02:00
Johannes 'josch' Schauer
337f22195c
client/CPlayerInterface.cpp: remove unused variable 2018-04-19 15:26:39 +02:00
Johannes 'josch' Schauer
ed5df13e50
client/battle/CBattleInterface.cpp: uncomment unused variable until soundh->playSound() is implemented 2018-04-19 15:20:26 +02:00
Johannes 'josch' Schauer
a0be483525
server/CVCMIServer.cpp: remove variable that was only set but never used 2018-04-19 15:18:08 +02:00
Johannes 'josch' Schauer
a54e8c88a9
AI/VCAI/VCAI.cpp: Remove unused variable introduced in 2014 2018-04-19 15:15:22 +02:00
Johannes 'josch' Schauer
8ead3e3b91
lib/CGeneralTextHandler.cpp: fix misleading indentation 2018-04-19 15:12:18 +02:00
Johannes 'josch' Schauer
95bec98936
lib/rmg/CRmgTemplateZone.cpp: Remove a variable that was introduced in 2016 but never used 2018-04-19 15:07:21 +02:00
Johannes 'josch' Schauer
56fefca806
lib/rmg/CRmgTemplateZone.cpp: Add parenthesis to make operator precedence unambiguous 2018-04-19 15:06:26 +02:00
godric3
d9d01f0b68 Exposed more of existing limiters for modders (#449)
* Exposed alignment, faction and terrain limiters
* Limiters toString() use now boost:format
2018-04-17 19:59:30 +07:00
karliss
ad2c429d8f CMake: unittest improvements (#447)
* Convert TestConfig to proper test environment.
* Copy test data to build directory.
* Get test recognized by ctest, but disable gtest discovery. Allowing ctest to run each test individually isn't currently practical because it is 50 times slower.
2018-04-15 18:02:31 +07:00
Arseniy Shestakov
9da3f48274 Code style: formatting and refactoring of launcher code 2018-04-13 15:23:35 +07:00
AlexVinS
d9d5b7b6e5 [c::b] update projects 2018-04-08 18:37:54 +03:00
Arseniy Shestakov
25dea1a599 Code style: formatting and refactoring of VCAI code 2018-04-08 17:43:20 +07:00
Henning Koehler
2ede3783dd Settings: savefrequency is now configurable in launcher
* Client command-line can modify arbitrary settings now
* Only launcher auto-saves to settings.json
2018-04-08 17:12:29 +07:00
karliss
ce0b4b222d Fix double free and use of dead reference when saving (#445) 2018-04-07 22:21:28 +07:00
Arseniy Shestakov
4af288aee4 Refactoring of main menu related code
We need to make sure it's not stay active during gameplay.
Proper fix would require actually removing menu interface from GH, but then GH needs refactoring too.
2018-04-07 18:44:21 +07:00