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Commit Graph

39 Commits

Author SHA1 Message Date
Ivan Savenko
450ae1772c - Buttons optimization - less memory and CPU usage
- gcc compilation fixes
2011-02-20 09:24:53 +00:00
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
mateuszb
ad48681d91 * cleanup 2010-12-08 20:17:05 +00:00
Ivan Savenko
265d7a22d6 Animation system update:
-- files moved to /client, GUI classes added
-- handling of creatures, used in creature cards, fixed #469 \ #490
-- handling of town buildings
#631 crash at hill fort fixed
2010-11-15 15:15:00 +00:00
Michał W. Urbańczyk
e301f8e048 Reenabled campaigns. Workaround for crash when button graphic is not available. 2010-10-24 21:29:18 +00:00
Michał W. Urbańczyk
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
Ivan Savenko
c10dac929d - New animation system:
-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler

- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
2010-10-18 15:08:59 +00:00
mateuszb
4ba3c68ced Chenges (networking for PG, minor fixes) 2010-09-03 18:42:54 +00:00
mateuszb
7cad2364fe * minor fixes for screen scrolling 2010-08-23 16:13:30 +00:00
Ivan Savenko
215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
Michał W. Urbańczyk
cedf6d812c Half-done Altar of Sacrifice. (Sacrificing creatures should work) 2010-07-20 06:05:45 +00:00
Michał W. Urbańczyk
d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.

New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96.
2010-07-06 02:10:26 +00:00
Michał W. Urbańczyk
21a05d73cb Black Market and Artifact Merchant (only buying artifacts) support. 2010-06-27 16:03:01 +00:00
Michał W. Urbańczyk
921bddc35e Some changes to the market window, sending resources to other players. 2010-05-07 22:10:32 +00:00
Michał W. Urbańczyk
80f49badc9 Implemented Scuttle Boat and Dimension Door spells.
Fixed #417 and #418.
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
Michał W. Urbańczyk
3699786ab0 Little more work on pregame. Fixed some leaks.
Fixed: #80, #159, #234, #235, #319, #320, #430
2010-03-07 22:56:51 +00:00
Michał W. Urbańczyk
85f463e479 Several fixes for pregame:
Fixed #240, #255, #397, #411
2010-03-05 22:51:09 +00:00
Michał W. Urbańczyk
e6f31b7500 Compilation fixes for VC10.
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
Michał W. Urbańczyk
da87d25d21 Started making hot-seat GUI. Accompanying changes to rest of GUI. 2010-02-15 06:54:57 +00:00
Michał W. Urbańczyk
c1cb2c223f Fixed #46, #323, #328 2010-02-10 03:21:23 +00:00
Michał W. Urbańczyk
94fa59cf45 * Compilation fix (missing includes, do not remove)
* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
Ivan Savenko
6f0f6564d7 - partial implementation of kingdom overview:
-- moved some kingdom overview values to config
-- small fix to garrison window
-- small fix to button class
2010-01-30 19:08:26 +00:00
DjWarmonger
63ba552d87 -Fixed Pyramid bug and incorrect behaviour of specific banks
-Commited some old scraps of better InfoWindow with scrollbar
2009-12-29 17:13:40 +00:00
Ivan Savenko
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
Michał W. Urbańczyk
8f217c5cdf Fixed #50, #191, minor 2009-11-20 22:35:18 +00:00
Frank Zago
6c008d5fea Restore 'click' sound when pressing a button. 2009-10-13 04:58:15 +00:00
Michał W. Urbańczyk
efb1049860 * fixed crashes with paths when fastly switching heroes
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
Michał W. Urbańczyk
df87b34662 * fixes for moving War Machines
* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
Michał W. Urbańczyk
9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
*fixed problems with underground switch button in higher resolutions
* minor graphical fixes for Marketplace window
* minor fixes
2009-09-09 06:04:42 +00:00
Michał W. Urbańczyk
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
Michał W. Urbańczyk
6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
Frank Zago
5352496bad Fixed uninitialized variables. callback2 is not yet initialized. 2009-08-21 00:59:12 +00:00
Michał W. Urbańczyk
b4070c6b3e Third part of GUI reorganization:
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system. 

Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
Michał W. Urbańczyk
1d765e8f29 Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
Michał W. Urbańczyk
a91ab8872b First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
Minor fixes for Creature Generators and recruitment window.
2009-08-06 22:36:51 +00:00
Michał W. Urbańczyk
4581c30b20 * VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
* Mines / Resource Silos won't give income in the first turn
* Double click on hero slot during stack splitting won't crash
* Fixed problems with updating buttons / minimap
2009-05-24 23:21:55 +00:00
mateuszb
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00