4b5b6edd44
Added space between both text entries;
2015-01-26 17:16:39 +01:00
413523956f
Fixed missing info about dealt damage in combat log when there were casualties;
...
Fixed blank row in combat log in the same case;
2015-01-25 18:03:34 +01:00
b03eb56706
Possibly fixes looping videos;
2015-01-25 14:28:11 +01:00
86fde2ba54
Merge pull request #76 from Fayth/mantis-2016
...
Looks much better now :)
2015-01-25 07:49:46 +01:00
551925b6d7
Added comments;
2015-01-24 23:12:17 +01:00
ad8a6c55d7
Fixes #2016 (heroes not possible to be chosen in pregame after switching town selection);
...
Fixes skipping first hero selection when switching them with left arrow;
Fixes redrawing random hero portrait correctly after switching that player to AI;
2015-01-24 21:24:23 +01:00
72f34a7799
Fixes crash on dropping an artifact on an empty garrison slot;
2015-01-24 00:21:18 +01:00
77908dcf76
Added missing deletes in map handler dtor;
2015-01-20 20:51:09 +01:00
8adc209366
Fixed setting adventure map underground button state after game load;
2015-01-19 21:48:52 +01:00
beaf1a62c5
Added puzzle view button to world view gui;
2015-01-19 20:46:03 +01:00
01029779d7
World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter);
2015-01-19 20:08:19 +01:00
97d89d1d6c
World view mode drawing: refactoring, part 1 (merged main drawing method);
2015-01-18 18:53:40 +01:00
103f2ed627
(auto whitespace fix)
2015-01-18 18:23:23 +01:00
a90d603c16
fix modded spell effect not showing
2015-01-18 19:38:35 +03:00
e3dc37fece
Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
...
Fixed minimap radar calculation for world view mode;
2015-01-17 13:41:59 +01:00
447119e2f5
Changed zoom factors to resemble OH3 as closely as possible;
...
Minor refactoring;
2015-01-17 11:56:12 +01:00
9b3b69b108
Fixed incorrect display of scaled+rotated map images in world view mode;
...
Fixed miscalculated viewport sizes in somee cases;
2015-01-16 23:49:15 +01:00
8e840d2c30
Changed map surface-cache key from int to intptr_t;
2015-01-15 17:17:26 +01:00
3823631a57
Fixed recoloring world view panel info icons after current player change;
...
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
4b248c2762
World view impl -- initial;
2015-01-13 20:57:41 +01:00
af8b030810
Fix skills learning in Universities
...
This one fixes 1945 and 1991
2015-01-07 18:33:09 +03:00
3466457d69
Fix crash on opening of Hill Fort window and attempt to upgrade one stack
...
This one fixes issue 1899
2015-01-07 13:10:48 +03:00
ceb5da44d1
This fixes crash in battle I introduced in 8a697f2
...
dismissInfo do not present when createButtonPanel used inside the battle.
2014-12-27 06:29:09 +03:00
9962623220
Merge pull request #72 from ArseniyShestakov/fixTradeWindow
...
Small fixes for CTradeWindow
2014-12-26 09:57:40 +01:00
84b2510aa4
Merge pull request #62 from vcmi/SpellsRefactoring4
...
OK
2014-12-26 08:46:29 +01:00
6ab807f694
Put artifact in different slot if selected is used
...
This one fixes issue 2002.
2014-12-26 01:42:50 +03:00
27705e1ac6
Fix removal of fully sacrificed stacks from heroes garrison slots
...
This one fixes issue 2010. Though CAltarWindow need proper refactoring.
2014-12-26 01:18:58 +03:00
aca0eeed86
Fix position of selected unit count in Freelancer's Guild
...
This one fixes issue 2009
2014-12-25 22:03:19 +03:00
f71cfdf173
Check if slot locked before pick on Artifact Merchants
...
This one is fixes issue 2007
2014-12-25 19:24:28 +03:00
54437a3b19
Fix check of locked artifacts for Altar of Sacrifice
...
This one is explained in issue 2001
2014-12-25 06:27:39 +03:00
046a6fc45a
Visible blocked button for good and evil heroes on Altar of Sacrifice
...
This is expected behaviour as explained in issue 558
2014-12-25 06:20:40 +03:00
3371cd36c9
Fix check of 22 artifacts limit on Altar of Sacrifice
...
Partially fix for issue 558
2014-12-25 06:17:26 +03:00
4cb98e7e8d
Use isTradable and fix issue 1392
...
This change make it possible to sell spell scrolls in Artifacts Merchant.
2014-12-24 20:48:37 +03:00
937ef0227b
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
edccd60564
Tiny improvement for resources selection boxes
...
This one is related to issue 562
2014-12-24 03:22:48 +03:00
36e05402d8
Fix text label and location on sell articacts windows
...
This one fixes issue 1998
2014-12-24 03:21:28 +03:00
150c8425f5
Fix town income on View Towns screen
...
This is fix issue 1996
2014-12-24 00:39:48 +03:00
eebf65e88f
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
94d0e5486a
CSplitWindow: added input check
...
This one fixes issue 1952
2014-12-23 07:38:58 +03:00
8a697f2ba3
Fix disabling of dismiss button for last troop
...
Fix issue 1994
2014-12-23 07:12:42 +03:00
79cdabe3aa
CCreatureWindow: correct caption for "Ok" button
...
This one is fixes issue 1396
2014-12-23 07:10:33 +03:00
94c0d5896f
[MVS] Added /LTCG option to improve linker performance.
2014-12-22 19:44:15 +01:00
7735e193f0
Merge branch 'develop' into experimental/serializerrefactoring
2014-12-22 19:17:40 +01:00
2b88a914ff
Fix client build
...
* use regular overloaded methods for client serialization.
(serialize template not needed if connection.h already included and save/load code is different)
2014-12-21 22:33:20 +03:00
3bca68fd2d
Initial refactoring
...
* reduce registerTypes* templtates instantiation
2014-12-21 17:29:42 +03:00
c538370c5d
Players will be always able to see their owned heroes and other objects. Fixes #1959 .
2014-12-21 13:56:32 +01:00
65ed0ec356
Trying to fix random freeze
2014-11-28 02:47:14 +03:00
d94f15bdf4
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
943a5bf0d3
cleanup
2014-11-27 22:10:36 +03:00
0612042928
Tweak creature spell projectile start position
...
* need more finetuning
2014-11-27 21:33:57 +03:00